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Minor efficiency fix
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@ -465,8 +465,9 @@ namespace ESMTerrain
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Terrain::LayerInfo Storage::getLayerInfo(const std::string& texture)
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{
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// Already have this cached?
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if (mLayerInfoMap.find(texture) != mLayerInfoMap.end())
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return mLayerInfoMap[texture];
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std::map<std::string, Terrain::LayerInfo>::iterator found = mLayerInfoMap.find(texture);
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if (found != mLayerInfoMap.end())
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return found->second;
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Terrain::LayerInfo info;
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info.mParallax = false;
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