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Merge branch 'fixemptycollisioncrash' into 'master'
Make empty collision shape for objects without any triangles. Closes #7077 See merge request OpenMW/openmw!2871
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@ -41,6 +41,7 @@
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Bug #7044: Changing a class' services does not affect autocalculated NPCs
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Bug #7054: Quests aren't sorted by name
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Bug #7064: NPCs don't report crime if the player is casting offensive spells on them while sneaking
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Bug #7077: OpenMW fails to load certain particle effects in .osgt format
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Bug #7084: Resurrecting an actor doesn't take into account base record changes
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Bug #7088: Deleting last save game of last character doesn't clear character name/details
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Bug #7092: BSA archives from higher priority directories don't take priority
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@ -74,7 +74,7 @@ namespace Resource
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osg::ref_ptr<BulletShape> getShape()
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{
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if (!mTriangleMesh)
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if (!mTriangleMesh || mTriangleMesh->getNumTriangles() == 0)
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return osg::ref_ptr<BulletShape>();
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osg::ref_ptr<BulletShape> shape(new BulletShape);
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