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Use proper variable to check in if condition
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@ -167,8 +167,8 @@ namespace Stereo
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return;
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}
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auto targetTextureObject = texture.getTextureObject(contextId);
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if (!sourceTextureObject)
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osg::Texture::TextureObject* const targetTextureObject = texture.getTextureObject(contextId);
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if (targetTextureObject == nullptr)
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{
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Log(Debug::Error) << "Texture2DViewSubloadCallback: Texture2D did not have a texture object";
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return;
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