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Use vector for edge queue
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@ -2113,7 +2113,7 @@ struct ConvexHull
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}
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// Gather connected vertices
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std::deque<osg::Vec3d> unprocessedConnectedVertices(extremeVertices.begin(), extremeVertices.end());
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VertexSet unprocessedConnectedVertices = extremeVertices;
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VertexSet connectedVertices;
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const auto containsVertex = [&](const auto& vert)
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@ -2121,10 +2121,10 @@ struct ConvexHull
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return std::find(connectedVertices.begin(), connectedVertices.end(), vert) != connectedVertices.end();
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};
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while (unprocessedConnectedVertices.size() > 0)
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while (!unprocessedConnectedVertices.empty())
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{
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osg::Vec3d vertex = unprocessedConnectedVertices.front();
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unprocessedConnectedVertices.pop_front();
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osg::Vec3d vertex = unprocessedConnectedVertices.back();
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unprocessedConnectedVertices.pop_back();
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connectedVertices.emplace_back(vertex);
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for (const Edge& edge : _edges)
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