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Fix werewolf claw damage multiplier
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@ -412,7 +412,14 @@ namespace MWClass
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MWBase::Environment::get().getSoundManager()->playSound3D(victim, "critical damage", 1.0f, 1.0f);
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}
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healthdmg = (otherstats.getFatigue().getCurrent() < 1.0f || npcstats.isWerewolf());
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healthdmg = (otherstats.getFatigue().getCurrent() < 1.0f);
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if(npcstats.isWerewolf())
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{
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healthdmg = true;
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// GLOB instead of GMST because it gets updated during a quest
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const MWWorld::Store<ESM::Global> &glob = world->getStore().get<ESM::Global>();
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damage *= glob.find("WerewolfClawMult")->mValue.getFloat();
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}
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if(healthdmg)
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damage *= gmst.find("fHandtoHandHealthPer")->getFloat();
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}
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