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Sleep interruption fix

This commit is contained in:
scrawl 2015-05-16 12:29:26 +02:00
parent ddc8896dc6
commit 1b41f6c4c5

View File

@ -157,7 +157,7 @@ namespace MWGui
// figure out if player will be woken while sleeping
int x = OEngine::Misc::Rng::rollDice(hoursToWait);
float fSleepRandMod = world->getStore().get<ESM::GameSetting>().find("fSleepRandMod")->getFloat();
if (x > fSleepRandMod * hoursToWait)
if (x < fSleepRandMod * hoursToWait)
{
float fSleepRestMod = world->getStore().get<ESM::GameSetting>().find("fSleepRestMod")->getFloat();
mInterruptAt = hoursToWait - int(fSleepRestMod * hoursToWait);