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Update canvas size every frame when it is visible (bug 7603)
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@ -73,6 +73,7 @@
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Bug #7553: Faction reaction loading is incorrect
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Bug #7557: Terrain::ChunkManager::createChunk is called twice for the same position, lod on initial loading
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Bug #7573: Drain Fatigue can't bring fatigue below zero by default
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Bug #7603: Scripts menu size is not updated properly
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Feature #3537: Shader-based water ripples
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Feature #5492: Let rain and snow collide with statics
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Feature #6149: Dehardcode Lua API_REVISION
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@ -230,6 +230,16 @@ namespace MWGui
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}
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}
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void SettingsWindow::onFrame(float duration)
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{
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if (mScriptView->getVisible())
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{
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const auto scriptsSize = mScriptAdapter->getSize();
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if (mScriptView->getCanvasSize() != scriptsSize)
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mScriptView->setCanvasSize(scriptsSize);
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}
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}
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void SettingsWindow::updateSliderLabel(MyGUI::ScrollBar* scroller, const std::string& value)
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{
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std::string labelWidgetName = scroller->getUserString("SettingLabelWidget");
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@ -1005,7 +1015,6 @@ namespace MWGui
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mScriptDisabled->setVisible(disabled);
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LuaUi::attachPageAt(mCurrentPage, mScriptAdapter);
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mScriptView->setCanvasSize(mScriptAdapter->getSize());
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}
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void SettingsWindow::onScriptFilterChange(MyGUI::EditBox*)
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@ -1022,7 +1031,6 @@ namespace MWGui
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mCurrentPage = *mScriptList->getItemDataAt<size_t>(index);
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LuaUi::attachPageAt(mCurrentPage, mScriptAdapter);
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}
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mScriptView->setCanvasSize(mScriptAdapter->getSize());
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}
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void SettingsWindow::onRebindAction(MyGUI::Widget* _sender)
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@ -14,6 +14,8 @@ namespace MWGui
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void onOpen() override;
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void onFrame(float duration) override;
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void updateControlsBox();
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void updateLightSettings();
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