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Ignore an extra number argument in ModRegion (bug #5110)
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@ -115,6 +115,7 @@
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Bug #5092: NPCs with enchanted weapons play sound when out of charges
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Bug #5093: Hand to hand sound plays on knocked out enemies
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Bug #5099: Non-swimming enemies will enter water if player is water walking
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Bug #5110: ModRegion with a redundant numerical argument breaks script execution
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Feature #1774: Handle AvoidNode
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Feature #2229: Improve pathfinding AI
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Feature #3025: Analogue gamepad movement controls
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@ -340,7 +340,7 @@ namespace Compiler
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extensions.registerFunction ("getmasserphase", 'l', "", opcodeGetMasserPhase);
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extensions.registerFunction ("getsecundaphase", 'l', "", opcodeGetSecundaPhase);
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extensions.registerFunction ("getcurrentweather", 'l', "", opcodeGetCurrentWeather);
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extensions.registerInstruction ("modregion", "S/llllllllll", opcodeModRegion);
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extensions.registerInstruction ("modregion", "S/llllllllllX", opcodeModRegion);
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}
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}
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