diff --git a/apps/openmw/mwmechanics/aicombat.cpp b/apps/openmw/mwmechanics/aicombat.cpp index 2606daa88e..c0a97a1b1f 100644 --- a/apps/openmw/mwmechanics/aicombat.cpp +++ b/apps/openmw/mwmechanics/aicombat.cpp @@ -265,7 +265,7 @@ namespace MWMechanics const ESM::Weapon *weapon = NULL; MWMechanics::WeaponType weaptype; - float weapRange; + float weapRange = 1.0f; actorClass.getCreatureStats(actor).setMovementFlag(CreatureStats::Flag_Run, true); @@ -300,7 +300,7 @@ namespace MWMechanics else //is creature { weaptype = WeapType_HandToHand; //doesn't matter, should only reflect if it is melee or distant weapon - weapRange = 150; //TODO: use true attack range (the same problem in Creature::hit) + weapRange = 150.0f; //TODO: use true attack range (the same problem in Creature::hit) } float rangeAttack;