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Remove redundant toNormalized

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elsid 2024-09-21 00:30:01 +02:00
parent ac21cf3bb3
commit 1d98b5c66b
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@ -385,7 +385,7 @@ namespace MWRender
if (!weaponNode->getNumChildren())
{
osg::ref_ptr<osg::Node> fallbackNode
= mResourceSystem->getSceneManager()->getInstance(VFS::Path::toNormalized(mesh), weaponNode);
= mResourceSystem->getSceneManager()->getInstance(mesh, weaponNode);
resetControllers(fallbackNode);
}