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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-02-27 09:41:16 +00:00

Merge branch 'lua_callback' into 'master'

Fix potential memory leak in LuaUtil::Callback

See merge request OpenMW/openmw!2733
This commit is contained in:
psi29a 2023-02-18 21:05:07 +00:00
commit 0f331a4fc5
18 changed files with 182 additions and 144 deletions

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@ -60,7 +60,7 @@ add_openmw_dir (mwscript
add_openmw_dir (mwlua
luamanagerimp object worldview userdataserializer eventqueue
luabindings localscripts playerscripts objectbindings cellbindings asyncbindings
luabindings localscripts playerscripts objectbindings cellbindings
camerabindings uibindings inputbindings nearbybindings postprocessingbindings stats debugbindings
types/types types/door types/actor types/container types/weapon types/npc types/creature types/activator types/book types/lockpick types/probe types/apparatus types/potion types/ingredient types/misc types/repair types/armor types/light types/static types/clothing
worker

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@ -1,72 +0,0 @@
#include "luabindings.hpp"
#include "worldview.hpp"
namespace sol
{
template <>
struct is_automagical<MWLua::AsyncPackageId> : std::false_type
{
};
template <>
struct is_automagical<LuaUtil::Callback> : std::false_type
{
};
}
namespace MWLua
{
struct TimerCallback
{
AsyncPackageId mAsyncId;
std::string mName;
};
sol::function getAsyncPackageInitializer(const Context& context)
{
using TimerType = LuaUtil::ScriptsContainer::TimerType;
sol::usertype<AsyncPackageId> api = context.mLua->sol().new_usertype<AsyncPackageId>("AsyncPackage");
api["registerTimerCallback"]
= [](const AsyncPackageId& asyncId, std::string_view name, sol::main_protected_function callback) {
asyncId.mContainer->registerTimerCallback(asyncId.mScriptId, name, std::move(callback));
return TimerCallback{ asyncId, std::string(name) };
};
api["newSimulationTimer"] = [world = context.mWorldView](const AsyncPackageId&, double delay,
const TimerCallback& callback, sol::main_object callbackArg) {
callback.mAsyncId.mContainer->setupSerializableTimer(TimerType::SIMULATION_TIME,
world->getSimulationTime() + delay, callback.mAsyncId.mScriptId, callback.mName,
std::move(callbackArg));
};
api["newGameTimer"] = [world = context.mWorldView](const AsyncPackageId&, double delay,
const TimerCallback& callback, sol::main_object callbackArg) {
callback.mAsyncId.mContainer->setupSerializableTimer(TimerType::GAME_TIME, world->getGameTime() + delay,
callback.mAsyncId.mScriptId, callback.mName, std::move(callbackArg));
};
api["newUnsavableSimulationTimer"] = [world = context.mWorldView](const AsyncPackageId& asyncId, double delay,
sol::main_protected_function callback) {
asyncId.mContainer->setupUnsavableTimer(
TimerType::SIMULATION_TIME, world->getSimulationTime() + delay, asyncId.mScriptId, std::move(callback));
};
api["newUnsavableGameTimer"] = [world = context.mWorldView](const AsyncPackageId& asyncId, double delay,
sol::main_protected_function callback) {
asyncId.mContainer->setupUnsavableTimer(
TimerType::GAME_TIME, world->getGameTime() + delay, asyncId.mScriptId, std::move(callback));
};
api["callback"] = [](const AsyncPackageId& asyncId, sol::main_protected_function fn) -> LuaUtil::Callback {
return LuaUtil::Callback{ std::move(fn), asyncId.mHiddenData };
};
sol::usertype<LuaUtil::Callback> callbackType = context.mLua->sol().new_usertype<LuaUtil::Callback>("Callback");
callbackType[sol::meta_function::call]
= [](const LuaUtil::Callback& callback, sol::variadic_args va) { return callback.call(sol::as_args(va)); };
auto initializer = [](sol::table hiddenData) {
LuaUtil::ScriptId id = hiddenData[LuaUtil::ScriptsContainer::sScriptIdKey];
return AsyncPackageId{ id.mContainer, id.mIndex, hiddenData };
};
return sol::make_object(context.mLua->sol(), initializer);
}
}

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@ -34,15 +34,6 @@ namespace MWLua
void initCellBindingsForLocalScripts(const Context&);
void initCellBindingsForGlobalScripts(const Context&);
// Implemented in asyncbindings.cpp
struct AsyncPackageId
{
LuaUtil::ScriptsContainer* mContainer;
int mScriptId;
sol::table mHiddenData;
};
sol::function getAsyncPackageInitializer(const Context&);
// Implemented in camerabindings.cpp
sol::table initCameraPackage(const Context&);

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@ -16,6 +16,7 @@
#include <components/l10n/manager.hpp>
#include <components/lua/asyncpackage.hpp>
#include <components/lua/utilpackage.hpp>
#include <components/lua_ui/content.hpp>
@ -95,7 +96,10 @@ namespace MWLua
LocalScripts::initializeSelfPackage(localContext);
LuaUtil::LuaStorage::initLuaBindings(mLua.sol());
mLua.addCommonPackage("openmw.async", getAsyncPackageInitializer(context));
mLua.addCommonPackage("openmw.async",
LuaUtil::getAsyncPackageInitializer(
mLua.sol(), [this] { return mWorldView.getSimulationTime(); },
[this] { return mWorldView.getGameTime(); }));
mLua.addCommonPackage("openmw.util", LuaUtil::initUtilPackage(mLua.sol()));
mLua.addCommonPackage("openmw.core", initCorePackage(context));
mLua.addCommonPackage("openmw.types", initTypesPackage(context));

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@ -115,9 +115,9 @@ namespace MWLua
MWBase::Environment::get().getWorld()->castRenderingRay(res, from, to, false, false);
return res;
};
api["asyncCastRenderingRay"] = [context](const LuaUtil::Callback& callback, const osg::Vec3f& from,
const osg::Vec3f& to) {
context.mLuaManager->addAction([context, callback, from, to] {
api["asyncCastRenderingRay"] = [context](
const sol::table& callback, const osg::Vec3f& from, const osg::Vec3f& to) {
context.mLuaManager->addAction([context, callback = LuaUtil::Callback::fromLua(callback), from, to] {
MWPhysics::RayCastingResult res;
MWBase::Environment::get().getWorld()->castRenderingRay(res, from, to, false, false);
context.mLuaManager->queueCallback(callback, sol::main_object(context.mLua->sol(), sol::in_place, res));

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@ -1,8 +1,8 @@
#include "gmock/gmock.h"
#include <gtest/gtest.h>
#include <components/lua/asyncpackage.hpp>
#include <components/lua/luastate.hpp>
#include <components/lua/scriptscontainer.hpp>
#include "../testing_util.hpp"

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@ -3,6 +3,7 @@
#include <components/esm/luascripts.hpp>
#include <components/lua/asyncpackage.hpp>
#include <components/lua/luastate.hpp>
#include <components/lua/scriptscontainer.hpp>

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@ -2,7 +2,7 @@
#include <gmock/gmock.h>
#include <gtest/gtest.h>
#include <components/lua/scriptscontainer.hpp>
#include <components/lua/asyncpackage.hpp>
#include <components/lua/storage.hpp>
namespace
@ -24,15 +24,16 @@ namespace
LuaUtil::LuaStorage storage(mLua);
std::vector<std::string> callbackCalls;
LuaUtil::Callback callback{ sol::make_object(mLua,
[&](const std::string& section, const sol::optional<std::string>& key) {
if (key)
callbackCalls.push_back(section + "_" + *key);
else
callbackCalls.push_back(section + "_*");
}),
sol::table(mLua, sol::create) };
callback.mHiddenData[LuaUtil::ScriptsContainer::sScriptIdKey] = LuaUtil::ScriptId{};
sol::table callbackHiddenData(mLua, sol::create);
callbackHiddenData[LuaUtil::ScriptsContainer::sScriptIdKey] = LuaUtil::ScriptId{};
sol::table callback(mLua, sol::create);
callback[1] = [&](const std::string& section, const sol::optional<std::string>& key) {
if (key)
callbackCalls.push_back(section + "_" + *key);
else
callbackCalls.push_back(section + "_*");
};
callback[2] = LuaUtil::AsyncPackageId{ nullptr, 0, callbackHiddenData };
mLua["mutable"] = storage.getMutableSection("test");
mLua["ro"] = storage.getReadOnlySection("test");

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@ -42,7 +42,7 @@ namespace
mLuaState.sol()["M"] = makeContent(makeTable()).getMetatable();
std::string testScript = R"(
assert(not pcall(function() setmetatable(makeContent{}, {}) end), 'Metatable is not protected')
assert(getmetatable(makeContent{}) ~= M, 'Metatable is not protected')
assert(getmetatable(makeContent{}) == false, 'Metatable is not protected')
)";
EXPECT_NO_THROW(mLuaState.sol().safe_script(testScript));
}

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@ -34,7 +34,7 @@ endif (GIT_CHECKOUT)
# source files
add_component_dir (lua
luastate scriptscontainer utilpackage serialization configuration l10n storage
luastate scriptscontainer asyncpackage utilpackage serialization configuration l10n storage
)
add_component_dir (l10n

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@ -0,0 +1,93 @@
#include "asyncpackage.hpp"
namespace sol
{
template <>
struct is_automagical<LuaUtil::AsyncPackageId> : std::false_type
{
};
template <>
struct is_automagical<LuaUtil::Callback> : std::false_type
{
};
}
namespace LuaUtil
{
struct TimerCallback
{
AsyncPackageId mAsyncId;
std::string mName;
};
Callback Callback::fromLua(const sol::table& t)
{
return Callback{ t.raw_get<sol::main_protected_function>(1), t.raw_get<AsyncPackageId>(2).mHiddenData };
}
bool Callback::isLuaCallback(const sol::object& t)
{
if (!t.is<sol::table>())
return false;
sol::object meta = sol::table(t)[sol::metatable_key];
if (!meta.is<sol::table>())
return false;
return sol::table(meta).raw_get_or<bool, std::string_view, bool>("isCallback", false);
}
sol::function getAsyncPackageInitializer(
lua_State* L, std::function<double()> simulationTimeFn, std::function<double()> gameTimeFn)
{
sol::state_view lua(L);
using TimerType = ScriptsContainer::TimerType;
sol::usertype<AsyncPackageId> api = lua.new_usertype<AsyncPackageId>("AsyncPackage");
api["registerTimerCallback"]
= [](const AsyncPackageId& asyncId, std::string_view name, sol::main_protected_function callback) {
asyncId.mContainer->registerTimerCallback(asyncId.mScriptId, name, std::move(callback));
return TimerCallback{ asyncId, std::string(name) };
};
api["newSimulationTimer"] = [simulationTimeFn](const AsyncPackageId&, double delay,
const TimerCallback& callback, sol::main_object callbackArg) {
callback.mAsyncId.mContainer->setupSerializableTimer(TimerType::SIMULATION_TIME, simulationTimeFn() + delay,
callback.mAsyncId.mScriptId, callback.mName, std::move(callbackArg));
};
api["newGameTimer"] = [gameTimeFn](const AsyncPackageId&, double delay, const TimerCallback& callback,
sol::main_object callbackArg) {
callback.mAsyncId.mContainer->setupSerializableTimer(TimerType::GAME_TIME, gameTimeFn() + delay,
callback.mAsyncId.mScriptId, callback.mName, std::move(callbackArg));
};
api["newUnsavableSimulationTimer"]
= [simulationTimeFn](const AsyncPackageId& asyncId, double delay, sol::main_protected_function callback) {
asyncId.mContainer->setupUnsavableTimer(
TimerType::SIMULATION_TIME, simulationTimeFn() + delay, asyncId.mScriptId, std::move(callback));
};
api["newUnsavableGameTimer"]
= [gameTimeFn](const AsyncPackageId& asyncId, double delay, sol::main_protected_function callback) {
asyncId.mContainer->setupUnsavableTimer(
TimerType::GAME_TIME, gameTimeFn() + delay, asyncId.mScriptId, std::move(callback));
};
sol::table callbackMeta = sol::table::create(L);
callbackMeta[sol::meta_function::call] = [](const sol::table& callback, sol::variadic_args va) {
return Callback::fromLua(callback).call(sol::as_args(va));
};
callbackMeta[sol::meta_function::to_string] = [] { return "Callback"; };
callbackMeta[sol::meta_function::metatable] = false;
callbackMeta["isCallback"] = true;
api["callback"] = [callbackMeta](const AsyncPackageId& asyncId, sol::main_protected_function fn) -> sol::table {
sol::table c = sol::table::create(fn.lua_state(), 2);
c.raw_set(1, std::move(fn), 2, asyncId);
c[sol::metatable_key] = callbackMeta;
return c;
};
auto initializer = [](sol::table hiddenData) {
ScriptId id = hiddenData[ScriptsContainer::sScriptIdKey];
return AsyncPackageId{ id.mContainer, id.mIndex, hiddenData };
};
return sol::make_object(lua, initializer);
}
}

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@ -0,0 +1,57 @@
#ifndef COMPONENTS_LUA_ASYNCPACKAGE_H
#define COMPONENTS_LUA_ASYNCPACKAGE_H
#include "scriptscontainer.hpp"
namespace LuaUtil
{
struct AsyncPackageId
{
ScriptsContainer* mContainer;
int mScriptId;
sol::table mHiddenData;
};
sol::function getAsyncPackageInitializer(
lua_State* L, std::function<double()> simulationTimeFn, std::function<double()> gameTimeFn);
// Wrapper for a Lua function.
// Holds information about the script the function belongs to.
// Needed to prevent callback calls if the script was removed.
struct Callback
{
sol::main_protected_function mFunc;
sol::table mHiddenData; // same object as Script::mHiddenData in ScriptsContainer
static bool isLuaCallback(const sol::object&);
static Callback fromLua(const sol::table&);
bool isValid() const { return mHiddenData[ScriptsContainer::sScriptIdKey] != sol::nil; }
template <typename... Args>
sol::object call(Args&&... args) const
{
sol::optional<ScriptId> scriptId = mHiddenData[ScriptsContainer::sScriptIdKey];
if (scriptId.has_value())
return LuaUtil::call(scriptId.value(), mFunc, std::forward<Args>(args)...);
else
Log(Debug::Debug) << "Ignored callback to the removed script "
<< mHiddenData.get<std::string>(ScriptsContainer::sScriptDebugNameKey);
return sol::nil;
}
template <typename... Args>
void tryCall(Args&&... args) const
{
try
{
this->call(std::forward<Args>(args)...);
}
catch (std::exception& e)
{
Log(Debug::Error) << "Error in callback: " << e.what();
}
}
};
}
#endif // COMPONENTS_LUA_ASYNCPACKAGE_H

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@ -269,43 +269,6 @@ namespace LuaUtil
static int64_t sInstanceCount; // debug information, shown in Lua profiler
};
// Wrapper for a Lua function.
// Holds information about the script the function belongs to.
// Needed to prevent callback calls if the script was removed.
struct Callback
{
sol::main_protected_function mFunc;
sol::table mHiddenData; // same object as Script::mHiddenData in ScriptsContainer
bool isValid() const { return mHiddenData[ScriptsContainer::sScriptIdKey] != sol::nil; }
template <typename... Args>
sol::object call(Args&&... args) const
{
sol::optional<ScriptId> scriptId = mHiddenData[ScriptsContainer::sScriptIdKey];
if (scriptId.has_value())
return LuaUtil::call(scriptId.value(), mFunc, std::forward<Args>(args)...);
else
Log(Debug::Debug) << "Ignored callback to the removed script "
<< mHiddenData.get<std::string>(ScriptsContainer::sScriptDebugNameKey);
return sol::nil;
}
template <typename... Args>
void tryCall(Args&&... args) const
{
try
{
this->call(std::forward<Args>(args)...);
}
catch (std::exception& e)
{
Log(Debug::Error) << "Error in callback: " << e.what();
}
}
};
}
#endif // COMPONENTS_LUA_SCRIPTSCONTAINER_H

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@ -111,7 +111,7 @@ namespace LuaUtil
return section.mSection->get(key).getCopy(s);
};
sview["asTable"] = [](const SectionView& section) { return section.mSection->asTable(); };
sview["subscribe"] = [](const SectionView& section, const Callback& callback) {
sview["subscribe"] = [](const SectionView& section, const sol::table& callback) {
std::vector<Callback>& callbacks = section.mSection->mCallbacks;
if (!callbacks.empty() && callbacks.size() == callbacks.capacity())
{
@ -119,7 +119,7 @@ namespace LuaUtil
std::remove_if(callbacks.begin(), callbacks.end(), [&](const Callback& c) { return !c.isValid(); }),
callbacks.end());
}
callbacks.push_back(callback);
callbacks.push_back(Callback::fromLua(callback));
};
sview["reset"] = [](const SectionView& section, const sol::optional<sol::table>& newValues) {
if (section.mReadOnly)

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@ -4,7 +4,7 @@
#include <map>
#include <sol/sol.hpp>
#include "scriptscontainer.hpp"
#include "asyncpackage.hpp"
#include "serialization.hpp"
namespace LuaUtil

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@ -135,6 +135,6 @@ M.__pairs = function(self)
return next, self, 1
end
M.__ipairs = M.__pairs
M.__metatable = {}
M.__metatable = false
return M

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@ -106,11 +106,11 @@ namespace LuaUi
throw std::logic_error("The \"events\" layout field must be a table of callbacks");
auto events = eventsObj.as<sol::table>();
events.for_each([ext](const sol::object& name, const sol::object& callback) {
if (name.is<std::string>() && callback.is<LuaUtil::Callback>())
ext->setCallback(name.as<std::string>(), callback.as<LuaUtil::Callback>());
if (name.is<std::string>() && LuaUtil::Callback::isLuaCallback(callback))
ext->setCallback(name.as<std::string>(), LuaUtil::Callback::fromLua(callback));
else if (!name.is<std::string>())
Log(Debug::Warning) << "UI event key must be a string";
else if (!callback.is<LuaUtil::Callback>())
else
Log(Debug::Warning) << "UI event handler for key \"" << name.as<std::string>()
<< "\" must be an openmw.async.callback";
});

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@ -7,7 +7,7 @@
#include <MyGUI_Widget.h>
#include <sol/sol.hpp>
#include <components/lua/scriptscontainer.hpp>
#include <components/lua/asyncpackage.hpp>
#include "properties.hpp"