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Make sure adjustPosition() is safe to call for any actor
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c8d85dcf30
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201999c4a9
@ -1345,7 +1345,11 @@ namespace MWWorld
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moveObject(ptr, ptr.getCell(), pos.x(), pos.y(), pos.z());
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if (ptr.getClass().isActor())
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mPhysics->getActor(ptr)->resetPosition();
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{
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MWPhysics::Actor* actor = mPhysics->getActor(ptr);
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if (actor)
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actor->resetPosition();
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}
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}
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void World::fixPosition()
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