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Avoid some explicit loops
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parent
3757571d46
commit
1e123a22e1
@ -819,15 +819,12 @@ namespace MWSound
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if(regn == NULL)
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return;
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std::vector<ESM::Region::SoundRef>::const_iterator soundIter;
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if(total == 0)
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{
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soundIter = regn->mSoundList.begin();
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while(soundIter != regn->mSoundList.end())
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{
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total += (int)soundIter->mChance;
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++soundIter;
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}
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std::for_each(regn->mSoundList.cbegin(), regn->mSoundList.cend(),
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[](const ESM::Region::SoundRef &sndref) -> void
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{ total += (int)sndref.mChance; }
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);
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if(total == 0)
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return;
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}
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@ -835,18 +832,20 @@ namespace MWSound
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int r = Misc::Rng::rollDice(total);
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int pos = 0;
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soundIter = regn->mSoundList.begin();
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while(soundIter != regn->mSoundList.end())
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{
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if(r - pos < soundIter->mChance)
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std::find_if_not(regn->mSoundList.cbegin(), regn->mSoundList.cend(),
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[&pos, r, this](const ESM::Region::SoundRef &sndref) -> bool
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{
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playSound(soundIter->mSound.toString(), 1.0f, 1.0f);
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break;
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if(r - pos < sndref.mChance)
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{
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playSound(sndref.mSound.toString(), 1.0f, 1.0f);
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// Played this sound, stop iterating
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return false;
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}
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pos += sndref.mChance;
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// Not this sound, keep iterating
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return true;
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}
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pos += soundIter->mChance;
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++soundIter;
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}
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);
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}
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void SoundManager::updateWaterSound(float /*duration*/)
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