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Ensure TerrainDrawables affect the computed near/far planes.
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@ -47,6 +47,12 @@ void TerrainDrawable::cull(osgUtil::CullVisitor *cv)
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osg::RefMatrix& matrix = *cv->getModelViewMatrix();
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osg::RefMatrix& matrix = *cv->getModelViewMatrix();
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if (cv->getComputeNearFarMode() && bb.valid())
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{
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if (!cv->updateCalculatedNearFar(matrix, *this, false))
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return;
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}
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float depth = bb.valid() ? distance(bb.center(),matrix) : 0.0f;
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float depth = bb.valid() ? distance(bb.center(),matrix) : 0.0f;
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if (osg::isNaN(depth))
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if (osg::isNaN(depth))
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return;
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return;
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