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don't recycle statesets for light cullcallback for now
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parent
e0dbe976bc
commit
1f2d9f2280
@ -605,22 +605,22 @@ namespace SceneUtil
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if (!lightManager->getUBOManager())
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return;
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for (size_t i = 0; i < mStateSet.size(); ++i)
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for (size_t i = 0; i < mUBBs.size(); ++i)
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{
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auto& buffer = lightManager->getUBOManager()->getLightBuffer(i);
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osg::ref_ptr<osg::UniformBufferBinding> ubb = new osg::UniformBufferBinding(static_cast<int>(Resource::SceneManager::UBOBinding::LightBuffer), buffer->getData(), 0, buffer->getData()->getTotalDataSize());
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mStateSet[i]->setAttributeAndModes(ubb, osg::StateAttribute::ON);
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mUBBs[i] = new osg::UniformBufferBinding(static_cast<int>(Resource::SceneManager::UBOBinding::LightBuffer), buffer->getData(), 0, buffer->getData()->getTotalDataSize());
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}
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}
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void operator()(LightManager* node, osgUtil::CullVisitor* cv)
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{
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const size_t frameId = cv->getTraversalNumber() % 2;
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auto& stateset = mStateSet[frameId];
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osg::ref_ptr<osg::StateSet> stateset = new osg::StateSet;
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if (node->getLightingMethod() == LightingMethod::SingleUBO)
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{
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const size_t frameId = cv->getTraversalNumber() % 2;
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stateset->setAttributeAndModes(mUBBs[frameId], osg::StateAttribute::ON);
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auto& buffer = node->getUBOManager()->getLightBuffer(cv->getTraversalNumber());
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if (auto sun = node->getSunlight())
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@ -653,7 +653,7 @@ namespace SceneUtil
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node->getPPLightsBuffer()->updateCount(cv->getTraversalNumber());
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}
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std::array<osg::ref_ptr<osg::StateSet>, 2> mStateSet = { new osg::StateSet, new osg::StateSet };
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std::array<osg::ref_ptr<osg::UniformBufferBinding>, 2> mUBBs;
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};
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UBOManager::UBOManager(int lightCount)
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