mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-04-15 14:42:35 +00:00
Revert "Some actors are supposed to spawn on a static object that belong to an adjacent cell."
This reverts commit f031a191b847443c848637b17d0936a43b5070b5.
This commit is contained in:
parent
8019fd594d
commit
165af1c365
@ -63,9 +63,4 @@ namespace MWClass
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return MWWorld::Ptr(cell.insert(ref), &cell);
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}
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bool Static::isStatic() const
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{
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return true;
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}
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}
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@ -25,8 +25,6 @@ namespace MWClass
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static void registerSelf();
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std::string getModel(const MWWorld::ConstPtr &ptr) const override;
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bool isStatic() const override;
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};
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}
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@ -469,7 +469,7 @@ namespace MWPhysics
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mAnimatedObjects.insert(obj.get());
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}
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void PhysicsSystem::remove(const MWWorld::Ptr &ptr, bool keepObject)
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void PhysicsSystem::remove(const MWWorld::Ptr &ptr)
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{
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ObjectMap::iterator found = mObjects.find(ptr);
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if (found != mObjects.end())
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@ -479,8 +479,7 @@ namespace MWPhysics
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mAnimatedObjects.erase(found->second.get());
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if (!keepObject)
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mObjects.erase(found);
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mObjects.erase(found);
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}
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ActorMap::iterator foundActor = mActors.find(ptr);
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@ -138,7 +138,7 @@ namespace MWPhysics
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Projectile* getProjectile(int projectileId) const;
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// Object or Actor
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void remove (const MWWorld::Ptr& ptr, bool keepObject = false);
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void remove (const MWWorld::Ptr& ptr);
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void updateScale (const MWWorld::Ptr& ptr);
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void updateRotation (const MWWorld::Ptr& ptr, osg::Quat rotate);
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@ -18,23 +18,12 @@ namespace MWWorld
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if (ptr.getRefData().getBaseNode())
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{
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ptr.getRefData().setBaseNode(nullptr);
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mObjects.push_back (ptr);
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}
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mObjects.push_back (ptr);
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return true;
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}
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};
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struct ListObjectsVisitor
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{
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std::vector<MWWorld::Ptr> mObjects;
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bool operator() (MWWorld::Ptr ptr)
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{
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mObjects.push_back (ptr);
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return true;
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}
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};
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}
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#endif
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@ -318,10 +318,6 @@ namespace MWWorld
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return false;
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}
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virtual bool isStatic() const {
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return false;
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}
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virtual bool isBipedal(const MWWorld::ConstPtr& ptr) const;
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virtual bool canFly(const MWWorld::ConstPtr& ptr) const;
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virtual bool canSwim(const MWWorld::ConstPtr& ptr) const;
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@ -105,7 +105,7 @@ namespace
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}
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void addObject(const MWWorld::Ptr& ptr, MWPhysics::PhysicsSystem& physics,
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MWRender::RenderingManager& rendering, std::set<ESM::RefNum>& pagedRefs, bool onlyPhysics)
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MWRender::RenderingManager& rendering, std::set<ESM::RefNum>& pagedRefs)
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{
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if (ptr.getRefData().getBaseNode() || physics.getActor(ptr))
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{
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@ -113,29 +113,25 @@ namespace
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return;
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}
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bool useAnim = ptr.getClass().useAnim();
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std::string model = getModel(ptr, rendering.getResourceSystem()->getVFS());
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const ESM::RefNum& refnum = ptr.getCellRef().getRefNum();
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if (!refnum.hasContentFile() || pagedRefs.find(refnum) == pagedRefs.end())
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ptr.getClass().insertObjectRendering(ptr, model, rendering);
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const auto rotation = makeNodeRotation(ptr, RotationOrder::direct);
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if (!onlyPhysics)
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{
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bool useAnim = ptr.getClass().useAnim();
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setNodeRotation(ptr, rendering, rotation);
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ptr.getClass().insertObject (ptr, model, rotation, physics);
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const ESM::RefNum& refnum = ptr.getCellRef().getRefNum();
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if (!refnum.hasContentFile() || pagedRefs.find(refnum) == pagedRefs.end())
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ptr.getClass().insertObjectRendering(ptr, model, rendering);
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if (useAnim)
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MWBase::Environment::get().getMechanicsManager()->add(ptr);
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setNodeRotation(ptr, rendering, rotation);
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if (ptr.getClass().isActor())
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rendering.addWaterRippleEmitter(ptr);
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if (useAnim)
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MWBase::Environment::get().getMechanicsManager()->add(ptr);
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if (ptr.getClass().isActor())
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rendering.addWaterRippleEmitter(ptr);
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// Restore effect particles
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MWBase::Environment::get().getWorld()->applyLoopingParticles(ptr);
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}
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if (!physics.getObject(ptr))
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ptr.getClass().insertObject (ptr, model, rotation, physics);
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// Restore effect particles
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MWBase::Environment::get().getWorld()->applyLoopingParticles(ptr);
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}
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void addObject(const MWWorld::Ptr& ptr, const MWPhysics::PhysicsSystem& physics, DetourNavigator::Navigator& navigator)
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@ -206,12 +202,11 @@ namespace
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{
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MWWorld::CellStore& mCell;
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Loading::Listener& mLoadingListener;
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bool mOnlyStatics;
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bool mTest;
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std::vector<MWWorld::Ptr> mToInsert;
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InsertVisitor (MWWorld::CellStore& cell, Loading::Listener& loadingListener, bool onlyStatics, bool test);
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InsertVisitor (MWWorld::CellStore& cell, Loading::Listener& loadingListener, bool test);
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bool operator() (const MWWorld::Ptr& ptr);
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@ -219,8 +214,8 @@ namespace
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void insert(AddObject&& addObject);
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};
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InsertVisitor::InsertVisitor (MWWorld::CellStore& cell, Loading::Listener& loadingListener, bool onlyStatics, bool test)
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: mCell (cell), mLoadingListener (loadingListener), mOnlyStatics(onlyStatics), mTest(test)
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InsertVisitor::InsertVisitor (MWWorld::CellStore& cell, Loading::Listener& loadingListener, bool test)
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: mCell (cell), mLoadingListener (loadingListener), mTest(test)
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{}
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bool InsertVisitor::operator() (const MWWorld::Ptr& ptr)
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@ -236,7 +231,7 @@ namespace
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{
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for (MWWorld::Ptr& ptr : mToInsert)
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{
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if (!ptr.getRefData().isDeleted() && ptr.getRefData().isEnabled() && ((mOnlyStatics && ptr.getClass().isStatic()) || !mOnlyStatics))
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if (!ptr.getRefData().isDeleted() && ptr.getRefData().isEnabled())
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{
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try
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{
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@ -269,16 +264,6 @@ namespace
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return std::abs(cellPosition.first) + std::abs(cellPosition.second);
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}
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bool isCellInCollection(int x, int y, MWWorld::Scene::CellStoreCollection& collection)
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{
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for (auto *cell : collection)
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{
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assert(cell->getCell()->isExterior());
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if (x == cell->getCell()->getGridX() && y == cell->getCell()->getGridY())
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return true;
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}
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return false;
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}
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}
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@ -330,41 +315,15 @@ namespace MWWorld
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mRendering.update (duration, paused);
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}
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void Scene::unloadInactiveCell (CellStore* cell, bool test)
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void Scene::unloadCell (CellStoreCollection::iterator iter, bool test)
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{
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assert(mActiveCells.find(cell) == mActiveCells.end());
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assert(mInactiveCells.find(cell) != mInactiveCells.end());
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if (!test)
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Log(Debug::Info) << "Unloading cell " << cell->getCell()->getDescription();
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ListObjectsVisitor visitor;
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cell->forEach(visitor);
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for (const auto& ptr : visitor.mObjects)
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mPhysics->remove(ptr);
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if (cell->getCell()->isExterior())
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{
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const auto cellX = cell->getCell()->getGridX();
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const auto cellY = cell->getCell()->getGridY();
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mPhysics->removeHeightField(cellX, cellY);
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}
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mInactiveCells.erase(cell);
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}
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void Scene::deactivateCell(CellStore* cell, bool test)
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{
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assert(mInactiveCells.find(cell) != mInactiveCells.end());
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if (mActiveCells.find(cell) == mActiveCells.end())
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return;
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if (!test)
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Log(Debug::Info) << "Deactivate cell " << cell->getCell()->getDescription();
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Log(Debug::Info) << "Unloading cell " << (*iter)->getCell()->getDescription();
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const auto navigator = MWBase::Environment::get().getWorld()->getNavigator();
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ListAndResetObjectsVisitor visitor;
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cell->forEach(visitor);
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(*iter)->forEach(visitor);
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const auto world = MWBase::Environment::get().getWorld();
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for (const auto& ptr : visitor.mObjects)
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{
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@ -375,157 +334,140 @@ namespace MWWorld
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navigator->removeAgent(world->getPathfindingHalfExtents(ptr));
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mRendering.removeActorPath(ptr);
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}
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mPhysics->remove(ptr, ptr.getClass().isStatic());
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mPhysics->remove(ptr);
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}
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const auto cellX = cell->getCell()->getGridX();
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const auto cellY = cell->getCell()->getGridY();
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const auto cellX = (*iter)->getCell()->getGridX();
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const auto cellY = (*iter)->getCell()->getGridY();
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if (cell->getCell()->isExterior())
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if ((*iter)->getCell()->isExterior())
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{
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if (const auto heightField = mPhysics->getHeightField(cellX, cellY))
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navigator->removeObject(DetourNavigator::ObjectId(heightField));
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mPhysics->removeHeightField(cellX, cellY);
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}
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if (cell->getCell()->hasWater())
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if ((*iter)->getCell()->hasWater())
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navigator->removeWater(osg::Vec2i(cellX, cellY));
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if (const auto pathgrid = world->getStore().get<ESM::Pathgrid>().search(*cell->getCell()))
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if (const auto pathgrid = world->getStore().get<ESM::Pathgrid>().search(*(*iter)->getCell()))
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navigator->removePathgrid(*pathgrid);
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const auto player = world->getPlayerPtr();
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navigator->update(player.getRefData().getPosition().asVec3());
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MWBase::Environment::get().getMechanicsManager()->drop (cell);
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MWBase::Environment::get().getMechanicsManager()->drop (*iter);
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mRendering.removeCell(cell);
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MWBase::Environment::get().getWindowManager()->removeCell(cell);
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mRendering.removeCell(*iter);
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MWBase::Environment::get().getWindowManager()->removeCell(*iter);
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MWBase::Environment::get().getWorld()->getLocalScripts().clearCell (cell);
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MWBase::Environment::get().getWorld()->getLocalScripts().clearCell (*iter);
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MWBase::Environment::get().getSoundManager()->stopSound (cell);
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mActiveCells.erase(cell);
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MWBase::Environment::get().getSoundManager()->stopSound (*iter);
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mActiveCells.erase(*iter);
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}
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void Scene::activateCell (CellStore *cell, Loading::Listener* loadingListener, bool respawn, bool test)
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void Scene::loadCell (CellStore *cell, Loading::Listener* loadingListener, bool respawn, bool test)
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{
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assert(mActiveCells.find(cell) == mActiveCells.end());
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assert(mInactiveCells.find(cell) != mInactiveCells.end());
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mActiveCells.insert(cell);
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std::pair<CellStoreCollection::iterator, bool> result = mActiveCells.insert(cell);
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if (test)
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Log(Debug::Info) << "Testing cell " << cell->getCell()->getDescription();
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else
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Log(Debug::Info) << "Loading cell " << cell->getCell()->getDescription();
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const auto world = MWBase::Environment::get().getWorld();
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const auto navigator = world->getNavigator();
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const int cellX = cell->getCell()->getGridX();
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const int cellY = cell->getCell()->getGridY();
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if (!test && cell->getCell()->isExterior())
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if(result.second)
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{
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if (const auto heightField = mPhysics->getHeightField(cellX, cellY))
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navigator->addObject(DetourNavigator::ObjectId(heightField), *heightField->getShape(),
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heightField->getCollisionObject()->getWorldTransform());
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}
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if (test)
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Log(Debug::Info) << "Testing cell " << cell->getCell()->getDescription();
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else
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Log(Debug::Info) << "Loading cell " << cell->getCell()->getDescription();
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if (const auto pathgrid = world->getStore().get<ESM::Pathgrid>().search(*cell->getCell()))
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navigator->addPathgrid(*cell->getCell(), *pathgrid);
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float verts = ESM::Land::LAND_SIZE;
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float worldsize = ESM::Land::REAL_SIZE;
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// register local scripts
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// do this before insertCell, to make sure we don't add scripts from levelled creature spawning twice
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MWBase::Environment::get().getWorld()->getLocalScripts().addCell (cell);
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const auto world = MWBase::Environment::get().getWorld();
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const auto navigator = world->getNavigator();
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if (respawn)
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cell->respawn();
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const int cellX = cell->getCell()->getGridX();
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const int cellY = cell->getCell()->getGridY();
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insertCell (*cell, loadingListener, false, test);
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mRendering.addCell(cell);
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if (!test)
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{
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MWBase::Environment::get().getWindowManager()->addCell(cell);
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bool waterEnabled = cell->getCell()->hasWater() || cell->isExterior();
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float waterLevel = cell->getWaterLevel();
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mRendering.setWaterEnabled(waterEnabled);
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if (waterEnabled)
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// Load terrain physics first...
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if (!test && cell->getCell()->isExterior())
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{
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mPhysics->enableWater(waterLevel);
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mRendering.setWaterHeight(waterLevel);
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if (cell->getCell()->isExterior())
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osg::ref_ptr<const ESMTerrain::LandObject> land = mRendering.getLandManager()->getLand(cellX, cellY);
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const ESM::Land::LandData* data = land ? land->getData(ESM::Land::DATA_VHGT) : nullptr;
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if (data)
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{
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if (const auto heightField = mPhysics->getHeightField(cellX, cellY))
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navigator->addWater(osg::Vec2i(cellX, cellY), ESM::Land::REAL_SIZE,
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cell->getWaterLevel(), heightField->getCollisionObject()->getWorldTransform());
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mPhysics->addHeightField (data->mHeights, cellX, cellY, worldsize / (verts-1), verts, data->mMinHeight, data->mMaxHeight, land.get());
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}
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else
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{
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navigator->addWater(osg::Vec2i(cellX, cellY), std::numeric_limits<int>::max(),
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static std::vector<float> defaultHeight;
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defaultHeight.resize(verts*verts, ESM::Land::DEFAULT_HEIGHT);
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mPhysics->addHeightField (&defaultHeight[0], cell->getCell()->getGridX(), cell->getCell()->getGridY(), worldsize / (verts-1), verts, ESM::Land::DEFAULT_HEIGHT, ESM::Land::DEFAULT_HEIGHT, land.get());
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}
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if (const auto heightField = mPhysics->getHeightField(cellX, cellY))
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navigator->addObject(DetourNavigator::ObjectId(heightField), *heightField->getShape(),
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heightField->getCollisionObject()->getWorldTransform());
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}
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if (const auto pathgrid = world->getStore().get<ESM::Pathgrid>().search(*cell->getCell()))
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navigator->addPathgrid(*cell->getCell(), *pathgrid);
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// register local scripts
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// do this before insertCell, to make sure we don't add scripts from levelled creature spawning twice
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MWBase::Environment::get().getWorld()->getLocalScripts().addCell (cell);
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if (respawn)
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cell->respawn();
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// ... then references. This is important for adjustPosition to work correctly.
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insertCell (*cell, loadingListener, test);
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mRendering.addCell(cell);
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if (!test)
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{
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MWBase::Environment::get().getWindowManager()->addCell(cell);
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bool waterEnabled = cell->getCell()->hasWater() || cell->isExterior();
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float waterLevel = cell->getWaterLevel();
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mRendering.setWaterEnabled(waterEnabled);
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if (waterEnabled)
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{
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mPhysics->enableWater(waterLevel);
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mRendering.setWaterHeight(waterLevel);
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if (cell->getCell()->isExterior())
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{
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if (const auto heightField = mPhysics->getHeightField(cellX, cellY))
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navigator->addWater(osg::Vec2i(cellX, cellY), ESM::Land::REAL_SIZE,
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cell->getWaterLevel(), heightField->getCollisionObject()->getWorldTransform());
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}
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else
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{
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navigator->addWater(osg::Vec2i(cellX, cellY), std::numeric_limits<int>::max(),
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cell->getWaterLevel(), btTransform::getIdentity());
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}
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}
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else
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mPhysics->disableWater();
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const auto player = MWBase::Environment::get().getWorld()->getPlayerPtr();
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navigator->update(player.getRefData().getPosition().asVec3());
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if (!cell->isExterior() && !(cell->getCell()->mData.mFlags & ESM::Cell::QuasiEx))
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{
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mRendering.configureAmbient(cell->getCell());
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}
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}
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else
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mPhysics->disableWater();
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const auto player = MWBase::Environment::get().getWorld()->getPlayerPtr();
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navigator->update(player.getRefData().getPosition().asVec3());
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if (!cell->isExterior() && !(cell->getCell()->mData.mFlags & ESM::Cell::QuasiEx))
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mRendering.configureAmbient(cell->getCell());
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}
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mPreloader->notifyLoaded(cell);
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}
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void Scene::loadInactiveCell (CellStore *cell, Loading::Listener* loadingListener, bool test)
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{
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assert(mActiveCells.find(cell) == mActiveCells.end());
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assert(mInactiveCells.find(cell) == mInactiveCells.end());
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mInactiveCells.insert(cell);
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if (test)
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Log(Debug::Info) << "Testing inactive cell " << cell->getCell()->getDescription();
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else
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Log(Debug::Info) << "Loading inactive cell " << cell->getCell()->getDescription();
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if (!test && cell->getCell()->isExterior())
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{
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float verts = ESM::Land::LAND_SIZE;
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float worldsize = ESM::Land::REAL_SIZE;
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const int cellX = cell->getCell()->getGridX();
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const int cellY = cell->getCell()->getGridY();
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|
||||
osg::ref_ptr<const ESMTerrain::LandObject> land = mRendering.getLandManager()->getLand(cellX, cellY);
|
||||
const ESM::Land::LandData* data = land ? land->getData(ESM::Land::DATA_VHGT) : nullptr;
|
||||
if (data)
|
||||
{
|
||||
mPhysics->addHeightField (data->mHeights, cellX, cellY, worldsize / (verts-1), verts, data->mMinHeight, data->mMaxHeight, land.get());
|
||||
}
|
||||
else
|
||||
{
|
||||
static std::vector<float> defaultHeight;
|
||||
defaultHeight.resize(verts*verts, ESM::Land::DEFAULT_HEIGHT);
|
||||
mPhysics->addHeightField (&defaultHeight[0], cell->getCell()->getGridX(), cell->getCell()->getGridY(), worldsize / (verts-1), verts, ESM::Land::DEFAULT_HEIGHT, ESM::Land::DEFAULT_HEIGHT, land.get());
|
||||
}
|
||||
}
|
||||
|
||||
insertCell (*cell, loadingListener, true, test);
|
||||
}
|
||||
|
||||
void Scene::clear()
|
||||
{
|
||||
for (auto iter = mInactiveCells.begin(); iter!=mInactiveCells.end(); )
|
||||
{
|
||||
auto* cell = *iter++;
|
||||
deactivateCell(cell);
|
||||
unloadInactiveCell (cell);
|
||||
}
|
||||
CellStoreCollection::iterator active = mActiveCells.begin();
|
||||
while (active!=mActiveCells.end())
|
||||
unloadCell (active++);
|
||||
assert(mActiveCells.empty());
|
||||
assert(mInactiveCells.empty());
|
||||
mCurrentCell = nullptr;
|
||||
|
||||
mPreloader->clear();
|
||||
@ -568,24 +510,20 @@ namespace MWWorld
|
||||
|
||||
void Scene::changeCellGrid (const osg::Vec3f &pos, int playerCellX, int playerCellY, bool changeEvent)
|
||||
{
|
||||
for (auto iter = mInactiveCells.begin(); iter != mInactiveCells.end(); )
|
||||
CellStoreCollection::iterator active = mActiveCells.begin();
|
||||
while (active!=mActiveCells.end())
|
||||
{
|
||||
auto* cell = *iter++;
|
||||
if (cell->getCell()->isExterior())
|
||||
if ((*active)->getCell()->isExterior())
|
||||
{
|
||||
const auto dx = std::abs(playerCellX - cell->getCell()->getGridX());
|
||||
const auto dy = std::abs(playerCellY - cell->getCell()->getGridY());
|
||||
if (dx > mHalfGridSize || dy > mHalfGridSize)
|
||||
deactivateCell(cell);
|
||||
|
||||
if (dx > mHalfGridSize+1 || dy > mHalfGridSize+1)
|
||||
unloadInactiveCell(cell);
|
||||
}
|
||||
else
|
||||
{
|
||||
deactivateCell(cell);
|
||||
unloadInactiveCell(cell);
|
||||
if (std::abs (playerCellX-(*active)->getCell()->getGridX())<=mHalfGridSize &&
|
||||
std::abs (playerCellY-(*active)->getCell()->getGridY())<=mHalfGridSize)
|
||||
{
|
||||
// keep cells within the new grid
|
||||
++active;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
unloadCell (active++);
|
||||
}
|
||||
|
||||
mCurrentGridCenter = osg::Vec2i(playerCellX, playerCellY);
|
||||
@ -597,24 +535,32 @@ namespace MWWorld
|
||||
mRendering.getPagedRefnums(newGrid, mPagedRefs);
|
||||
|
||||
std::size_t refsToLoad = 0;
|
||||
const auto cellsToLoad = [&playerCellX,&playerCellY,&refsToLoad](CellStoreCollection& collection, int range) -> std::vector<std::pair<int,int>>
|
||||
std::vector<std::pair<int, int>> cellsPositionsToLoad;
|
||||
// get the number of refs to load
|
||||
for (int x = playerCellX - mHalfGridSize; x <= playerCellX + mHalfGridSize; ++x)
|
||||
{
|
||||
std::vector<std::pair<int, int>> cellsPositionsToLoad;
|
||||
for (int x = playerCellX - range; x <= playerCellX + range; ++x)
|
||||
for (int y = playerCellY - mHalfGridSize; y <= playerCellY + mHalfGridSize; ++y)
|
||||
{
|
||||
for (int y = playerCellY - range; y <= playerCellY + range; ++y)
|
||||
CellStoreCollection::iterator iter = mActiveCells.begin();
|
||||
|
||||
while (iter!=mActiveCells.end())
|
||||
{
|
||||
if (!isCellInCollection(x, y, collection))
|
||||
{
|
||||
refsToLoad += MWBase::Environment::get().getWorld()->getExterior(x, y)->count();
|
||||
cellsPositionsToLoad.emplace_back(x, y);
|
||||
}
|
||||
assert ((*iter)->getCell()->isExterior());
|
||||
|
||||
if (x==(*iter)->getCell()->getGridX() &&
|
||||
y==(*iter)->getCell()->getGridY())
|
||||
break;
|
||||
|
||||
++iter;
|
||||
}
|
||||
|
||||
if (iter==mActiveCells.end())
|
||||
{
|
||||
refsToLoad += MWBase::Environment::get().getWorld()->getExterior(x, y)->count();
|
||||
cellsPositionsToLoad.emplace_back(x, y);
|
||||
}
|
||||
}
|
||||
return cellsPositionsToLoad;
|
||||
};
|
||||
auto cellsPositionsToLoad = cellsToLoad(mActiveCells,mHalfGridSize);
|
||||
auto cellsPositionsToLoadInactive = cellsToLoad(mInactiveCells,mHalfGridSize+1);
|
||||
}
|
||||
|
||||
Loading::Listener* loadingListener = MWBase::Environment::get().getWindowManager()->getLoadingScreen();
|
||||
Loading::ScopedLoad load(loadingListener);
|
||||
@ -638,26 +584,30 @@ namespace MWWorld
|
||||
return getCellPositionPriority(lhs) < getCellPositionPriority(rhs);
|
||||
});
|
||||
|
||||
std::sort(cellsPositionsToLoadInactive.begin(), cellsPositionsToLoadInactive.end(),
|
||||
[&] (const std::pair<int, int>& lhs, const std::pair<int, int>& rhs) {
|
||||
return getCellPositionPriority(lhs) < getCellPositionPriority(rhs);
|
||||
});
|
||||
|
||||
// Load cells
|
||||
for (const auto& [x,y] : cellsPositionsToLoadInactive)
|
||||
for (const auto& cellPosition : cellsPositionsToLoad)
|
||||
{
|
||||
if (!isCellInCollection(x, y, mInactiveCells))
|
||||
const auto x = cellPosition.first;
|
||||
const auto y = cellPosition.second;
|
||||
|
||||
CellStoreCollection::iterator iter = mActiveCells.begin();
|
||||
|
||||
while (iter != mActiveCells.end())
|
||||
{
|
||||
CellStore *cell = MWBase::Environment::get().getWorld()->getExterior(x, y);
|
||||
loadInactiveCell (cell, loadingListener);
|
||||
assert ((*iter)->getCell()->isExterior());
|
||||
|
||||
if (x == (*iter)->getCell()->getGridX() &&
|
||||
y == (*iter)->getCell()->getGridY())
|
||||
break;
|
||||
|
||||
++iter;
|
||||
}
|
||||
}
|
||||
for (const auto& [x,y] : cellsPositionsToLoad)
|
||||
{
|
||||
if (!isCellInCollection(x, y, mActiveCells))
|
||||
|
||||
if (iter == mActiveCells.end())
|
||||
{
|
||||
CellStore *cell = MWBase::Environment::get().getWorld()->getExterior(x, y);
|
||||
activateCell (cell, loadingListener, changeEvent);
|
||||
|
||||
loadCell (cell, loadingListener, changeEvent);
|
||||
}
|
||||
}
|
||||
|
||||
@ -690,8 +640,7 @@ namespace MWWorld
|
||||
CellStoreCollection::iterator iter = mActiveCells.begin();
|
||||
|
||||
CellStore *cell = MWBase::Environment::get().getWorld()->getExterior(it->mData.mX, it->mData.mY);
|
||||
loadInactiveCell (cell, loadingListener, true);
|
||||
activateCell (cell, loadingListener, false, true);
|
||||
loadCell (cell, loadingListener, false, true);
|
||||
|
||||
iter = mActiveCells.begin();
|
||||
while (iter != mActiveCells.end())
|
||||
@ -699,8 +648,7 @@ namespace MWWorld
|
||||
if (it->isExterior() && it->mData.mX == (*iter)->getCell()->getGridX() &&
|
||||
it->mData.mY == (*iter)->getCell()->getGridY())
|
||||
{
|
||||
deactivateCell(*iter, true);
|
||||
unloadInactiveCell (*iter, true);
|
||||
unloadCell(iter, true);
|
||||
break;
|
||||
}
|
||||
|
||||
@ -738,8 +686,7 @@ namespace MWWorld
|
||||
loadingListener->setLabel("Testing interior cells ("+std::to_string(i)+"/"+std::to_string(cells.getIntSize())+")...");
|
||||
|
||||
CellStore *cell = MWBase::Environment::get().getWorld()->getInterior(it->mName);
|
||||
loadInactiveCell (cell, loadingListener, true);
|
||||
activateCell (cell, loadingListener, false, true);
|
||||
loadCell (cell, loadingListener, false, true);
|
||||
|
||||
CellStoreCollection::iterator iter = mActiveCells.begin();
|
||||
while (iter != mActiveCells.end())
|
||||
@ -748,8 +695,7 @@ namespace MWWorld
|
||||
|
||||
if (it->mName == (*iter)->getCell()->mName)
|
||||
{
|
||||
deactivateCell(*iter, true);
|
||||
unloadInactiveCell (*iter, true);
|
||||
unloadCell(iter, true);
|
||||
break;
|
||||
}
|
||||
|
||||
@ -872,21 +818,15 @@ namespace MWWorld
|
||||
Log(Debug::Info) << "Changing to interior";
|
||||
|
||||
// unload
|
||||
for (auto iter = mInactiveCells.begin(); iter!=mInactiveCells.end(); )
|
||||
{
|
||||
auto* cell = *iter++;
|
||||
deactivateCell(cell);
|
||||
unloadInactiveCell(cell);
|
||||
}
|
||||
assert(mActiveCells.empty());
|
||||
assert(mInactiveCells.empty());
|
||||
CellStoreCollection::iterator active = mActiveCells.begin();
|
||||
while (active!=mActiveCells.end())
|
||||
unloadCell (active++);
|
||||
|
||||
loadingListener->setProgressRange(cell->count());
|
||||
|
||||
// Load cell.
|
||||
mPagedRefs.clear();
|
||||
loadInactiveCell (cell, loadingListener);
|
||||
activateCell (cell, loadingListener, changeEvent);
|
||||
loadCell (cell, loadingListener, changeEvent);
|
||||
|
||||
changePlayerCell(cell, position, adjustPlayerPos);
|
||||
|
||||
@ -934,26 +874,23 @@ namespace MWWorld
|
||||
mCellChanged = false;
|
||||
}
|
||||
|
||||
void Scene::insertCell (CellStore &cell, Loading::Listener* loadingListener, bool onlyStatics, bool test)
|
||||
void Scene::insertCell (CellStore &cell, Loading::Listener* loadingListener, bool test)
|
||||
{
|
||||
InsertVisitor insertVisitor (cell, *loadingListener, onlyStatics, test);
|
||||
InsertVisitor insertVisitor (cell, *loadingListener, test);
|
||||
cell.forEach (insertVisitor);
|
||||
insertVisitor.insert([&] (const MWWorld::Ptr& ptr) { addObject(ptr, *mPhysics, mRendering, mPagedRefs, onlyStatics); });
|
||||
if (!onlyStatics)
|
||||
{
|
||||
insertVisitor.insert([&] (const MWWorld::Ptr& ptr) { addObject(ptr, *mPhysics, mNavigator); });
|
||||
insertVisitor.insert([&] (const MWWorld::Ptr& ptr) { addObject(ptr, *mPhysics, mRendering, mPagedRefs); });
|
||||
insertVisitor.insert([&] (const MWWorld::Ptr& ptr) { addObject(ptr, *mPhysics, mNavigator); });
|
||||
|
||||
// do adjustPosition (snapping actors to ground) after objects are loaded, so we don't depend on the loading order
|
||||
PositionVisitor posVisitor;
|
||||
cell.forEach (posVisitor);
|
||||
}
|
||||
// do adjustPosition (snapping actors to ground) after objects are loaded, so we don't depend on the loading order
|
||||
PositionVisitor posVisitor;
|
||||
cell.forEach (posVisitor);
|
||||
}
|
||||
|
||||
void Scene::addObjectToScene (const Ptr& ptr)
|
||||
{
|
||||
try
|
||||
{
|
||||
addObject(ptr, *mPhysics, mRendering, mPagedRefs, false);
|
||||
addObject(ptr, *mPhysics, mRendering, mPagedRefs);
|
||||
addObject(ptr, *mPhysics, mNavigator);
|
||||
MWBase::Environment::get().getWorld()->scaleObject(ptr, ptr.getCellRef().getScale());
|
||||
const auto navigator = MWBase::Environment::get().getWorld()->getNavigator();
|
||||
|
@ -65,13 +65,13 @@ namespace MWWorld
|
||||
class Scene
|
||||
{
|
||||
public:
|
||||
using CellStoreCollection = std::set<CellStore *>;
|
||||
|
||||
typedef std::set<CellStore *> CellStoreCollection;
|
||||
|
||||
private:
|
||||
|
||||
CellStore* mCurrentCell; // the cell the player is in
|
||||
CellStoreCollection mActiveCells;
|
||||
CellStoreCollection mInactiveCells;
|
||||
bool mCellChanged;
|
||||
MWPhysics::PhysicsSystem *mPhysics;
|
||||
MWRender::RenderingManager& mRendering;
|
||||
@ -92,7 +92,7 @@ namespace MWWorld
|
||||
|
||||
std::set<ESM::RefNum> mPagedRefs;
|
||||
|
||||
void insertCell (CellStore &cell, Loading::Listener* loadingListener, bool onlyStatics, bool test = false);
|
||||
void insertCell (CellStore &cell, Loading::Listener* loadingListener, bool test = false);
|
||||
osg::Vec2i mCurrentGridCenter;
|
||||
|
||||
// Load and unload cells as necessary to create a cell grid with "X" and "Y" in the center
|
||||
@ -108,11 +108,6 @@ namespace MWWorld
|
||||
osg::Vec4i gridCenterToBounds(const osg::Vec2i ¢erCell) const;
|
||||
osg::Vec2i getNewGridCenter(const osg::Vec3f &pos, const osg::Vec2i *currentGridCenter = nullptr) const;
|
||||
|
||||
void unloadInactiveCell (CellStore* cell, bool test = false);
|
||||
void deactivateCell (CellStore* cell, bool test = false);
|
||||
void activateCell (CellStore *cell, Loading::Listener* loadingListener, bool respawn, bool test = false);
|
||||
void loadInactiveCell (CellStore *cell, Loading::Listener* loadingListener, bool test = false);
|
||||
|
||||
public:
|
||||
|
||||
Scene (MWRender::RenderingManager& rendering, MWPhysics::PhysicsSystem *physics,
|
||||
@ -124,6 +119,10 @@ namespace MWWorld
|
||||
void preloadTerrain(const osg::Vec3f& pos, bool sync=false);
|
||||
void reloadTerrain();
|
||||
|
||||
void unloadCell (CellStoreCollection::iterator iter, bool test = false);
|
||||
|
||||
void loadCell (CellStore *cell, Loading::Listener* loadingListener, bool respawn, bool test = false);
|
||||
|
||||
void playerMoved (const osg::Vec3f& pos);
|
||||
|
||||
void changePlayerCell (CellStore* newCell, const ESM::Position& position, bool adjustPlayerPos);
|
||||
|
Loading…
x
Reference in New Issue
Block a user