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Merge pull request #1088 from MiroslavR/movement-loopfallback

Use loop fallback for movement animations
This commit is contained in:
scrawl 2016-10-03 23:17:12 +02:00 committed by GitHub
commit 17455821f6

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@ -465,7 +465,7 @@ void CharacterController::refreshMovementAnims(const WeaponInfo* weap, Character
}
mAnimation->play(mCurrentMovement, Priority_Movement, movemask, false,
1.f, ((mode!=2)?"start":"loop start"), "stop", 0.0f, ~0ul);
1.f, ((mode!=2)?"start":"loop start"), "stop", 0.0f, ~0ul, true);
}
}
}