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all MessageBoxes look good; next: make them do something ;)
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@ -206,6 +206,8 @@ InteractiveMessageBox::InteractiveMessageBox(MessageBoxManager& parMessageBoxMan
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MyGUI::IntSize gameWindowSize = mMessageBoxManager.mWindowManager->getGui()->getViewSize();
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int biggestButtonWidth = 0;
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int buttonWidth = 0;
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int buttonsWidth = 0;
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int buttonHeight = 0;
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MyGUI::IntCoord dummyCoord(0, 0, 0, 0);
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@ -222,8 +224,14 @@ InteractiveMessageBox::InteractiveMessageBox(MessageBoxManager& parMessageBoxMan
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mButtons.push_back(button);
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buttonsWidth += button->_getTextSize().width + 2*buttonPadding + buttonLeftPadding;
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buttonWidth = button->_getTextSize().width + 2*buttonPadding + buttonLeftPadding;
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buttonsWidth += buttonWidth;
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buttonHeight = button->_getTextSize().height + 2*buttonPadding + buttonTopPadding;
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if(buttonWidth > biggestButtonWidth)
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{
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biggestButtonWidth = buttonWidth;
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}
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}
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buttonsWidth += buttonLeftPadding;
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@ -285,10 +293,31 @@ InteractiveMessageBox::InteractiveMessageBox(MessageBoxManager& parMessageBoxMan
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{
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// among each other
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mainWidgetSize.width = textSize.width + 2*textPadding;
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mainWidgetSize.height = textSize.height + 2*textPadding + textButtonPadding + buttonHeight * buttons.size();
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if(biggestButtonWidth > textSize.width) {
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mainWidgetSize.width = biggestButtonWidth + buttonTopPadding;
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}
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else {
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mainWidgetSize.width = textSize.width + 3*textPadding;
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}
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mainWidgetSize.height = textSize.height + 2*textPadding + textButtonPadding + buttonHeight * buttons.size() + buttonMainPadding;
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std::cout << "biggestButtonWidth " << biggestButtonWidth << " textSize.width " << textSize.width << std::endl;
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std::cout << "width " << mainWidgetSize.width << " height " << mainWidgetSize.height << std::endl;
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mMainWidget->setSize(mainWidgetSize);
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MyGUI::IntCoord absCoord;
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absCoord.left = (gameWindowSize.width - mainWidgetSize.width)/2;
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absCoord.top = (gameWindowSize.height - mainWidgetSize.height)/2;
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mMainWidget->setCoord(absCoord);
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mMainWidget->setSize(mainWidgetSize);
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MyGUI::IntCoord messageWidgetCoord;
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messageWidgetCoord.left = (mainWidgetSize.width - textSize.width)/2;
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messageWidgetCoord.top = textPadding;
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mMessageWidget->setCoord(messageWidgetCoord);
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mMessageWidget->setSize(textSize);
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MyGUI::IntCoord buttonCord;
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@ -299,12 +328,12 @@ InteractiveMessageBox::InteractiveMessageBox(MessageBoxManager& parMessageBoxMan
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std::vector<MyGUI::ButtonPtr>::const_iterator button;
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for(button = mButtons.begin(); button != mButtons.end(); ++button)
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{
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buttonCord.top = top;
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buttonCord.left = (textSize.width - (*button)->_getTextSize().width)/2;
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buttonSize.width = (*button)->_getTextSize().width + buttonPadding*2;
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buttonSize.height = (*button)->_getTextSize().height + buttonPadding*2;
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buttonCord.top = top;
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buttonCord.left = (mainWidgetSize.width - buttonSize.width)/2 - 5; // FIXME: -5 is not so nice :/
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(*button)->setCoord(buttonCord);
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(*button)->setSize(buttonSize);
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