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when scanning saved game directory, reject characters without a valid saved game
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@ -23,7 +23,9 @@ MWState::CharacterManager::CharacterManager (const boost::filesystem::path& save
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if (boost::filesystem::is_directory (characterDir))
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{
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Character character (characterDir);
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mCharacters.push_back (character);
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if (character.begin()!=character.end())
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mCharacters.push_back (character);
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}
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std::istringstream stream (characterDir.filename().string());
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