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Do not update WindowManager by world data when there is no game
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@ -318,9 +318,14 @@ bool OMW::Engine::frame(float frametime)
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mViewer->eventTraversal();
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mViewer->eventTraversal();
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mViewer->updateTraversal();
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mViewer->updateTraversal();
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// update GUI by world data
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{
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{
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ScopedProfile<UserStatsType::WindowManager> profile(frameStart, frameNumber, *timer, *stats);
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ScopedProfile<UserStatsType::WindowManager> profile(frameStart, frameNumber, *timer, *stats);
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mWorld->updateWindowManager();
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if (mStateManager->getState() != MWBase::StateManager::State_NoGame)
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{
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mWorld->updateWindowManager();
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}
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}
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}
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mLuaWorker->allowUpdate(); // if there is a separate Lua thread, it starts the update now
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mLuaWorker->allowUpdate(); // if there is a separate Lua thread, it starts the update now
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