mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-01-01 03:21:41 +00:00
Fix a regression with variable declarations in water shader
This commit is contained in:
parent
004da85533
commit
1c545c8f6d
@ -6,7 +6,7 @@
|
||||
|
||||
// tweakables -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
|
||||
|
||||
const float VISIBILITY = 2500;
|
||||
const float VISIBILITY = 2500.0;
|
||||
|
||||
const float BIG_WAVES_X = 0.1; // strength of big waves
|
||||
const float BIG_WAVES_Y = 0.1;
|
||||
@ -36,7 +36,7 @@ const vec3 SUN_EXT = vec3(0.45, 0.55, 0.68); //sunlight extinction
|
||||
|
||||
const float SPEC_HARDNESS = 256.0; // specular highlights hardness
|
||||
|
||||
const float BUMP_SUPPRESS_DEPTH = 300; // at what water depth bumpmap will be supressed for reflections and refractions (prevents artifacts at shores)
|
||||
const float BUMP_SUPPRESS_DEPTH = 300.0; // at what water depth bumpmap will be supressed for reflections and refractions (prevents artifacts at shores)
|
||||
|
||||
const vec2 WIND_DIR = vec2(0.5f, -0.8f);
|
||||
const float WIND_SPEED = 0.2f;
|
||||
|
Loading…
Reference in New Issue
Block a user