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Less verbose syntax
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5a143fe99d
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@ -60,7 +60,7 @@ void CSVRender::TerrainSelection::addSelect(const std::pair<int, int> &localPos)
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void CSVRender::TerrainSelection::toggleSelect(const std::vector<std::pair<int, int>> &localPositions, bool toggleInProgress)
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{
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if (toggleInProgress == true)
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if (toggleInProgress)
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{
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for(auto const& localPos: localPositions)
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{
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@ -114,7 +114,7 @@ void CSVRender::TerrainTextureMode::primaryEditPressed(const WorldspaceHitResult
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if (index != -1 && !landtexturesCollection.getRecord(index).isDeleted() && hit.hit && hit.tag == 0)
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{
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undoStack.beginMacro ("Edit texture records");
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if(allowLandTextureEditing(mCellId)==true)
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if(allowLandTextureEditing(mCellId))
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{
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undoStack.push (new CSMWorld::TouchLandCommand(landTable, ltexTable, mCellId));
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editTerrainTextureGrid(hit);
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@ -162,7 +162,7 @@ bool CSVRender::TerrainTextureMode::primaryEditStartDrag (const QPoint& pos)
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{
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undoStack.beginMacro ("Edit texture records");
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mIsEditing = true;
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if(allowLandTextureEditing(mCellId)==true)
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if(allowLandTextureEditing(mCellId))
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{
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undoStack.push (new CSMWorld::TouchLandCommand(landTable, ltexTable, mCellId));
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editTerrainTextureGrid(hit);
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@ -245,7 +245,7 @@ void CSVRender::TerrainTextureMode::dragCompleted(const QPoint& pos)
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if (index != -1 && !landtexturesCollection.getRecord(index).isDeleted())
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{
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if (mIsEditing == true)
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if (mIsEditing)
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{
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undoStack.endMacro();
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mIsEditing = false;
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@ -299,7 +299,7 @@ void CSVRender::TerrainTextureMode::editTerrainTextureGrid(const WorldspaceHitRe
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*document.getData().getTableModel (CSMWorld::UniversalId::Type_Land));
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mCellId = getWorldspaceWidget().getCellId (hit.worldPos);
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if(allowLandTextureEditing(mCellId)==true) {}
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if(allowLandTextureEditing(mCellId)) {}
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std::pair<CSMWorld::CellCoordinates, bool> cellCoordinates_pair = CSMWorld::CellCoordinates::fromId (mCellId);
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@ -321,7 +321,7 @@ void CSVRender::TerrainTextureMode::editTerrainTextureGrid(const WorldspaceHitRe
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}
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mCellId = CSMWorld::CellCoordinates::generateId(cellX, cellY);
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if(allowLandTextureEditing(mCellId)==true) {}
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if(allowLandTextureEditing(mCellId)) {}
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std::string iteratedCellId;
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@ -340,7 +340,7 @@ void CSVRender::TerrainTextureMode::editTerrainTextureGrid(const WorldspaceHitRe
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CSMWorld::LandTexturesColumn::DataType newTerrainPointer = landTable.data(landTable.getModelIndex(mCellId, textureColumn)).value<CSMWorld::LandTexturesColumn::DataType>();
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CSMWorld::LandTexturesColumn::DataType newTerrain(newTerrainPointer);
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if(allowLandTextureEditing(mCellId)==true)
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if(allowLandTextureEditing(mCellId))
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{
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newTerrain[yHitInCell*landTextureSize+xHitInCell] = brushInt;
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pushEditToCommand(newTerrain, document, landTable, mCellId);
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@ -364,7 +364,7 @@ void CSVRender::TerrainTextureMode::editTerrainTextureGrid(const WorldspaceHitRe
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for(int j_cell = upperLeftCellY; j_cell <= lowerrightCellY; j_cell++)
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{
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iteratedCellId = CSMWorld::CellCoordinates::generateId(i_cell, j_cell);
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if(allowLandTextureEditing(iteratedCellId)==true)
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if(allowLandTextureEditing(iteratedCellId))
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{
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CSMWorld::LandTexturesColumn::DataType newTerrainPointer = landTable.data(landTable.getModelIndex(iteratedCellId, textureColumn)).value<CSMWorld::LandTexturesColumn::DataType>();
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CSMWorld::LandTexturesColumn::DataType newTerrain(newTerrainPointer);
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@ -414,7 +414,7 @@ void CSVRender::TerrainTextureMode::editTerrainTextureGrid(const WorldspaceHitRe
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for(int j_cell = upperLeftCellY; j_cell <= lowerrightCellY; j_cell++)
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{
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iteratedCellId = CSMWorld::CellCoordinates::generateId(i_cell, j_cell);
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if(allowLandTextureEditing(iteratedCellId)==true)
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if(allowLandTextureEditing(iteratedCellId))
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{
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CSMWorld::LandTexturesColumn::DataType newTerrainPointer = landTable.data(landTable.getModelIndex(iteratedCellId, textureColumn)).value<CSMWorld::LandTexturesColumn::DataType>();
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CSMWorld::LandTexturesColumn::DataType newTerrain(newTerrainPointer);
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@ -462,7 +462,7 @@ void CSVRender::TerrainTextureMode::editTerrainTextureGrid(const WorldspaceHitRe
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CSMWorld::LandTexturesColumn::DataType newTerrainPointer = landTable.data(landTable.getModelIndex(mCellId, textureColumn)).value<CSMWorld::LandTexturesColumn::DataType>();
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CSMWorld::LandTexturesColumn::DataType newTerrain(newTerrainPointer);
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if(allowLandTextureEditing(mCellId)==true && !mCustomBrushShape.empty())
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if(allowLandTextureEditing(mCellId) && !mCustomBrushShape.empty())
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{
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for(auto const& value: mCustomBrushShape)
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{
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@ -478,7 +478,7 @@ void CSVRender::TerrainTextureMode::editTerrainTextureGrid(const WorldspaceHitRe
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int yInOtherCell = yHitInCell + value.second - cellYDifference * landTextureSize;
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std::string cellId = CSMWorld::CellCoordinates::generateId(cellX+cellXDifference, cellY+cellYDifference);
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if (allowLandTextureEditing(cellId)==true)
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if (allowLandTextureEditing(cellId))
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{
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CSMWorld::LandTexturesColumn::DataType newTerrainPointerOtherCell = landTable.data(landTable.getModelIndex(cellId, textureColumn)).value<CSMWorld::LandTexturesColumn::DataType>();
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CSMWorld::LandTexturesColumn::DataType newTerrainOtherCell(newTerrainPointerOtherCell);
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