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Closes #1065: Don't apply fall damage when landing in water
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@ -802,6 +802,9 @@ void CharacterController::update(float duration)
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if(sneak || inwater || flying)
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if(sneak || inwater || flying)
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vec.z = 0.0f;
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vec.z = 0.0f;
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if (inwater || flying)
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cls.getCreatureStats(mPtr).land();
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if(!onground && !flying && !inwater)
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if(!onground && !flying && !inwater)
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{
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{
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// In the air (either getting up —ascending part of jump— or falling).
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// In the air (either getting up —ascending part of jump— or falling).
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@ -925,7 +928,7 @@ void CharacterController::update(float duration)
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}
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}
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}
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}
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if (onground || inwater || flying)
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if (onground)
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cls.getCreatureStats(mPtr).land();
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cls.getCreatureStats(mPtr).land();
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if(movestate != CharState_None)
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if(movestate != CharState_None)
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