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Revert "Do not use a separate GlowUpdater for every arrow in quiver"

This reverts commit b7c214b1bc395c5ae7291d1e14ef46b834652a3a.
This commit is contained in:
Andrei Kortunov 2019-08-09 21:38:03 +04:00
parent b09f0f8c2d
commit 1f7d2f8da0

View File

@ -274,12 +274,9 @@ void ActorAnimation::updateQuiver()
{
osg::ref_ptr<osg::Group> arrowNode = ammoNode->getChild(i)->asGroup();
osg::ref_ptr<osg::Node> arrow = mResourceSystem->getSceneManager()->getInstance(model, arrowNode);
if (!ammo->getClass().getEnchantment(*ammo).empty())
mGlowUpdater = SceneUtil::addEnchantedGlow(arrow, mResourceSystem, glowColor);
}
// Assign GlowUpdater for ammo sheathing bone itself to do not attach it to every arrow
ammoNode->setUpdateCallback(nullptr);
if (ammoCount > 0 && !ammo->getClass().getEnchantment(*ammo).empty())
SceneUtil::addEnchantedGlow(ammoNode, mResourceSystem, glowColor);
}
void ActorAnimation::itemAdded(const MWWorld::ConstPtr& item, int /*count*/)