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Don't update ripple simulation when paused
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@ -458,9 +458,9 @@ namespace MWRender
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{
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{
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mEffectManager->update(dt);
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mEffectManager->update(dt);
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mSky->update(dt);
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mSky->update(dt);
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mWater->update(dt);
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}
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}
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mWater->update(dt);
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mCamera->update(dt, paused);
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mCamera->update(dt, paused);
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osg::Vec3f focal, cameraPos;
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osg::Vec3f focal, cameraPos;
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