mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-02-05 15:40:10 +00:00
Undo rendering works, but not using signals yet.
This commit is contained in:
parent
27a73a25e3
commit
1a31aecc2f
@ -6,6 +6,7 @@
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#include "idtree.hpp"
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#include <components/misc/stringops.hpp>
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#include "nestedtablewrapper.hpp"
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#include "../../view/render/cell.hpp"
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CSMWorld::ModifyCommand::ModifyCommand (QAbstractItemModel& model, const QModelIndex& index,
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const QVariant& new_, QUndoCommand* parent)
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@ -248,8 +249,9 @@ const CSMWorld::NestedTableWrapperBase& CSMWorld::NestedTableStoring::getOld() c
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// Current interface does not allow adding a non-blank row, so we're forced to modify
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// the whole record.
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CSMWorld::ModifyPathgridCommand::ModifyPathgridCommand(IdTree& model,
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const std::string& id, int parentColumn, NestedTableWrapperBase* newRecord, QUndoCommand* parent)
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: mModel(model), mId(id), mParentColumn(parentColumn), mRecord(newRecord)
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const std::string& id, int parentColumn, CSVRender::Cell *cell,
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NestedTableWrapperBase* newRecord, QUndoCommand* parent)
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: mModel(model), mId(id), mParentColumn(parentColumn), mRecord(newRecord), mCell(cell)
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, QUndoCommand(parent), NestedTableStoring(model, id, parentColumn)
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{
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setText (("Modify Pathgrid record " + mId).c_str()); // FIXME: better description
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@ -268,5 +270,6 @@ void CSMWorld::ModifyPathgridCommand::undo()
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mModel.setNestedTable(parentIndex, getOld());
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// FIXME: needs to tell the cell to redraw, possibly using signals
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mCell->clearPathgrid();
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mCell->buildPathgrid();
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}
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@ -17,6 +17,11 @@
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class QModelIndex;
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class QAbstractItemModel;
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namespace CSVRender
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{
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class Cell;
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}
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namespace CSMWorld
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{
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class IdTable;
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@ -204,11 +209,13 @@ namespace CSMWorld
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int mParentColumn;
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NestedTableWrapperBase* mRecord;
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CSVRender::Cell *mCell;
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public:
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// if newEdges is NULL, only the paths are updated
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ModifyPathgridCommand(IdTree& model, const std::string& id, int parentColumn,
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ModifyPathgridCommand(IdTree& model,
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const std::string& id, int parentColumn, CSVRender::Cell *cell,
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NestedTableWrapperBase* newRecord, QUndoCommand* parent = 0);
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virtual void redo();
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@ -120,7 +120,7 @@ bool CSVRender::Cell::addObjects (int start, int end)
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CSVRender::Cell::Cell (CSMDoc::Document& document, Ogre::SceneManager *sceneManager,
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const std::string& id, boost::shared_ptr<CSVWorld::PhysicsSystem> physics, const Ogre::Vector3& origin)
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: mDocument (document), mId (Misc::StringUtils::lowerCase (id)), mSceneMgr(sceneManager)
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, mPhysics(physics), mX(0), mY(0), mPgIndex(-1), mModel(0), mProxyModel(0)// ,mPathgridId("")
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, mPhysics(physics), mX(0), mY(0), mPgIndex(-1), mModel(0), mProxyModel(0)
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{
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mCellNode = sceneManager->getRootSceneNode()->createChildSceneNode();
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mCellNode->setPosition (origin);
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@ -153,32 +153,15 @@ CSVRender::Cell::Cell (CSMDoc::Document& document, Ogre::SceneManager *sceneMana
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}
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}
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loadPathgrid();
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setupPathgrid();
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buildPathgrid();
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}
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CSVRender::Cell::~Cell()
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{
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// destroy manual objects
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for(std::map<std::pair<int, int>, std::string>::iterator iter = mPgEdges.begin();
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iter != mPgEdges.end(); ++iter)
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{
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if(mSceneMgr->hasManualObject((*iter).second))
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{
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Ogre::ManualObject *manual = mSceneMgr->getManualObject((*iter).second);
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Ogre::SceneNode *node = manual->getParentSceneNode();
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mSceneMgr->destroyManualObject((*iter).second);
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if(mSceneMgr->hasSceneNode(node->getName()))
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mSceneMgr->destroySceneNode(node);
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}
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}
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clearPathgrid();
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destroyGridMaterials();
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for(std::map<std::string, PathgridPoint *>::iterator iter (mPgPoints.begin());
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iter!=mPgPoints.end(); ++iter)
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{
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delete iter->second;
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}
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delete mProxyModel;
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if (mTerrain.get())
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@ -322,32 +305,72 @@ float CSVRender::Cell::getTerrainHeightAt(const Ogre::Vector3 &pos) const
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}
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// FIXME:
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// - updating indicies, including mData
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// - adding edges (need the ability to select a pathgrid and highlight)
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// - save to document & signals
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// - repainting edges while moving
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void CSVRender::Cell::loadPathgrid()
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void CSVRender::Cell::setupPathgrid()
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{
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int worldsize = ESM::Land::REAL_SIZE;
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const CSMWorld::SubCellCollection<CSMWorld::Pathgrid>& pathgrids = mDocument.getData().getPathgrids();
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int index = pathgrids.searchId(mId);
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if(index != -1)
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{
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mPgIndex = index; // keep a copy to save from searching mId all the time
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int col = pathgrids.findColumnIndex(CSMWorld::Columns::ColumnId_PathgridPoints);
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mPgIndex = index; // keep a copy to save from searching mId all the time
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mModel = dynamic_cast<CSMWorld::IdTree *>(
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mDocument.getData().getTableModel(CSMWorld::UniversalId::Type_Pathgrid));
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mProxyModel = new CSMWorld::NestedTableProxyModel (mModel->index(mPgIndex, col),
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CSMWorld::ColumnBase::Display_NestedHeader, mModel);
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const CSMWorld::Pathgrid &pathgrid = pathgrids.getRecord(index).get();
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}
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}
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void CSVRender::Cell::clearPathgrid()
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{
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// destroy manual objects (edges)
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for(std::map<std::pair<int, int>, std::string>::iterator iter = mPgEdges.begin();
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iter != mPgEdges.end(); ++iter)
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{
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if(mSceneMgr->hasManualObject((*iter).second))
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{
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Ogre::ManualObject *manual = mSceneMgr->getManualObject((*iter).second);
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Ogre::SceneNode *node = manual->getParentSceneNode();
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mSceneMgr->destroyManualObject((*iter).second);
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if(mSceneMgr->hasSceneNode(node->getName()))
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mSceneMgr->destroySceneNode(node);
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}
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}
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mPgEdges.clear();
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// destroy points
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for(std::map<std::string, PathgridPoint *>::iterator iter (mPgPoints.begin());
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iter!=mPgPoints.end(); ++iter)
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{
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delete iter->second;
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}
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mPgPoints.clear();
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}
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// NOTE: getName() generates a string representation of mId+index to uniquely identify a
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// pathgrid point. The trouble is that the index can change when a pathgrid point is deleted.
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// Need a new way of uniquely identifying a pathgrid point.
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//
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// A workaround is to re-generate the pathgrids and edges each time a point is deleted or
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// undo() is called (probably via a signal)
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void CSVRender::Cell::buildPathgrid()
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{
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if (!mModel)
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return;
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const CSMWorld::SubCellCollection<CSMWorld::Pathgrid>& pathgrids = mDocument.getData().getPathgrids();
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const CSMWorld::Pathgrid &pathgrid = pathgrids.getRecord(mPgIndex).get();
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int worldsize = ESM::Land::REAL_SIZE;
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std::vector<ESM::Pathgrid::Point>::const_iterator iter = pathgrid.mPoints.begin();
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for(index = 0; iter != pathgrid.mPoints.end(); ++iter, ++index)
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for(int index = 0; iter != pathgrid.mPoints.end(); ++iter, ++index)
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{
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std::string name = PathgridPoint::getName(pathgrid.mId, index);
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@ -379,7 +402,6 @@ void CSVRender::Cell::loadPathgrid()
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mPgEdges.insert(std::make_pair(std::make_pair(edge.mV0, edge.mV1), name));
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}
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}
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}
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// NOTE: pos is in world coordinates
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void CSVRender::Cell::pathgridPointAdded(const Ogre::Vector3 &pos, bool interior)
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@ -411,7 +433,7 @@ void CSVRender::Cell::pathgridPointAdded(const Ogre::Vector3 &pos, bool interior
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// FIXME: probably will crash if this cell is deleted and undo() is actioned afterwards
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mDocument.getUndoStack().push(new CSMWorld::ModifyPathgridCommand(*mModel,
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mProxyModel->getParentId(), mProxyModel->getParentColumn(),
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mProxyModel->getParentId(), mProxyModel->getParentColumn(), this,
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new CSMWorld::PathgridPointsWrap(pathgrid)));
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// emit signal here?
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}
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@ -433,81 +455,46 @@ void CSVRender::Cell::pathgridPointRemoved(const std::string &name)
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return;
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int numToDelete = pathgrid.mPoints[index].mConnectionNum * 2; // for sanity check later
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int edgeCount = 0;
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int deletedEdgeCount = 0;
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// find edges to delete
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std::vector<std::pair<int, int> > edges;
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for(unsigned i = 0; i < pathgrid.mEdges.size(); ++i)
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// update edge indicies to account for the deleted pathgrid point
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std::vector<ESM::Pathgrid::Edge>::iterator iter = pathgrid.mEdges.begin();
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for (; iter != pathgrid.mEdges.end();)
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{
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if(pathgrid.mEdges[i].mV0 == index || pathgrid.mEdges[i].mV1 == index)
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if (((*iter).mV0 == index) || ((*iter).mV1 == index))
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{
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for(std::map<std::pair<int, int>, std::string>::iterator iter = mPgEdges.begin();
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iter != mPgEdges.end(); ++iter)
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iter = pathgrid.mEdges.erase(iter);
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pathgrid.mPoints[index].mConnectionNum -= 1;
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deletedEdgeCount++; // for sanity check later
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}
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else
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{
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if((*iter).first.first == index || (*iter).first.second == index)
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{
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edges.push_back(std::make_pair((*iter).first.first, (*iter).first.second));
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}
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}
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}
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}
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if ((*iter).mV0 > index)
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(*iter).mV0--;
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// delete the edges
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for(std::vector<std::pair<int, int> >::iterator iter = edges.begin();
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iter != edges.end(); ++iter)
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{
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std::string name = mPgEdges[*iter];
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if(mSceneMgr->hasManualObject(name))
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{
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// remove manual objects
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Ogre::ManualObject *manual = mSceneMgr->getManualObject(name);
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Ogre::SceneNode *node = manual->getParentSceneNode();
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mSceneMgr->destroyManualObject(name);
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if(mSceneMgr->hasSceneNode(node->getName()))
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mSceneMgr->destroySceneNode(node);
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if ((*iter).mV1 > index)
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(*iter).mV1--;
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edgeCount++; // for sanity check later
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// update map
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mPgEdges.erase(*iter);
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// update document
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assert(pathgrid.mPoints[(*iter).first].mConnectionNum > 0);
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pathgrid.mPoints[(*iter).first].mConnectionNum -= 1;
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for(unsigned i = pathgrid.mEdges.size() - 1; i > 0; --i)
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{
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if(pathgrid.mEdges[i].mV0 == index || pathgrid.mEdges[i].mV1 == index)
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pathgrid.mEdges.erase(pathgrid.mEdges.begin() + i);
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}
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++iter;
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}
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}
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pathgrid.mPoints.erase(pathgrid.mPoints.begin()+index);
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pathgrid.mData.mS2 -= 1; // decrement the number of points
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if(edgeCount != numToDelete)
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if(deletedEdgeCount != numToDelete)
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{
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// WARNING: continue anyway? Or should this be an exception?
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std::cerr << "The no of edges del does not match the no of conn for: "
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<< pathgridId + "_" + QString::number(index).toStdString() << std::endl;
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}
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if(edgeCount || pathgrid.mPoints[index].mConnectionNum == 0)
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{
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// remove the point
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delete mPgPoints[name];
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mPgPoints.erase(name);
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// FIXME: update other scene managers
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}
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// store to document
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//mPoints.erase(mPoints.begin() + index); // WARNING: Can't erase because the index will change
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// FIXME: it should be possible to refresh indicies but that means index values
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// can't be stored in maps, names, etc
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// FIXME: probably will crash if this cell is deleted and undo() is actioned afterwards
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mDocument.getUndoStack().push(new CSMWorld::ModifyPathgridCommand(*mModel,
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mProxyModel->getParentId(), mProxyModel->getParentColumn(), new CSMWorld::PathgridPointsWrap(pathgrid)));
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mProxyModel->getParentId(), mProxyModel->getParentColumn(), this,
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new CSMWorld::PathgridPointsWrap(pathgrid)));
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clearPathgrid();
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buildPathgrid();
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}
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// NOTE: newPos is in world coordinates
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@ -542,50 +529,13 @@ void CSVRender::Cell::pathgridPointMoved(const std::string &name,
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pathgrid.mPoints[index].mY = y;
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pathgrid.mPoints[index].mZ = newPos.z;
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// delete then recreate the edges
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for(unsigned i = 0; i < pathgrid.mEdges.size(); ++i)
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{
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if(pathgrid.mEdges[i].mV0 == index || pathgrid.mEdges[i].mV1 == index)
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{
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std::ostringstream stream;
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stream << pathgridId << "_" << pathgrid.mEdges[i].mV0 << " " << pathgrid.mEdges[i].mV1;
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std::string name = stream.str();
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if(mSceneMgr->hasManualObject(name))
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{
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// remove manual objects
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Ogre::ManualObject *manual = mSceneMgr->getManualObject(name);
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Ogre::SceneNode *node = manual->getParentSceneNode();
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mSceneMgr->destroyManualObject(name);
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if(pathgrid.mEdges[i].mV0 == index)
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{
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const ESM::Pathgrid::Point &p1 = pathgrid.mPoints[pathgrid.mEdges[i].mV1];
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Ogre::ManualObject *line = createPathgridEdge(name,
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newPos,
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Ogre::Vector3(worldsize*mX+p1.mX, worldsize*mY+p1.mY, p1.mZ));
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line->setVisibilityFlags(Element_Pathgrid);
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node->attachObject(line);
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}
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else if(pathgrid.mEdges[i].mV1 == index)
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{
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const ESM::Pathgrid::Point &p0 = pathgrid.mPoints[pathgrid.mEdges[i].mV0];
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Ogre::ManualObject *line = createPathgridEdge(name,
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Ogre::Vector3(worldsize*mX+p0.mX, worldsize*mY+p0.mY, p0.mZ),
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newPos);
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line->setVisibilityFlags(Element_Pathgrid);
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node->attachObject(line);
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}
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}
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}
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}
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// FIXME: probably will crash if this cell is deleted and undo() is actioned afterwards
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mDocument.getUndoStack().push(new CSMWorld::ModifyPathgridCommand(*mModel,
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mProxyModel->getParentId(), mProxyModel->getParentColumn(),
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mProxyModel->getParentId(), mProxyModel->getParentColumn(), this,
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new CSMWorld::PathgridPointsWrap(pathgrid)));
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clearPathgrid();
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buildPathgrid();
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}
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// FIXME: save to the document
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@ -11,7 +11,6 @@
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#ifndef Q_MOC_RUN
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#include <components/terrain/terraingrid.hpp>
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#include <components/esm/loadpgrd.hpp> // FIXME: temporaty storage until saving to document
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#endif
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#include "object.hpp"
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@ -116,12 +115,17 @@ namespace CSVRender
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// for drawing pathgrid points & lines
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void createGridMaterials();
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void destroyGridMaterials();
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void loadPathgrid();
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void setupPathgrid();
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Ogre::ManualObject *createPathgridEdge(const std::string &name,
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const Ogre::Vector3 &start, const Ogre::Vector3 &end);
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void addPathgridEdge();
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void removePathgridEdge();
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public:
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void clearPathgrid();
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void buildPathgrid();
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};
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}
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@ -1,13 +1,10 @@
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#include "pathgridpoint.hpp"
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#include <iostream> // FIXME
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#include <QRegExp>
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#include <OgreSceneManager.h>
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#include <OgreSceneNode.h>
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//#include "../../model/world/pathgrid.hpp"
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#include "../world/physicssystem.hpp"
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#include "elements.hpp"
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