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Merge branch 'ordinator_farming_restored' into 'master'
Save state for disposed actors if they can respawn Closes #6923 See merge request OpenMW/openmw!2232
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commit
0fd817150e
@ -349,6 +349,7 @@
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Bug #6047: Mouse bindings can be triggered during save loading
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Bug #6136: Game freezes when NPCs try to open doors that are about to be closed
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Bug #6294: Game crashes with empty pathgrid
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Bug #6923: Dispose of corpse prevents respawning after load
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Feature #390: 3rd person look "over the shoulder"
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Feature #832: OpenMW-CS: Handle deleted references
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Feature #1536: Show more information about level on menu
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@ -796,13 +796,13 @@ namespace MWClass
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return;
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}
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if (ptr.getRefData().getCount() <= 0)
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const CreatureCustomData& customData = ptr.getRefData().getCustomData()->asCreatureCustomData();
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if (ptr.getRefData().getCount() <= 0 && (!isFlagBitSet(ptr, ESM::Creature::Respawn) || !customData.mCreatureStats.isDead()))
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{
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state.mHasCustomState = false;
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return;
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}
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const CreatureCustomData& customData = ptr.getRefData().getCustomData()->asCreatureCustomData();
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ESM::CreatureState& creatureState = state.asCreatureState();
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customData.mContainerStore->writeState (creatureState.mInventory);
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customData.mCreatureStats.writeState (creatureState.mCreatureStats);
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@ -1349,13 +1349,13 @@ namespace MWClass
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return;
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}
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if (ptr.getRefData().getCount() <= 0)
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const NpcCustomData& customData = ptr.getRefData().getCustomData()->asNpcCustomData();
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if (ptr.getRefData().getCount() <= 0 && (!(ptr.get<ESM::NPC>()->mBase->mFlags & ESM::NPC::Respawn) || !customData.mNpcStats.isDead()))
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{
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state.mHasCustomState = false;
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return;
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}
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const NpcCustomData& customData = ptr.getRefData().getCustomData()->asNpcCustomData();
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ESM::NpcState& npcState = state.asNpcState();
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customData.mInventoryStore.writeState (npcState.mInventory);
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customData.mNpcStats.writeState (npcState.mNpcStats);
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