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Don't show nameless higher ranks
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@ -223,6 +223,7 @@
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Feature #7860: Lua: Expose NPC AI settings (fight, alarm, flee)
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Feature #7860: Lua: Expose NPC AI settings (fight, alarm, flee)
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Feature #7875: Disable MyGUI windows snapping
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Feature #7875: Disable MyGUI windows snapping
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Feature #7914: Do not allow to move GUI windows out of screen
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Feature #7914: Do not allow to move GUI windows out of screen
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Feature #7923: Don't show non-existent higher ranks for factions with fewer than 9 ranks
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Task #5896: Do not use deprecated MyGUI properties
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Task #5896: Do not use deprecated MyGUI properties
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Task #6085: Replace boost::filesystem with std::filesystem
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Task #6085: Replace boost::filesystem with std::filesystem
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Task #6149: Dehardcode Lua API_REVISION
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Task #6149: Dehardcode Lua API_REVISION
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@ -582,9 +582,8 @@ namespace MWGui
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const std::set<ESM::RefId>& expelled = PCstats.getExpelled();
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const std::set<ESM::RefId>& expelled = PCstats.getExpelled();
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bool firstFaction = true;
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bool firstFaction = true;
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for (auto& factionPair : mFactions)
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for (const auto& [factionId, factionRank] : mFactions)
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{
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{
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const ESM::RefId& factionId = factionPair.first;
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const ESM::Faction* faction = store.get<ESM::Faction>().find(factionId);
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const ESM::Faction* faction = store.get<ESM::Faction>().find(factionId);
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if (faction->mData.mIsHidden == 1)
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if (faction->mData.mIsHidden == 1)
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continue;
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continue;
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@ -611,10 +610,10 @@ namespace MWGui
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text += "\n#{fontcolourhtml=normal}#{sExpelled}";
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text += "\n#{fontcolourhtml=normal}#{sExpelled}";
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else
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else
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{
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{
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const int rank = std::clamp(factionPair.second, 0, 9);
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const auto rank = static_cast<size_t>(std::max(0, factionRank));
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text += std::string("\n#{fontcolourhtml=normal}") + faction->mRanks[rank];
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if (rank < faction->mRanks.size())
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text += std::string("\n#{fontcolourhtml=normal}") + faction->mRanks[rank];
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if (rank < 9)
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if (rank + 1 < faction->mRanks.size() && !faction->mRanks[rank + 1].empty())
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{
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{
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// player doesn't have max rank yet
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// player doesn't have max rank yet
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text += std::string("\n\n#{fontcolourhtml=header}#{sNextRank} ") + faction->mRanks[rank + 1];
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text += std::string("\n\n#{fontcolourhtml=header}#{sNextRank} ") + faction->mRanks[rank + 1];
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