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Make partial binary search case insensitive, as it supposed to be (bug #4558)
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@ -77,6 +77,7 @@
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Bug #4539: Paper Doll is affected by GUI scaling
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Bug #4545: Creatures flee from werewolves
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Bug #4551: Replace 0 sound range with default range separately
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Bug #4558: Mesh optimizer: check for reserved node name is case-sensitive
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Feature #2606: Editor: Implemented (optional) case sensitive global search
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Feature #3083: Play animation when NPC is casting spell via script
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Feature #3103: Provide option for disposition to get increased by successful trade
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@ -7,7 +7,7 @@ struct PartialBinarySearchTest : public ::testing::Test
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std::vector<std::string> mDataVec;
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virtual void SetUp()
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{
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const char* data[] = { "Head", "Chest", "Tri Head", "Tri Chest", "Bip01" };
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const char* data[] = { "Head", "Chest", "Tri Head", "Tri Chest", "Bip01", "Tri Bip01" };
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mDataVec = std::vector<std::string>(data, data+sizeof(data)/sizeof(data[0]));
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std::sort(mDataVec.begin(), mDataVec.end(), Misc::StringUtils::ciLess);
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}
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@ -29,7 +29,15 @@ TEST_F(PartialBinarySearchTest, partial_binary_search_test)
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EXPECT_TRUE( matches("Tri Head 01") );
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EXPECT_TRUE( matches("Tri Head") );
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EXPECT_TRUE( matches("tri head") );
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EXPECT_TRUE( matches("Tri bip01") );
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EXPECT_TRUE( matches("bip01") );
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EXPECT_TRUE( matches("bip01 head") );
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EXPECT_TRUE( matches("Bip01 L Hand") );
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EXPECT_TRUE( matches("BIp01 r Clavicle") );
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EXPECT_TRUE( matches("Bip01 SpiNe1") );
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EXPECT_FALSE( matches("") );
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EXPECT_FALSE( matches("Node Bip01") );
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EXPECT_FALSE( matches("Hea") );
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EXPECT_FALSE( matches(" Head") );
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EXPECT_FALSE( matches("Tri Head") );
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@ -146,8 +146,15 @@ public:
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std::string::const_iterator yit = y.begin();
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for(;xit != x.end() && yit != y.end() && len > 0;++xit,++yit,--len)
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{
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int res = *xit - *yit;
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if(res != 0 && toLower(*xit) != toLower(*yit))
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char left = *xit;
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char right = *yit;
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if (left == right)
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continue;
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left = toLower(left);
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right = toLower(right);
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int res = left - right;
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if(res != 0)
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return (res > 0) ? 1 : -1;
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}
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if(len > 0)
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@ -393,9 +393,9 @@ namespace Resource
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static std::vector<std::string> reservedNames;
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if (reservedNames.empty())
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{
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const char* reserved[] = {"Head", "Neck", "Chest", "Groin", "Right Hand", "Left Hand", "Right Wrist", "Left Wrist", "Shield Bone", "Right Forearm", "Left Forearm", "Right Upper Arm", "Left Upper Arm", "Right Foot", "Left Foot", "Right Ankle", "Left Ankle", "Right Knee", "Left Knee", "Right Upper Leg", "Left Upper Leg", "Right Clavicle", "Left Clavicle", "Weapon Bone", "Tail",
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"Bip01 L Hand", "Bip01 R Hand", "Bip01 Head", "Bip01 Spine1", "Bip01 Spine2", "Bip01 L Clavicle", "Bip01 R Clavicle", "bip01", "Root Bone", "Bip01 Neck",
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"BoneOffset", "AttachLight", "ArrowBone", "Camera"};
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const char* reserved[] = {"Head", "Neck", "Chest", "Groin", "Right Hand", "Left Hand", "Right Wrist", "Left Wrist", "Shield Bone", "Right Forearm", "Left Forearm", "Right Upper Arm",
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"Left Upper Arm", "Right Foot", "Left Foot", "Right Ankle", "Left Ankle", "Right Knee", "Left Knee", "Right Upper Leg", "Left Upper Leg", "Right Clavicle",
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"Left Clavicle", "Weapon Bone", "Tail", "Bip01", "Root Bone", "BoneOffset", "AttachLight", "ArrowBone", "Camera"};
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reservedNames = std::vector<std::string>(reserved, reserved + sizeof(reserved)/sizeof(reserved[0]));
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for (unsigned int i=0; i<sizeof(reserved)/sizeof(reserved[0]); ++i)
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