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Weather update should be before renderer update
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@ -974,6 +974,8 @@ namespace MWWorld
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void World::update (float duration, bool paused)
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{
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mWeatherManager->update (duration);
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mWorldScene->update (duration, paused);
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float pitch, yaw;
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@ -981,8 +983,6 @@ namespace MWWorld
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mRendering->getPlayerData(eyepos, pitch, yaw);
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mPhysics->updatePlayerData(eyepos, pitch, yaw);
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mWeatherManager->update (duration);
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performUpdateSceneQueries ();
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updateWindowManager ();
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