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Set default creature scale to 1. Partially resolves bug #2880. (no creature verifier yet)
(cherry picked from commit 192f01e3ac5db4f0d1d9d78c2a419b274f307bb1)
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@ -120,7 +120,7 @@ namespace ESM {
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for (int i=0; i<6; ++i) mData.mAttack[i] = 0;
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mData.mGold = 0;
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mFlags = 0;
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mScale = 0;
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mScale = 1.f;
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mModel.clear();
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mName.clear();
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mScript.clear();
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