1
0
mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-02-10 21:40:15 +00:00

Merge branch 'ptr3' into 'master'

Refactoring related to WorldModel

See merge request OpenMW/openmw!2549
This commit is contained in:
psi29a 2022-12-28 23:59:45 +00:00
commit 114daa5938
28 changed files with 269 additions and 379 deletions

View File

@ -36,8 +36,6 @@ namespace MWBase
virtual void newGameStarted() = 0;
virtual void gameLoaded() = 0;
virtual void registerObject(const MWWorld::Ptr& ptr) = 0;
virtual void deregisterObject(const MWWorld::Ptr& ptr) = 0;
virtual void objectAddedToScene(const MWWorld::Ptr& ptr) = 0;
virtual void objectRemovedFromScene(const MWWorld::Ptr& ptr) = 0;
virtual void itemConsumed(const MWWorld::Ptr& consumable, const MWWorld::Ptr& actor) = 0;

View File

@ -156,9 +156,6 @@ namespace MWBase
virtual bool isCellQuasiExterior() const = 0;
virtual osg::Vec2f getNorthVector(const MWWorld::CellStore* cell) = 0;
///< get north vector for given interior cell
virtual void getDoorMarkers(MWWorld::CellStore* cell, std::vector<DoorMarker>& out) = 0;
///< get a list of teleport door markers for a given cell, to be displayed on the local map
@ -263,9 +260,6 @@ namespace MWBase
= 0;
///< @param changeEvent If false, do not trigger cell change flag or detect worldspace changes
virtual const ESM::Cell* getExterior(const ESM::RefId& cellName) const = 0;
///< Return a cell matching the given name or a 0-pointer, if there is no such cell.
virtual MWWorld::Ptr getFacedObject() = 0;
///< Return pointer to the object the player is looking at, if it is within activation range

View File

@ -38,8 +38,10 @@ namespace MWLua
return res.str();
};
cellT["name"] = sol::readonly_property([](const CellT& c) { return c.mStore->getCell()->mName; });
cellT["region"] = sol::readonly_property([](const CellT& c) { return c.mStore->getCell()->mRegion; });
cellT["name"]
= sol::readonly_property([](const CellT& c) { return c.mStore->getCell()->mName.getRefIdString(); });
cellT["region"]
= sol::readonly_property([](const CellT& c) { return c.mStore->getCell()->mRegion.getRefIdString(); });
cellT["gridX"] = sol::readonly_property([](const CellT& c) { return c.mStore->getCell()->getGridX(); });
cellT["gridY"] = sol::readonly_property([](const CellT& c) { return c.mStore->getCell()->getGridY(); });
cellT["hasWater"] = sol::readonly_property([](const CellT& c) { return c.mStore->getCell()->hasWater(); });
@ -57,11 +59,11 @@ namespace MWLua
if constexpr (std::is_same_v<CellT, GCell>)
{ // only for global scripts
cellT["getAll"] = [worldView = context.mWorldView, ids = getPackageToTypeTable(context.mLua->sol())](
cellT["getAll"] = [ids = getPackageToTypeTable(context.mLua->sol())](
const CellT& cell, sol::optional<sol::table> type) {
ObjectIdList res = std::make_shared<std::vector<ObjectId>>();
auto visitor = [&](const MWWorld::Ptr& ptr) {
worldView->getObjectRegistry()->registerPtr(ptr);
MWBase::Environment::get().getWorldModel()->registerPtr(ptr);
if (getLiveCellRefType(ptr.mRef) == ptr.getType())
res->push_back(getId(ptr));
return true;

View File

@ -92,13 +92,12 @@ namespace MWLua
return "Unknown";
}
});
aiPackage["target"]
= sol::readonly_property([worldView = context.mWorldView](const AiPackage& p) -> sol::optional<LObject> {
aiPackage["target"] = sol::readonly_property([](const AiPackage& p) -> sol::optional<LObject> {
MWWorld::Ptr target = p.getTarget();
if (target.isEmpty())
return sol::nullopt;
else
return LObject(getId(target), worldView->getObjectRegistry());
return LObject(getId(target));
});
aiPackage["sideWithTarget"] = sol::readonly_property([](const AiPackage& p) { return p.sideWithTarget(); });
aiPackage["destPosition"] = sol::readonly_property([](const AiPackage& p) { return p.getDestination(); });

View File

@ -78,20 +78,11 @@ namespace MWLua
sol::table api(context.mLua->sol(), sol::create);
WorldView* worldView = context.mWorldView;
addTimeBindings(api, context, true);
api["getCellByName"] = [worldView = context.mWorldView](const std::string& name) -> sol::optional<GCell> {
MWWorld::CellStore* cell = worldView->findNamedCell(ESM::RefId::stringRefId(name));
if (cell)
return GCell{ cell };
else
return sol::nullopt;
};
api["getExteriorCell"] = [worldView = context.mWorldView](int x, int y) -> sol::optional<GCell> {
MWWorld::CellStore* cell = worldView->findExteriorCell(x, y);
if (cell)
return GCell{ cell };
else
return sol::nullopt;
api["getCellByName"] = [](std::string_view name) {
return GCell{ MWBase::Environment::get().getWorldModel()->getCell(ESM::RefId::stringRefId(name)) };
};
api["getExteriorCell"]
= [](int x, int y) { return GCell{ MWBase::Environment::get().getWorldModel()->getExterior(x, y) }; };
api["activeActors"] = GObjectList{ worldView->getActorsInScene() };
// TODO: add world.placeNewObject(recordId, cell, pos, [rot])
return LuaUtil::makeReadOnly(api);

View File

@ -55,10 +55,10 @@ namespace MWLua
Log(Debug::Info) << "Lua version: " << LuaUtil::getLuaVersion();
mLua.addInternalLibSearchPath(libsDir);
mGlobalSerializer = createUserdataSerializer(false, mWorldView.getObjectRegistry());
mLocalSerializer = createUserdataSerializer(true, mWorldView.getObjectRegistry());
mGlobalLoader = createUserdataSerializer(false, mWorldView.getObjectRegistry(), &mContentFileMapping);
mLocalLoader = createUserdataSerializer(true, mWorldView.getObjectRegistry(), &mContentFileMapping);
mGlobalSerializer = createUserdataSerializer(false);
mLocalSerializer = createUserdataSerializer(true);
mGlobalLoader = createUserdataSerializer(false, &mContentFileMapping);
mLocalLoader = createUserdataSerializer(true, &mContentFileMapping);
mGlobalScripts.setSerializer(mGlobalSerializer.get());
}
@ -141,7 +141,6 @@ namespace MWLua
return; // The game is not started yet.
float frameDuration = MWBase::Environment::get().getFrameDuration();
ObjectRegistry* objectRegistry = mWorldView.getObjectRegistry();
MWWorld::Ptr newPlayerPtr = MWBase::Environment::get().getWorld()->getPlayerPtr();
if (!(getId(mPlayer) == getId(newPlayerPtr)))
@ -149,7 +148,7 @@ namespace MWLua
if (!mPlayer.isInCell() || !newPlayerPtr.isInCell() || mPlayer.getCell() != newPlayerPtr.getCell())
{
mPlayer = newPlayerPtr; // player was moved to another cell, update ptr in registry
objectRegistry->registerPtr(mPlayer);
MWBase::Environment::get().getWorldModel()->registerPtr(mPlayer);
}
mWorldView.update();
@ -179,7 +178,7 @@ namespace MWLua
mGlobalScripts.receiveEvent(e.mEventName, e.mEventData);
for (LocalEvent& e : localEvents)
{
LObject obj(e.mDest, objectRegistry);
LObject obj(e.mDest);
LocalScripts* scripts = obj.isValid() ? obj.ptr().getRefData().getLuaScripts() : nullptr;
if (scripts)
scripts->receiveEvent(e.mEventName, e.mEventData);
@ -196,7 +195,7 @@ namespace MWLua
// Engine handlers in local scripts
for (const LocalEngineEvent& e : mLocalEngineEvents)
{
LObject obj(e.mDest, objectRegistry);
LObject obj(e.mDest);
if (!obj.isValid())
{
if (luaDebug)
@ -220,7 +219,7 @@ namespace MWLua
if (mPlayerChanged)
{
mPlayerChanged = false;
mGlobalScripts.playerAdded(GObject(getId(mPlayer), objectRegistry));
mGlobalScripts.playerAdded(GObject(getId(mPlayer)));
}
if (mNewGameStarted)
{
@ -230,7 +229,7 @@ namespace MWLua
for (ObjectId id : mObjectAddedEvents)
{
GObject obj(id, objectRegistry);
GObject obj(id);
if (obj.isValid())
{
mGlobalScripts.objectActive(obj);
@ -277,11 +276,11 @@ namespace MWLua
mInGameConsoleMessages.clear();
for (std::unique_ptr<Action>& action : mActionQueue)
action->safeApply(mWorldView);
action->safeApply();
mActionQueue.clear();
if (mTeleportPlayerAction)
mTeleportPlayerAction->safeApply(mWorldView);
mTeleportPlayerAction->safeApply();
mTeleportPlayerAction.reset();
}
@ -378,32 +377,20 @@ namespace MWLua
if (localScripts)
{
mActiveLocalScripts.erase(localScripts);
if (!mWorldView.getObjectRegistry()->getPtr(getId(ptr), true).isEmpty())
if (!MWBase::Environment::get().getWorldModel()->getPtr(getId(ptr)).isEmpty())
mLocalEngineEvents.push_back({ getId(ptr), LocalScripts::OnInactive{} });
}
}
void LuaManager::registerObject(const MWWorld::Ptr& ptr)
{
mWorldView.getObjectRegistry()->registerPtr(ptr);
}
void LuaManager::deregisterObject(const MWWorld::Ptr& ptr)
{
mWorldView.getObjectRegistry()->deregisterPtr(ptr);
}
void LuaManager::itemConsumed(const MWWorld::Ptr& consumable, const MWWorld::Ptr& actor)
{
mWorldView.getObjectRegistry()->registerPtr(consumable);
mLocalEngineEvents.push_back(
{ getId(actor), LocalScripts::OnConsume{ LObject(getId(consumable), mWorldView.getObjectRegistry()) } });
MWBase::Environment::get().getWorldModel()->registerPtr(consumable);
mLocalEngineEvents.push_back({ getId(actor), LocalScripts::OnConsume{ LObject(getId(consumable)) } });
}
void LuaManager::objectActivated(const MWWorld::Ptr& object, const MWWorld::Ptr& actor)
{
mLocalEngineEvents.push_back(
{ getId(object), LocalScripts::OnActivated{ LObject(getId(actor), mWorldView.getObjectRegistry()) } });
mLocalEngineEvents.push_back({ getId(object), LocalScripts::OnActivated{ LObject(getId(actor)) } });
}
MWBase::LuaManager::ActorControls* LuaManager::getActorControls(const MWWorld::Ptr& ptr) const
@ -437,7 +424,7 @@ namespace MWLua
throw std::runtime_error("Lua scripts on static objects are not allowed");
else if (type == ESM::REC_INTERNAL_PLAYER)
{
scripts = std::make_shared<PlayerScripts>(&mLua, LObject(getId(ptr), mWorldView.getObjectRegistry()));
scripts = std::make_shared<PlayerScripts>(&mLua, LObject(getId(ptr)));
scripts->setAutoStartConf(mConfiguration.getPlayerConf());
scripts->addPackage("openmw.ui", mUserInterfacePackage);
scripts->addPackage("openmw.camera", mCameraPackage);
@ -448,7 +435,7 @@ namespace MWLua
}
else
{
scripts = std::make_shared<LocalScripts>(&mLua, LObject(getId(ptr), mWorldView.getObjectRegistry()));
scripts = std::make_shared<LocalScripts>(&mLua, LObject(getId(ptr)));
if (!autoStartConf.has_value())
autoStartConf = mConfiguration.getLocalConf(type, ptr.getCellRef().getRefId(), getId(ptr));
scripts->setAutoStartConf(std::move(*autoStartConf));
@ -507,7 +494,7 @@ namespace MWLua
return;
}
mWorldView.getObjectRegistry()->registerPtr(ptr);
MWBase::Environment::get().getWorldModel()->registerPtr(ptr);
LocalScripts* scripts = createLocalScripts(ptr);
scripts->setSerializer(mLocalSerializer.get());
@ -515,7 +502,7 @@ namespace MWLua
scripts->load(data);
// LiveCellRef is usually copied after loading, so this Ptr will become invalid and should be deregistered.
mWorldView.getObjectRegistry()->deregisterPtr(ptr);
MWBase::Environment::get().getWorldModel()->deregisterPtr(ptr);
}
void LuaManager::reloadAllScripts()
@ -536,7 +523,7 @@ namespace MWLua
mGlobalScripts.load(data);
}
for (const auto& [id, ptr] : mWorldView.getObjectRegistry()->mObjectMapping)
for (const auto& [id, ptr] : MWBase::Environment::get().getWorldModel()->getAllPtrs())
{ // Reload local scripts
LocalScripts* scripts = ptr.getRefData().getLuaScripts();
if (scripts == nullptr)
@ -564,7 +551,7 @@ namespace MWLua
}
sol::object selected = sol::nil;
if (!selectedPtr.isEmpty())
selected = sol::make_object(mLua.sol(), LObject(getId(selectedPtr), mWorldView.getObjectRegistry()));
selected = sol::make_object(mLua.sol(), LObject(getId(selectedPtr)));
if (!playerScripts->consoleCommand(consoleMode, command, selected))
MWBase::Environment::get().getWindowManager()->printToConsole(
"No Lua handlers for console\n", MWBase::WindowManager::sConsoleColor_Error);
@ -577,11 +564,11 @@ namespace MWLua
mCallerTraceback = state->debugTraceback();
}
void LuaManager::Action::safeApply(WorldView& w) const
void LuaManager::Action::safeApply() const
{
try
{
apply(w);
apply();
}
catch (const std::exception& e)
{
@ -606,7 +593,7 @@ namespace MWLua
{
}
void apply(WorldView&) const override { mFn(); }
void apply() const override { mFn(); }
std::string toString() const override { return "FunctionAction " + mName; }
private:

View File

@ -47,8 +47,6 @@ namespace MWLua
void gameLoaded() override;
void objectAddedToScene(const MWWorld::Ptr& ptr) override;
void objectRemovedFromScene(const MWWorld::Ptr& ptr) override;
void registerObject(const MWWorld::Ptr& ptr) override;
void deregisterObject(const MWWorld::Ptr& ptr) override;
void inputEvent(const InputEvent& event) override { mInputEvents.push_back(event); }
void itemConsumed(const MWWorld::Ptr& consumable, const MWWorld::Ptr& actor) override;
void objectActivated(const MWWorld::Ptr& object, const MWWorld::Ptr& actor) override;
@ -75,8 +73,8 @@ namespace MWLua
Action(LuaUtil::LuaState* state);
virtual ~Action() {}
void safeApply(WorldView&) const;
virtual void apply(WorldView&) const = 0;
void safeApply() const;
virtual void apply() const = 0;
virtual std::string toString() const = 0;
private:

View File

@ -45,11 +45,11 @@ namespace MWLua
return sol::nullopt;
});
rayResult["hitObject"]
= sol::readonly_property([worldView](const MWPhysics::RayCastingResult& r) -> sol::optional<LObject> {
= sol::readonly_property([](const MWPhysics::RayCastingResult& r) -> sol::optional<LObject> {
if (r.mHitObject.isEmpty())
return sol::nullopt;
else
return LObject(getId(r.mHitObject), worldView->getObjectRegistry());
return LObject(getId(r.mHitObject));
});
api["COLLISION_TYPE"]

View File

@ -39,10 +39,11 @@ namespace MWLua
bool Object::isValid() const
{
if (mLastUpdate < mObjectRegistry->mUpdateCounter)
MWWorld::WorldModel& w = *MWBase::Environment::get().getWorldModel();
if (mLastUpdate < w.getPtrIndexUpdateCounter())
{
updatePtr();
mLastUpdate = mObjectRegistry->mUpdateCounter;
mPtr = w.getPtr(mId);
mLastUpdate = w.getPtrIndexUpdateCounter();
}
return !mPtr.isEmpty();
}
@ -53,56 +54,4 @@ namespace MWLua
throw std::runtime_error("Object is not available: " + idToString(mId));
return mPtr;
}
void ObjectRegistry::update()
{
if (mChanged)
{
mUpdateCounter++;
mChanged = false;
}
}
void ObjectRegistry::clear()
{
mObjectMapping.clear();
mChanged = false;
mUpdateCounter = 0;
mLastAssignedId.unset();
}
MWWorld::Ptr ObjectRegistry::getPtr(ObjectId id, bool local)
{
MWWorld::Ptr ptr;
auto it = mObjectMapping.find(id);
if (it != mObjectMapping.end())
ptr = it->second;
if (local)
{
// TODO: Return ptr only if it is active or was active in the previous frame, otherwise return empty.
// Needed because in multiplayer inactive objects will not be synchronized, so an be out of date.
}
else
{
// TODO: If Ptr is empty then try to load the object from esp/esm3.
}
return ptr;
}
ObjectId ObjectRegistry::registerPtr(const MWWorld::Ptr& ptr)
{
ObjectId id = ptr.getCellRef().getOrAssignRefNum(mLastAssignedId);
mChanged = true;
mObjectMapping[id] = ptr;
return id;
}
ObjectId ObjectRegistry::deregisterPtr(const MWWorld::Ptr& ptr)
{
ObjectId id = getId(ptr);
mChanged = true;
mObjectMapping.erase(id);
return id;
}
}

View File

@ -8,7 +8,9 @@
#include <components/esm3/cellref.hpp>
#include "../mwbase/environment.hpp"
#include "../mwworld/ptr.hpp"
#include "../mwworld/worldmodel.hpp"
namespace MWLua
{
@ -23,46 +25,14 @@ namespace MWLua
std::string ptrToString(const MWWorld::Ptr& ptr);
bool isMarker(const MWWorld::Ptr& ptr);
// Holds a mapping ObjectId -> MWWord::Ptr.
class ObjectRegistry
{
public:
ObjectRegistry() { mLastAssignedId.unset(); }
void update(); // Should be called every frame.
void clear(); // Should be called before starting or loading a new game.
ObjectId registerPtr(const MWWorld::Ptr& ptr);
ObjectId deregisterPtr(const MWWorld::Ptr& ptr);
// Returns Ptr by id. If object is not found, returns empty Ptr.
// If local = true, returns non-empty ptr only if it can be used in local scripts
// (i.e. is active or was active in the previous frame).
MWWorld::Ptr getPtr(ObjectId id, bool local);
// Needed only for saving/loading.
const ObjectId& getLastAssignedId() const { return mLastAssignedId; }
void setLastAssignedId(ObjectId id) { mLastAssignedId = id; }
private:
friend class Object;
friend class LuaManager;
bool mChanged = false;
int64_t mUpdateCounter = 0;
std::map<ObjectId, MWWorld::Ptr> mObjectMapping;
ObjectId mLastAssignedId;
};
// Lua scripts can't use MWWorld::Ptr directly, because lifetime of a script can be longer than lifetime of Ptr.
// `GObject` and `LObject` are intended to be passed to Lua as a userdata.
// It automatically updates the underlying Ptr when needed.
class Object
{
public:
Object(ObjectId id, ObjectRegistry* reg)
Object(ObjectId id)
: mId(id)
, mObjectRegistry(reg)
{
}
virtual ~Object() {}
@ -80,13 +50,10 @@ namespace MWLua
virtual sol::object getCell(lua_State* lua, MWWorld::CellStore* store) const = 0; // returns LCell or GCell
protected:
virtual void updatePtr() const = 0;
const ObjectId mId;
ObjectRegistry* mObjectRegistry;
mutable MWWorld::Ptr mPtr;
mutable int64_t mLastUpdate = -1;
mutable size_t mLastUpdate = 0;
};
// Used only in local scripts
@ -97,11 +64,7 @@ namespace MWLua
class LObject : public Object
{
using Object::Object;
void updatePtr() const final { mPtr = mObjectRegistry->getPtr(mId, true); }
sol::object getObject(lua_State* lua, ObjectId id) const final
{
return sol::make_object<LObject>(lua, id, mObjectRegistry);
}
sol::object getObject(lua_State* lua, ObjectId id) const final { return sol::make_object<LObject>(lua, id); }
sol::object getCell(lua_State* lua, MWWorld::CellStore* store) const final
{
return sol::make_object(lua, LCell{ store });
@ -116,11 +79,7 @@ namespace MWLua
class GObject : public Object
{
using Object::Object;
void updatePtr() const final { mPtr = mObjectRegistry->getPtr(mId, false); }
sol::object getObject(lua_State* lua, ObjectId id) const final
{
return sol::make_object<GObject>(lua, id, mObjectRegistry);
}
sol::object getObject(lua_State* lua, ObjectId id) const final { return sol::make_object<GObject>(lua, id); }
sol::object getCell(lua_State* lua, MWWorld::CellStore* store) const final
{
return sol::make_object(lua, GCell{ store });

View File

@ -61,14 +61,12 @@ namespace MWLua
{
}
void apply(WorldView& worldView) const override
void apply() const override
{
MWWorld::CellStore* cell = worldView.findCell(mCell, mPos);
if (!cell)
throw std::runtime_error(std::string("cell not found: '") + mCell.getRefIdString() + "'");
MWWorld::WorldModel& wm = *MWBase::Environment::get().getWorldModel();
MWWorld::CellStore* cell = wm.getCellByPosition(mPos, mCell);
MWBase::World* world = MWBase::Environment::get().getWorld();
MWWorld::Ptr obj = worldView.getObjectRegistry()->getPtr(mObject, false);
MWWorld::Ptr obj = wm.getPtr(mObject);
const MWWorld::Class& cls = obj.getClass();
bool isPlayer = obj == world->getPlayerPtr();
if (cls.isActor())
@ -111,12 +109,12 @@ namespace MWLua
{
}
void apply(WorldView& worldView) const override
void apply() const override
{
MWWorld::Ptr object = worldView.getObjectRegistry()->getPtr(mObject, true);
MWWorld::Ptr object = MWBase::Environment::get().getWorldModel()->getPtr(mObject);
if (object.isEmpty())
throw std::runtime_error(std::string("Object not found: " + idToString(mObject)));
MWWorld::Ptr actor = worldView.getObjectRegistry()->getPtr(mActor, true);
MWWorld::Ptr actor = MWBase::Environment::get().getWorldModel()->getPtr(mActor);
if (actor.isEmpty())
throw std::runtime_error(std::string("Actor not found: " + idToString(mActor)));
@ -147,14 +145,13 @@ namespace MWLua
{
using ListT = ObjectList<ObjectT>;
sol::state_view& lua = context.mLua->sol();
ObjectRegistry* registry = context.mWorldView->getObjectRegistry();
sol::usertype<ListT> listT = lua.new_usertype<ListT>(prefix + "ObjectList");
listT[sol::meta_function::to_string]
= [](const ListT& list) { return "{" + std::to_string(list.mIds->size()) + " objects}"; };
listT[sol::meta_function::length] = [](const ListT& list) { return list.mIds->size(); };
listT[sol::meta_function::index] = [registry](const ListT& list, size_t index) {
listT[sol::meta_function::index] = [](const ListT& list, size_t index) {
if (index > 0 && index <= list.mIds->size())
return ObjectT((*list.mIds)[index - 1], registry);
return ObjectT((*list.mIds)[index - 1]);
else
throw std::runtime_error("Index out of range");
};
@ -167,7 +164,7 @@ namespace MWLua
{
objectT["isValid"] = [](const ObjectT& o) { return o.isValid(); };
objectT["recordId"] = sol::readonly_property(
[](const ObjectT& o) -> ESM::RefId { return o.ptr().getCellRef().getRefId(); });
[](const ObjectT& o) -> std::string { return o.ptr().getCellRef().getRefId().getRefIdString(); });
objectT["cell"] = sol::readonly_property([](const ObjectT& o) -> sol::optional<Cell<ObjectT>> {
const MWWorld::Ptr& ptr = o.ptr();
if (ptr.isInCell())
@ -265,7 +262,7 @@ namespace MWLua
inventoryT[sol::meta_function::to_string]
= [](const InventoryT& inv) { return "Inventory[" + inv.mObj.toString() + "]"; };
inventoryT["getAll"] = [worldView = context.mWorldView, ids = getPackageToTypeTable(context.mLua->sol())](
inventoryT["getAll"] = [ids = getPackageToTypeTable(context.mLua->sol())](
const InventoryT& inventory, sol::optional<sol::table> type) {
int mask = -1;
sol::optional<uint32_t> typeId = sol::nullopt;
@ -329,16 +326,16 @@ namespace MWLua
while (it.getType() != -1)
{
const MWWorld::Ptr& item = *(it++);
worldView->getObjectRegistry()->registerPtr(item);
MWBase::Environment::get().getWorldModel()->registerPtr(item);
list->push_back(getId(item));
}
return ObjectList<ObjectT>{ list };
};
inventoryT["countOf"] = [](const InventoryT& inventory, const ESM::RefId& recordId) {
inventoryT["countOf"] = [](const InventoryT& inventory, const std::string& recordId) {
const MWWorld::Ptr& ptr = inventory.mObj.ptr();
MWWorld::ContainerStore& store = ptr.getClass().getContainerStore(ptr);
return store.count(recordId);
return store.count(ESM::RefId::stringRefId(recordId));
};
if constexpr (std::is_same_v<ObjectT, GObject>)

View File

@ -20,7 +20,7 @@ namespace
{
}
void apply(MWLua::WorldView&) const override
void apply() const override
{
MWBase::Environment::get().getWorld()->getPostProcessor()->setUniform(mShader, mName, mValue);
}

View File

@ -97,9 +97,9 @@ namespace MWLua
{
}
void apply(WorldView& worldView) const override
void apply() const override
{
LObject obj(mId, worldView.getObjectRegistry());
LObject obj(mId);
LocalScripts* scripts = obj.ptr().getRefData().getLuaScripts();
if (scripts)
scripts->applyStatsCache();

View File

@ -29,20 +29,20 @@ namespace MWLua
{
}
void apply(WorldView& worldView) const override
void apply() const override
{
MWWorld::Ptr actor = worldView.getObjectRegistry()->getPtr(mActor, false);
MWWorld::Ptr actor = MWBase::Environment::get().getWorldModel()->getPtr(mActor);
MWWorld::InventoryStore& store = actor.getClass().getInventoryStore(actor);
std::array<bool, MWWorld::InventoryStore::Slots> usedSlots;
std::fill(usedSlots.begin(), usedSlots.end(), false);
static constexpr int anySlot = -1;
auto tryEquipToSlot = [&actor, &store, &usedSlots, &worldView](int slot, const Item& item) -> bool {
auto tryEquipToSlot = [&actor, &store, &usedSlots](int slot, const Item& item) -> bool {
auto old_it = slot != anySlot ? store.getSlot(slot) : store.end();
MWWorld::Ptr itemPtr;
if (std::holds_alternative<ObjectId>(item))
{
itemPtr = worldView.getObjectRegistry()->getPtr(std::get<ObjectId>(item), false);
itemPtr = MWBase::Environment::get().getWorldModel()->getPtr(std::get<ObjectId>(item));
if (old_it != store.end() && *old_it == itemPtr)
return true; // already equipped
if (itemPtr.isEmpty() || itemPtr.getRefData().getCount() == 0
@ -187,7 +187,7 @@ namespace MWLua
auto it = store.getSlot(slot);
if (it == store.end())
continue;
context.mWorldView->getObjectRegistry()->registerPtr(*it);
MWBase::Environment::get().getWorldModel()->registerPtr(*it);
equipment[slot] = o.getObject(context.mLua->sol(), getId(*it));
}
return equipment;
@ -201,7 +201,7 @@ namespace MWLua
auto it = store.getSlot(slot);
if (it == store.end())
return sol::nil;
context.mWorldView->getObjectRegistry()->registerPtr(*it);
MWBase::Environment::get().getWorldModel()->registerPtr(*it);
return o.getObject(context.mLua->sol(), getId(*it));
};
actor["equipment"] = sol::overload(getAllEquipment, getEquipmentFromSlot);

View File

@ -32,15 +32,14 @@ namespace MWLua
= [](const Object& o) -> osg::Vec3f { return doorPtr(o).getCellRef().getDoorDest().asVec3(); };
door["destRotation"]
= [](const Object& o) -> osg::Vec3f { return doorPtr(o).getCellRef().getDoorDest().asRotationVec3(); };
door["destCell"] = [worldView = context.mWorldView](sol::this_state lua, const Object& o) -> sol::object {
door["destCell"] = [](sol::this_state lua, const Object& o) -> sol::object {
const MWWorld::CellRef& cellRef = doorPtr(o).getCellRef();
if (!cellRef.getTeleport())
return sol::nil;
MWWorld::CellStore* cell = worldView->findCell(cellRef.getDestCell(), cellRef.getDoorDest().asVec3());
if (cell)
MWWorld::CellStore* cell = MWBase::Environment::get().getWorldModel()->getCellByPosition(
cellRef.getDoorDest().asVec3(), cellRef.getDestCell());
assert(cell);
return o.getCell(lua, cell);
else
return sol::nil;
};
auto vfs = MWBase::Environment::get().getResourceSystem()->getVFS();

View File

@ -35,7 +35,7 @@ namespace MWLua
{
}
void apply(WorldView&) const override
void apply() const override
{
try
{

View File

@ -10,9 +10,8 @@ namespace MWLua
class Serializer final : public LuaUtil::UserdataSerializer
{
public:
explicit Serializer(bool localSerializer, ObjectRegistry* registry, std::map<int, int>* contentFileMapping)
explicit Serializer(bool localSerializer, std::map<int, int>* contentFileMapping)
: mLocalSerializer(localSerializer)
, mObjectRegistry(registry)
, mContentFileMapping(contentFileMapping)
{
}
@ -44,23 +43,22 @@ namespace MWLua
id.mContentFile = iter->second;
}
if (mLocalSerializer)
sol::stack::push<LObject>(lua, LObject(id, mObjectRegistry));
sol::stack::push<LObject>(lua, LObject(id));
else
sol::stack::push<GObject>(lua, GObject(id, mObjectRegistry));
sol::stack::push<GObject>(lua, GObject(id));
return true;
}
return false;
}
bool mLocalSerializer;
ObjectRegistry* mObjectRegistry;
std::map<int, int>* mContentFileMapping;
};
std::unique_ptr<LuaUtil::UserdataSerializer> createUserdataSerializer(
bool local, ObjectRegistry* registry, std::map<int, int>* contentFileMapping)
bool local, std::map<int, int>* contentFileMapping)
{
return std::make_unique<Serializer>(local, registry, contentFileMapping);
return std::make_unique<Serializer>(local, contentFileMapping);
}
}

View File

@ -16,7 +16,7 @@ namespace MWLua
// contentFileMapping is used only for deserialization. Needed to fix references if the order
// of content files was changed.
std::unique_ptr<LuaUtil::UserdataSerializer> createUserdataSerializer(
bool local, ObjectRegistry* registry, std::map<int, int>* contentFileMapping = nullptr);
bool local, std::map<int, int>* contentFileMapping = nullptr);
}
#endif // MWLUA_USERDATASERIALIZER_H

View File

@ -18,7 +18,6 @@ namespace MWLua
void WorldView::update()
{
mObjectRegistry.update();
mActivatorsInScene.updateList();
mActorsInScene.updateList();
mContainersInScene.updateList();
@ -29,7 +28,6 @@ namespace MWLua
void WorldView::clear()
{
mObjectRegistry.clear();
mActivatorsInScene.clear();
mActorsInScene.clear();
mContainersInScene.clear();
@ -59,7 +57,7 @@ namespace MWLua
void WorldView::objectAddedToScene(const MWWorld::Ptr& ptr)
{
mObjectRegistry.registerPtr(ptr);
MWBase::Environment::get().getWorldModel()->registerPtr(ptr);
ObjectGroup* group = chooseGroup(ptr);
if (group)
addToGroup(*group, ptr);
@ -84,13 +82,13 @@ namespace MWLua
esm.getHNT(mSimulationTime, "LUAW");
ObjectId lastAssignedId;
lastAssignedId.load(esm, true);
mObjectRegistry.setLastAssignedId(lastAssignedId);
MWBase::Environment::get().getWorldModel()->setLastGeneratedRefNum(lastAssignedId);
}
void WorldView::save(ESM::ESMWriter& esm) const
{
esm.writeHNT("LUAW", mSimulationTime);
mObjectRegistry.getLastAssignedId().save(esm, true);
MWBase::Environment::get().getWorldModel()->getLastGeneratedRefNum().save(esm, true);
}
void WorldView::ObjectGroup::updateList()
@ -122,35 +120,4 @@ namespace MWLua
group.mSet.erase(getId(ptr));
group.mChanged = true;
}
// TODO: If Lua scripts will use several threads at the same time, then `find*Cell` functions should have critical
// sections.
MWWorld::CellStore* WorldView::findCell(const ESM::RefId& name, osg::Vec3f position)
{
MWWorld::WorldModel* worldModel = MWBase::Environment::get().getWorldModel();
bool exterior = name.empty() || MWBase::Environment::get().getWorld()->getExterior(name);
if (exterior)
{
const osg::Vec2i cellIndex = MWWorld::positionToCellIndex(position.x(), position.y());
return worldModel->getExterior(cellIndex.x(), cellIndex.y());
}
else
return worldModel->getInterior(name);
}
MWWorld::CellStore* WorldView::findNamedCell(const ESM::RefId& name)
{
MWWorld::WorldModel* worldModel = MWBase::Environment::get().getWorldModel();
const ESM::Cell* esmCell = MWBase::Environment::get().getWorld()->getExterior(name);
if (esmCell)
return worldModel->getExterior(esmCell->getGridX(), esmCell->getGridY());
else
return worldModel->getInterior(name);
}
MWWorld::CellStore* WorldView::findExteriorCell(int x, int y)
{
return MWBase::Environment::get().getWorldModel()->getExterior(x, y);
}
}

View File

@ -17,7 +17,11 @@ namespace ESM
namespace MWLua
{
// Tracks all used game objects.
// WorldView is a kind of an extension to mwworld. It was created on initial stage of
// OpenMW Lua development in order to minimize the risk of merge conflicts.
// TODO: Move get*InScene functions to mwworld/scene
// TODO: Move time-related stuff to mwworld; maybe create a new class TimeManager.
// TODO: Remove WorldView.
class WorldView
{
public:
@ -43,21 +47,9 @@ namespace MWLua
ObjectIdList getDoorsInScene() const { return mDoorsInScene.mList; }
ObjectIdList getItemsInScene() const { return mItemsInScene.mList; }
ObjectRegistry* getObjectRegistry() { return &mObjectRegistry; }
void objectUnloaded(const MWWorld::Ptr& ptr) { mObjectRegistry.deregisterPtr(ptr); }
void objectAddedToScene(const MWWorld::Ptr& ptr);
void objectRemovedFromScene(const MWWorld::Ptr& ptr);
// Returns list of objects that meets the `query` criteria.
// If onlyActive = true, then search only among the objects that are currently in the scene.
// TODO: ObjectIdList selectObjects(const Queries::Query& query, bool onlyActive);
MWWorld::CellStore* findCell(const ESM::RefId& name, osg::Vec3f position);
MWWorld::CellStore* findNamedCell(const ESM::RefId& name);
MWWorld::CellStore* findExteriorCell(int x, int y);
void load(ESM::ESMReader& esm);
void save(ESM::ESMWriter& esm) const;
@ -79,7 +71,6 @@ namespace MWLua
void addToGroup(ObjectGroup& group, const MWWorld::Ptr& ptr);
void removeFromGroup(ObjectGroup& group, const MWWorld::Ptr& ptr);
ObjectRegistry mObjectRegistry;
ObjectGroup mActivatorsInScene;
ObjectGroup mActorsInScene;
ObjectGroup mContainersInScene;

View File

@ -281,6 +281,19 @@ namespace MWRender
}
}
static osg::Vec2f getNorthVector(const MWWorld::CellStore* cell)
{
MWWorld::ConstPtr northmarker = cell->searchConst(ESM::RefId::stringRefId("northmarker"));
if (northmarker.isEmpty())
return osg::Vec2f(0, 1);
osg::Quat orient(-northmarker.getRefData().getPosition().rot[2], osg::Vec3f(0, 0, 1));
osg::Vec3f dir = orient * osg::Vec3f(0, 1, 0);
osg::Vec2f d(dir.x(), dir.y());
return d;
}
void LocalMap::requestInteriorMap(const MWWorld::CellStore* cell)
{
osg::ComputeBoundsVisitor computeBoundsVisitor;
@ -299,7 +312,7 @@ namespace MWRender
mBounds = bounds;
// Get the cell's NorthMarker rotation. This is used to rotate the entire map.
osg::Vec2f north = MWBase::Environment::get().getWorld()->getNorthVector(cell);
osg::Vec2f north = getNorthVector(cell);
mAngle = std::atan2(north.x(), north.y());

View File

@ -399,15 +399,12 @@ namespace MWScript
MWWorld::CellStore* store = nullptr;
try
{
store = worldModel->getInterior(cellID);
store = worldModel->getCell(cellID);
}
catch (std::exception&)
{
// cell not found, move to exterior instead if moving the player (vanilla PositionCell
// compatibility)
const ESM::Cell* cell = world->getExterior(cellID);
if (!cell)
{
std::string error
= "Warning: PositionCell: unknown interior cell (" + cellID.getRefIdString() + ")";
if (isPlayer)
@ -416,7 +413,6 @@ namespace MWScript
Log(Debug::Warning) << error;
if (!isPlayer)
return;
}
const osg::Vec2i cellIndex = MWWorld::positionToCellIndex(x, y);
store = worldModel->getExterior(cellIndex.x(), cellIndex.y());
}
@ -519,19 +515,13 @@ namespace MWScript
MWWorld::CellStore* store = nullptr;
try
{
store = MWBase::Environment::get().getWorldModel()->getInterior(cellID);
store = MWBase::Environment::get().getWorldModel()->getCell(cellID);
}
catch (std::exception&)
{
const ESM::Cell* cell = MWBase::Environment::get().getWorld()->getExterior(cellID);
const osg::Vec2i cellIndex = MWWorld::positionToCellIndex(x, y);
store = MWBase::Environment::get().getWorldModel()->getExterior(cellIndex.x(), cellIndex.y());
if (!cell)
{
runtime.getContext().report("unknown cell (" + cellID.getRefIdString() + ")");
Log(Debug::Error) << "Error: unknown cell (" << cellID << ")";
}
}
if (store)
{
ESM::Position pos;

View File

@ -53,6 +53,7 @@
#include "containerstore.hpp"
#include "esmstore.hpp"
#include "ptr.hpp"
#include "worldmodel.hpp"
namespace
{
@ -266,7 +267,7 @@ namespace
MWBase::Environment::get().getWorld()->disable(MWWorld::Ptr(&*iter, cellstore));
}
else
MWBase::Environment::get().getLuaManager()->registerObject(MWWorld::Ptr(&*iter, cellstore));
MWBase::Environment::get().getWorldModel()->registerPtr(MWWorld::Ptr(&*iter, cellstore));
return;
}
@ -281,7 +282,7 @@ namespace
collection.mList.push_back(ref);
MWWorld::LiveCellRefBase* base = &collection.mList.back();
MWBase::Environment::get().getLuaManager()->registerObject(MWWorld::Ptr(base, cellstore));
MWBase::Environment::get().getWorldModel()->registerPtr(MWWorld::Ptr(base, cellstore));
}
// this function allows us to link a CellRefList<T> to the associated recNameInt, and apply a function
@ -416,7 +417,7 @@ namespace MWWorld
if (searchViaRefNum(object.getCellRef().getRefNum()).isEmpty())
throw std::runtime_error("moveTo: object is not in this cell");
MWBase::Environment::get().getLuaManager()->registerObject(MWWorld::Ptr(object.getBase(), cellToMoveTo));
MWBase::Environment::get().getWorldModel()->registerPtr(MWWorld::Ptr(object.getBase(), cellToMoveTo));
MovedRefTracker::iterator found = mMovedHere.find(object.getBase());
if (found != mMovedHere.end())

View File

@ -317,6 +317,7 @@ namespace MWWorld
mLocalScripts.clear();
mWorldScene->clear();
mWorldModel.clear();
mStore.clearDynamic();
@ -328,8 +329,6 @@ namespace MWWorld
mPlayer->set(mStore.get<ESM::NPC>().find(ESM::RefId::stringRefId("Player")));
}
mWorldModel.clear();
mDoorStates.clear();
mGoToJail = false;
@ -565,34 +564,6 @@ namespace MWWorld
mRandomSeed = seed;
}
const ESM::Cell* World::getExterior(const ESM::RefId& cellName) const
{
// first try named cells
const ESM::Cell* cell = mStore.get<ESM::Cell>().searchExtByName(cellName);
if (cell)
return cell;
// treat "Wilderness" like an empty string
static const ESM::RefId defaultName
= ESM::RefId::stringRefId(mStore.get<ESM::GameSetting>().find("sDefaultCellname")->mValue.getString());
if (cellName == defaultName)
{
cell = mStore.get<ESM::Cell>().searchExtByName(ESM::RefId::sEmpty);
if (cell)
return cell;
}
// didn't work -> now check for regions
for (const ESM::Region& region : mStore.get<ESM::Region>())
{
if (cellName == ESM::RefId::stringRefId(region.mName))
{
return mStore.get<ESM::Cell>().searchExtByRegion(region.mId);
}
}
return nullptr;
}
void World::useDeathCamera()
{
mRendering->getCamera()->setMode(MWRender::Camera::Mode::ThirdPerson);
@ -816,7 +787,7 @@ namespace MWWorld
void World::enable(const Ptr& reference)
{
MWBase::Environment::get().getLuaManager()->registerObject(reference);
MWBase::Environment::get().getWorldModel()->registerPtr(reference);
if (!reference.isInCell())
return;
@ -868,7 +839,7 @@ namespace MWWorld
if (reference == getPlayerPtr())
throw std::runtime_error("can not disable player object");
MWBase::Environment::get().getLuaManager()->deregisterObject(reference);
MWBase::Environment::get().getWorldModel()->deregisterPtr(reference);
reference.getRefData().disable();
if (reference.getCellRef().getRefNum().hasContentFile())
@ -2051,19 +2022,6 @@ namespace MWWorld
mWeatherManager->modRegion(regionid, chances);
}
osg::Vec2f World::getNorthVector(const CellStore* cell)
{
MWWorld::ConstPtr northmarker = cell->searchConst(ESM::RefId::stringRefId("northmarker"));
if (northmarker.isEmpty())
return osg::Vec2f(0, 1);
osg::Quat orient(-northmarker.getRefData().getPosition().rot[2], osg::Vec3f(0, 0, 1));
osg::Vec3f dir = orient * osg::Vec3f(0, 1, 0);
osg::Vec2f d(dir.x(), dir.y());
return d;
}
struct GetDoorMarkerVisitor
{
std::vector<World::DoorMarker>& mOut;
@ -2860,7 +2818,17 @@ namespace MWWorld
{
pos.rot[0] = pos.rot[1] = pos.rot[2] = 0;
const std::string& name = nameId.getRefIdString();
const ESM::Cell* ext = getExterior(nameId);
const ESM::Cell* ext = nullptr;
try
{
ext = mWorldModel.getCell(nameId)->getCell();
if (!ext->isExterior())
return false;
}
catch (std::exception&)
{
}
if (!ext)
{
size_t comma = name.find(',');
@ -3402,7 +3370,7 @@ namespace MWWorld
void World::rest(double hours)
{
mWorldModel.rest(hours);
mWorldModel.forEachLoadedCellStore([hours](CellStore& store) { store.rest(hours); });
}
void World::rechargeItems(double duration, bool activeOnly)
@ -3418,7 +3386,7 @@ namespace MWWorld
}
}
else
mWorldModel.recharge(duration);
mWorldModel.forEachLoadedCellStore([duration](CellStore& store) { store.recharge(duration); });
}
void World::teleportToClosestMarker(const MWWorld::Ptr& ptr, const ESM::RefId& id)

View File

@ -246,9 +246,6 @@ namespace MWWorld
bool isCellQuasiExterior() const override;
osg::Vec2f getNorthVector(const CellStore* cell) override;
///< get north vector for given interior cell
void getDoorMarkers(MWWorld::CellStore* cell, std::vector<DoorMarker>& out) override;
///< get a list of teleport door markers for a given cell, to be displayed on the local map
@ -358,9 +355,6 @@ namespace MWWorld
bool changeEvent = true) override;
///< @param changeEvent If false, do not trigger cell change flag or detect worldspace changes
const ESM::Cell* getExterior(const ESM::RefId& cellName) const override;
///< Return a cell matching the given name or a 0-pointer, if there is no such cell.
MWWorld::Ptr getFacedObject() override;
///< Return pointer to the object the player is looking at, if it is within activation range

View File

@ -6,6 +6,7 @@
#include <components/esm3/cellstate.hpp>
#include <components/esm3/esmreader.hpp>
#include <components/esm3/esmwriter.hpp>
#include <components/esm3/loadregn.hpp>
#include <components/loadinglistener/loadinglistener.hpp>
#include <components/settings/settings.hpp>
@ -13,6 +14,7 @@
#include "../mwbase/world.hpp"
#include "cellstore.hpp"
#include "cellutils.hpp"
#include "esmstore.hpp"
namespace
@ -85,12 +87,36 @@ MWWorld::CellStore* MWWorld::WorldModel::getCellStore(const ESM::Cell* cell)
void MWWorld::WorldModel::clear()
{
mPtrIndex.clear();
mPtrIndexUpdateCounter = 0;
mLastGeneratedRefnum.unset();
mInteriors.clear();
mExteriors.clear();
std::fill(mIdCache.begin(), mIdCache.end(), std::make_pair(ESM::RefId::sEmpty, (MWWorld::CellStore*)nullptr));
mIdCacheIndex = 0;
}
void MWWorld::WorldModel::registerPtr(const MWWorld::Ptr& ptr)
{
mPtrIndex[ptr.getCellRef().getOrAssignRefNum(mLastGeneratedRefnum)] = ptr;
mPtrIndexUpdateCounter++;
}
void MWWorld::WorldModel::deregisterPtr(const MWWorld::Ptr& ptr)
{
mPtrIndex.erase(ptr.getCellRef().getRefNum());
mPtrIndexUpdateCounter++;
}
MWWorld::Ptr MWWorld::WorldModel::getPtr(const ESM::RefNum& refNum) const
{
auto it = mPtrIndex.find(refNum);
if (it != mPtrIndex.end())
return it->second;
else
return MWWorld::Ptr();
}
MWWorld::Ptr MWWorld::WorldModel::getPtrAndCache(const ESM::RefId& name, CellStore& cellStore)
{
Ptr ptr = getPtr(name, cellStore);
@ -188,32 +214,6 @@ MWWorld::CellStore* MWWorld::WorldModel::getInterior(const ESM::RefId& name)
return &result->second;
}
void MWWorld::WorldModel::rest(double hours)
{
for (auto& interior : mInteriors)
{
interior.second.rest(hours);
}
for (auto& exterior : mExteriors)
{
exterior.second.rest(hours);
}
}
void MWWorld::WorldModel::recharge(float duration)
{
for (auto& interior : mInteriors)
{
interior.second.recharge(duration);
}
for (auto& exterior : mExteriors)
{
exterior.second.recharge(duration);
}
}
MWWorld::CellStore* MWWorld::WorldModel::getCell(const ESM::CellId& id)
{
if (id.mPaged)
@ -222,6 +222,57 @@ MWWorld::CellStore* MWWorld::WorldModel::getCell(const ESM::CellId& id)
return getInterior(id.mWorldspace);
}
const ESM::Cell* MWWorld::WorldModel::getESMCellByName(const ESM::RefId& name)
{
const ESM::Cell* cell = mStore.get<ESM::Cell>().search(name); // first try interiors
if (!cell) // try named exteriors
cell = mStore.get<ESM::Cell>().searchExtByName(name);
if (!cell)
{
// treat "Wilderness" like an empty string
static const ESM::RefId defaultName
= ESM::RefId::stringRefId(mStore.get<ESM::GameSetting>().find("sDefaultCellname")->mValue.getString());
if (name == defaultName)
cell = mStore.get<ESM::Cell>().searchExtByName(ESM::RefId::sEmpty);
}
if (!cell)
{
// now check for regions
for (const ESM::Region& region : mStore.get<ESM::Region>())
{
if (name == ESM::RefId::stringRefId(region.mName))
{
cell = mStore.get<ESM::Cell>().searchExtByRegion(region.mId);
break;
}
}
}
if (!cell)
throw std::runtime_error(std::string("Can't find cell with name ") + name.getRefIdString());
return cell;
}
MWWorld::CellStore* MWWorld::WorldModel::getCell(const ESM::RefId& name)
{
const ESM::Cell* cell = getESMCellByName(name);
if (cell->isExterior())
return getExterior(cell->getGridX(), cell->getGridY());
else
return getInterior(name);
}
MWWorld::CellStore* MWWorld::WorldModel::getCellByPosition(
const osg::Vec3f& pos, const ESM::RefId& cellNameInSameWorldSpace)
{
if (cellNameInSameWorldSpace.empty() || getESMCellByName(cellNameInSameWorldSpace)->isExterior())
{
const osg::Vec2i cellIndex = positionToCellIndex(pos.x(), pos.y());
return getExterior(cellIndex.x(), cellIndex.y());
}
else
return getInterior(cellNameInSameWorldSpace);
}
MWWorld::Ptr MWWorld::WorldModel::getPtr(const ESM::RefId& name, CellStore& cell, bool searchInContainers)
{
if (cell.getState() == CellStore::State_Unloaded)

View File

@ -4,7 +4,9 @@
#include <list>
#include <map>
#include <string>
#include <unordered_map>
#include "cellstore.hpp"
#include "ptr.hpp"
namespace ESM
@ -40,6 +42,7 @@ namespace MWWorld
WorldModel(const WorldModel&);
WorldModel& operator=(const WorldModel&);
const ESM::Cell* getESMCellByName(const ESM::RefId& name);
CellStore* getCellStore(const ESM::Cell* cell);
Ptr getPtrAndCache(const ESM::RefId& name, CellStore& cellStore);
@ -48,17 +51,34 @@ namespace MWWorld
void writeCell(ESM::ESMWriter& writer, CellStore& cell) const;
std::unordered_map<ESM::RefNum, Ptr> mPtrIndex;
size_t mPtrIndexUpdateCounter;
ESM::RefNum mLastGeneratedRefnum;
public:
void clear();
explicit WorldModel(const MWWorld::ESMStore& store, ESM::ReadersCache& reader);
CellStore* getExterior(int x, int y);
CellStore* getInterior(const ESM::RefId& name);
CellStore* getCell(const ESM::RefId& name); // interior or named exterior
CellStore* getCell(const ESM::CellId& id);
// If cellNameInSameWorldSpace is an interior - returns this interior.
// Otherwise returns exterior cell for given position in the same world space.
// At the moment multiple world spaces are not supported, so all exteriors are in one world space.
CellStore* getCellByPosition(const osg::Vec3f& pos, const ESM::RefId& cellNameInSameWorldSpace);
void registerPtr(const MWWorld::Ptr& ptr);
void deregisterPtr(const MWWorld::Ptr& ptr);
ESM::RefNum getLastGeneratedRefNum() const { return mLastGeneratedRefnum; }
void setLastGeneratedRefNum(ESM::RefNum v) { mLastGeneratedRefnum = v; }
size_t getPtrIndexUpdateCounter() const { return mPtrIndexUpdateCounter; }
const std::unordered_map<ESM::RefNum, Ptr>& getAllPtrs() const { return mPtrIndex; }
Ptr getPtr(const ESM::RefNum& refNum) const;
Ptr getPtr(const ESM::RefId& name, CellStore& cellStore, bool searchInContainers = false);
///< \param searchInContainers Only affect loaded cells.
/// @note name must be lower case
@ -68,8 +88,14 @@ namespace MWWorld
Ptr getPtr(const ESM::RefId& id, const ESM::RefNum& refNum);
void rest(double hours);
void recharge(float duration);
template <typename Fn>
void forEachLoadedCellStore(Fn&& fn)
{
for (auto& [_, store] : mInteriors)
fn(store);
for (auto& [_, store] : mExteriors)
fn(store);
}
/// Get all Ptrs referencing \a name in exterior cells
/// @note Due to the current implementation of getPtr this only supports one Ptr per cell.

View File

@ -135,4 +135,22 @@ namespace ESM
}
namespace std
{
// Needed to use ESM::RefNum as a key in std::unordered_map
template <>
struct hash<ESM::RefNum>
{
size_t operator()(const ESM::RefNum& refNum) const
{
assert(sizeof(ESM::RefNum) == sizeof(size_t));
size_t s;
memcpy(&s, &refNum, sizeof(size_t));
return hash<size_t>()(s);
}
};
}
#endif