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Fix crash in getDistance when invoked before the game starts
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@ -463,7 +463,7 @@ namespace MWScript
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const MWWorld::Ptr ref = MWBase::Environment::get().getWorld()->getPtr(name, false);
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// If the objects are in different worldspaces, return a large value (just like vanilla)
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if (ref.getCell()->getCell()->getCellId().mWorldspace != ref2.getCell()->getCell()->getCellId().mWorldspace)
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if (!ref.isInCell() || !ref2.isInCell() || ref.getCell()->getCell()->getCellId().mWorldspace != ref2.getCell()->getCell()->getCellId().mWorldspace)
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return std::numeric_limits<float>::max();
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double diff[3];
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