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Merge branch 'master' into inventoryGUI
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commit
1f85475536
@ -482,6 +482,7 @@ void WindowManager::changeCell(MWWorld::Ptr::CellStore* cell)
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else
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{
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const ESM::Region* region = MWBase::Environment::get().getWorld()->getStore().regions.search(cell->cell->region);
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if (region)
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name = region->name;
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}
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@ -86,7 +86,11 @@ namespace MWWorld
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}
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if (!((*iter)->cell->data.flags & ESM::Cell::Interior))
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{
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ESM::Land* land = mWorld->getStore().lands.search((*iter)->cell->data.gridX,(*iter)->cell->data.gridY);
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if (land)
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mPhysics->removeHeightField( (*iter)->cell->data.gridX, (*iter)->cell->data.gridY );
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}
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}
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mRendering.removeCell(*iter);
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@ -122,6 +126,7 @@ namespace MWWorld
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if (!(cell->cell->data.flags & ESM::Cell::Interior))
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{
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ESM::Land* land = mWorld->getStore().lands.search(cell->cell->data.gridX,cell->cell->data.gridY);
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if (land)
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mPhysics->addHeightField (land->landData->heights,
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cell->cell->data.gridX, cell->cell->data.gridY,
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0, ( worldsize/(verts-1) ), verts);
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@ -255,6 +260,9 @@ namespace MWWorld
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void Scene::changeToInteriorCell (const std::string& cellName, const ESM::Position& position)
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{
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std::cout << "Changing to interior\n";
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Ptr::CellStore *cell = mWorld->getInterior(cellName);
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// remove active
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CellStoreCollection::iterator active = mActiveCells.begin();
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@ -265,11 +273,9 @@ namespace MWWorld
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// Load cell.
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std::cout << "cellName:" << cellName << std::endl;
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Ptr::CellStore *cell = mWorld->getInterior(cellName);
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loadCell (cell);
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// adjust player
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mCurrentCell = cell;
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playerCellChange (cell, position);
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@ -499,15 +499,17 @@ void WeatherManager::update(float duration)
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mCurrentRegion = regionstr;
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mWeatherUpdateTime = WeatherGlobals::mWeatherUpdateTime*3600;
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std::string weather;
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std::string weather = "clear";
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if (mRegionOverrides.find(regionstr) != mRegionOverrides.end())
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weather = mRegionOverrides[regionstr];
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else
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{
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// get weather probabilities for the current region
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const ESM::Region *region = MWBase::Environment::get().getWorld()->getStore().regions.find (regionstr);
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const ESM::Region *region = MWBase::Environment::get().getWorld()->getStore().regions.search (regionstr);
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if (region != 0)
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{
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float clear = region->data.clear/255.f;
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float cloudy = region->data.cloudy/255.f;
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float foggy = region->data.foggy/255.f;
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@ -545,6 +547,7 @@ void WeatherManager::update(float duration)
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else
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weather = "clear";
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}
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}
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setWeather(weather, false);
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}
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