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Fixed logic in commit crime
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@ -860,8 +860,8 @@ namespace MWMechanics
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// Tell everyone, including yourself
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for (std::vector<MWWorld::Ptr>::iterator it1 = neighbors.begin(); it1 != neighbors.end(); ++it1)
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{
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if ( *it == ptr
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|| !it->getClass().isNpc()) continue; // not the player and is an NPC
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if ( *it1 == ptr
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|| !it1->getClass().isNpc()) continue; // not the player and is an NPC
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// TODO: Add more messages
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if (type == OT_Theft)
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