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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-03-25 16:43:33 +00:00

Fix variables hiding

This commit is contained in:
Andrei Kortunov 2021-10-24 18:45:04 +04:00
parent 41318a585f
commit 107a9ecb17
4 changed files with 10 additions and 10 deletions

View File

@ -82,7 +82,7 @@ namespace MWClass
const Creature::GMST& Creature::getGmst() const Creature::GMST& Creature::getGmst()
{ {
static const GMST gmst = [] static const GMST staticGmst = []
{ {
GMST gmst; GMST gmst;
@ -105,7 +105,7 @@ namespace MWClass
return gmst; return gmst;
} (); } ();
return gmst; return staticGmst;
} }
void Creature::ensureCustomData (const MWWorld::Ptr& ptr) const void Creature::ensureCustomData (const MWWorld::Ptr& ptr) const

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@ -266,7 +266,7 @@ namespace MWClass
const Npc::GMST& Npc::getGmst() const Npc::GMST& Npc::getGmst()
{ {
static const GMST gmst = [] static const GMST staticGmst = []
{ {
GMST gmst; GMST gmst;
@ -296,7 +296,7 @@ namespace MWClass
return gmst; return gmst;
} (); } ();
return gmst; return staticGmst;
} }
void Npc::ensureCustomData (const MWWorld::Ptr& ptr) const void Npc::ensureCustomData (const MWWorld::Ptr& ptr) const

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@ -526,10 +526,10 @@ namespace MWPhysics
void PhysicsSystem::updatePtr(const MWWorld::Ptr &old, const MWWorld::Ptr &updated) void PhysicsSystem::updatePtr(const MWWorld::Ptr &old, const MWWorld::Ptr &updated)
{ {
if (auto found = mObjects.find(old.mRef); found != mObjects.end()) if (auto foundObject = mObjects.find(old.mRef); foundObject != mObjects.end())
found->second->updatePtr(updated); foundObject->second->updatePtr(updated);
else if (auto found = mActors.find(old.mRef); found != mActors.end()) else if (auto foundActor = mActors.find(old.mRef); foundActor != mActors.end())
found->second->updatePtr(updated); foundActor->second->updatePtr(updated);
for (auto& [_, actor] : mActors) for (auto& [_, actor] : mActors)
{ {

View File

@ -69,8 +69,8 @@ namespace DetourNavigator
if (const btCollisionShape* const avoidShape = shapes.mShapeInstance->getAvoidCollisionShape()) if (const btCollisionShape* const avoidShape = shapes.mShapeInstance->getAvoidCollisionShape())
{ {
const ObjectId avoidId(avoidShape); const ObjectId avoidId(avoidShape);
const CollisionShape collisionShape {shapes.mShapeInstance, *avoidShape}; const CollisionShape avoidCollisionShape {shapes.mShapeInstance, *avoidShape};
if (mNavMeshManager.updateObject(avoidId, collisionShape, transform, AreaType_null)) if (mNavMeshManager.updateObject(avoidId, avoidCollisionShape, transform, AreaType_null))
{ {
updateAvoidShapeId(id, avoidId); updateAvoidShapeId(id, avoidId);
result = true; result = true;