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Prefer the earliest eponymous nodes in skeletons (bug #3842)
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@ -1,6 +1,7 @@
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0.49.0
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0.49.0
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------
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------
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Bug #3842: Body part skeletons override the main skeleton
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Bug #4127: Weapon animation looks choppy
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Bug #4127: Weapon animation looks choppy
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Bug #4204: Dead slaughterfish doesn't float to water surface after loading saved game
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Bug #4204: Dead slaughterfish doesn't float to water surface after loading saved game
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Bug #4610: Casting a Bound Weapon spell cancels the casting animation by equipping the weapon prematurely
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Bug #4610: Casting a Bound Weapon spell cancels the casting animation by equipping the weapon prematurely
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@ -23,7 +23,7 @@ namespace SceneUtil
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void apply(osg::MatrixTransform& node) override
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void apply(osg::MatrixTransform& node) override
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{
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{
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mPath.push_back(&node);
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mPath.push_back(&node);
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mCache[Misc::StringUtils::lowerCase(node.getName())] = mPath;
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mCache.emplace(Misc::StringUtils::lowerCase(node.getName()), mPath);
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traverse(node);
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traverse(node);
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mPath.pop_back();
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mPath.pop_back();
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}
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}
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