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Fix #5630 "NPCs momentarily turn when the player character is moving backwards during combat"

This commit is contained in:
Petr Mikheev 2020-10-10 23:06:43 +02:00
parent b85d507f35
commit 15078f5b3c

View File

@ -240,8 +240,6 @@ namespace MWMechanics
storage.mReadyToAttack = (currentAction->isAttackingOrSpell() && distToTarget <= rangeAttack && storage.mLOS);
if (storage.mReadyToAttack)
{
if (isRangedCombat)
{
// rotate actor taking into account target movement direction and projectile speed
@ -258,6 +256,8 @@ namespace MWMechanics
storage.mMovement.mRotation[2] = getZAngleToDir((vTargetPos-vActorPos)); // using vAimDir results in spastic movements since the head is animated
}
if (storage.mReadyToAttack)
{
storage.startCombatMove(isRangedCombat, distToTarget, rangeAttack, actor, target);
// start new attack
storage.startAttackIfReady(actor, characterController, weapon, isRangedCombat);