From 1511eb3549264c4573baccca19a5f5446046018b Mon Sep 17 00:00:00 2001 From: greye Date: Thu, 9 Aug 2012 10:55:49 +0400 Subject: [PATCH] implemented enable/disable player looking switch --- apps/openmw/mwinput/inputmanager.cpp | 17 ++++++++++++----- 1 file changed, 12 insertions(+), 5 deletions(-) diff --git a/apps/openmw/mwinput/inputmanager.cpp b/apps/openmw/mwinput/inputmanager.cpp index bbd80e8c08..ea279cfdfd 100644 --- a/apps/openmw/mwinput/inputmanager.cpp +++ b/apps/openmw/mwinput/inputmanager.cpp @@ -424,9 +424,10 @@ private: } else { - // Start mouse-looking again. TODO: This should also allow - // for other ways to disable mouselook, like paralyzation. - mouse->enable(); + // Start mouse-looking again if allowed. + if (mControlSwitch["playerlooking"]) { + mouse->enable(); + } // Disable GUI events guiEvents->enabled = false; @@ -439,13 +440,19 @@ private: return; } /// \note 7 switches at all, if-else is relevant - if (sw == "playercontrols") { + if (sw == "playercontrols" && !value) { player.setLeftRight(0); player.setForwardBackward(0); player.setAutoMove(false); - } else if (sw == "playerjumping") { + } else if (sw == "playerjumping" && !value) { /// \fixme maybe crouching at this time player.setUpDown(0); + } else if (sw == "playerlooking") { + if (value) { + mouse->enable(); + } else { + mouse->disable(); + } } mControlSwitch[sw] = value; }