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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-26 09:35:28 +00:00

adding a setting to disable static geometry

This commit is contained in:
scrawl 2012-04-02 14:24:16 +02:00
parent 5accca385c
commit 1445ae992d
2 changed files with 3 additions and 1 deletions

View File

@ -3,6 +3,7 @@
#include <OgreSceneNode.h> #include <OgreSceneNode.h>
#include <components/nifogre/ogre_nif_loader.hpp> #include <components/nifogre/ogre_nif_loader.hpp>
#include <components/settings/settings.hpp>
using namespace MWRender; using namespace MWRender;
@ -113,7 +114,7 @@ void Objects::insertMesh (const MWWorld::Ptr& ptr, const std::string& mesh)
bounds.scale(insert->getScale()); bounds.scale(insert->getScale());
mBounds[ptr.getCell()].merge(bounds); mBounds[ptr.getCell()].merge(bounds);
if(!mIsStatic) if(!mIsStatic || !Settings::Manager::getBool("use static geometry", "Objects"))
{ {
insert->attachObject(ent); insert->attachObject(ent);

View File

@ -1,6 +1,7 @@
[Objects] [Objects]
shaders = true shaders = true
num lights = 8 num lights = 8
use static geometry = true
[Terrain] [Terrain]
num lights = 8 num lights = 8