mirror of
https://gitlab.com/OpenMW/openmw.git
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Lua package 'openmw.input'
This commit is contained in:
parent
ee1ec53cd9
commit
0e6fbbc126
@ -57,7 +57,8 @@ add_openmw_dir (mwscript
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add_openmw_dir (mwlua
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luamanagerimp actions object worldview userdataserializer eventqueue query
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luabindings localscripts objectbindings cellbindings asyncbindings camerabindings uibindings settingsbindings
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luabindings localscripts objectbindings cellbindings asyncbindings settingsbindings
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camerabindings uibindings inputbindings
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)
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add_openmw_dir (mwsound
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@ -5,6 +5,7 @@
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#include <set>
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#include <vector>
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#include <SDL_gamecontroller.h>
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#include <stdint.h>
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namespace Loading
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@ -51,9 +52,17 @@ namespace MWBase
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virtual void toggleControlSwitch (const std::string& sw, bool value) = 0;
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virtual bool getControlSwitch (const std::string& sw) = 0;
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virtual std::string getActionDescription (int action) = 0;
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virtual std::string getActionKeyBindingName (int action) = 0;
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virtual std::string getActionControllerBindingName (int action) = 0;
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virtual std::string getActionDescription (int action) const = 0;
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virtual std::string getActionKeyBindingName (int action) const = 0;
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virtual std::string getActionControllerBindingName (int action) const = 0;
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virtual bool actionIsActive(int action) const = 0;
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virtual float getActionValue(int action) const = 0; // returns value in range [0, 1]
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virtual float getControllerAxisValue(SDL_GameControllerAxis axis) const = 0; // returns value in range [-1, 1]
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virtual uint32_t getMouseButtonsState() const = 0;
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virtual int getMouseMoveX() const = 0;
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virtual int getMouseMoveY() const = 0;
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///Actions available for binding to keyboard buttons
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virtual std::vector<int> getActionKeySorting() = 0;
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///Actions available for binding to controller buttons
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@ -74,6 +83,7 @@ namespace MWBase
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virtual void readRecord(ESM::ESMReader& reader, uint32_t type) = 0;
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virtual void resetIdleTime() = 0;
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virtual bool isIdle() const = 0;
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virtual void executeAction(int action) = 0;
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@ -1,6 +1,7 @@
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#ifndef GAME_MWBASE_LUAMANAGER_H
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#define GAME_MWBASE_LUAMANAGER_H
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#include <variant>
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#include <SDL_events.h>
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namespace MWWorld
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@ -29,8 +30,6 @@ namespace MWBase
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virtual ~LuaManager() = default;
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virtual void newGameStarted() = 0;
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virtual void keyPressed(const SDL_KeyboardEvent &arg) = 0;
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virtual void registerObject(const MWWorld::Ptr& ptr) = 0;
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virtual void deregisterObject(const MWWorld::Ptr& ptr) = 0;
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virtual void objectAddedToScene(const MWWorld::Ptr& ptr) = 0;
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@ -40,6 +39,13 @@ namespace MWBase
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// virtual void objectOnHit(const MWWorld::Ptr &ptr, float damage, bool ishealth, const MWWorld::Ptr &object,
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// const MWWorld::Ptr &attacker, const osg::Vec3f &hitPosition, bool successful) = 0;
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struct InputEvent
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{
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enum {KeyPressed, KeyReleased, ControllerPressed, ControllerReleased, Action} mType;
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std::variant<SDL_Keysym, int> mValue;
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};
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virtual void inputEvent(const InputEvent& event) = 0;
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struct ActorControls
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{
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bool mDisableAI = false;
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@ -9,6 +9,7 @@
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#include "../mwbase/inputmanager.hpp"
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#include "../mwbase/statemanager.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/luamanager.hpp"
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#include "../mwbase/mechanicsmanager.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/world.hpp"
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@ -195,6 +196,7 @@ namespace MWInput
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void ActionManager::executeAction(int action)
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{
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MWBase::Environment::get().getLuaManager()->inputEvent({MWBase::LuaManager::InputEvent::Action, action});
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auto* inputManager = MWBase::Environment::get().getInputManager();
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auto* windowManager = MWBase::Environment::get().getWindowManager();
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// trigger action activated
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@ -48,6 +48,7 @@ namespace MWInput
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void showQuickKeysMenu();
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void resetIdleTime();
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float getIdleTime() const { return mTimeIdle; }
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bool isAlwaysRunActive() const { return mAlwaysRunActive; };
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bool isSneaking() const { return mSneaking; };
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@ -653,6 +653,16 @@ namespace MWInput
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return mInputBinder->getKeyBinding(mInputBinder->getControl(actionId), ICS::Control::INCREASE);
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}
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float BindingsManager::getControllerAxisValue(SDL_GameControllerAxis axis) const
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{
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const auto& controllers = mInputBinder->getJoystickInstanceMap();
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if (controllers.empty())
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return 0;
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SDL_GameController* cntrl = controllers.begin()->second;
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constexpr int AXIS_MAX_ABSOLUTE_VALUE = 32768;
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return SDL_GameControllerGetAxis(cntrl, axis) / static_cast<float>(AXIS_MAX_ABSOLUTE_VALUE);
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}
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void BindingsManager::actionValueChanged(int action, float currentValue, float previousValue)
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{
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MWBase::Environment::get().getInputManager()->resetIdleTime();
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@ -42,7 +42,8 @@ namespace MWInput
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bool isLeftOrRightButton(int action, bool joystick) const;
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bool actionIsActive(int id) const;
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float getActionValue(int id) const;
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float getActionValue(int id) const; // returns value in range [0, 1]
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float getControllerAxisValue(SDL_GameControllerAxis axis) const; // returns value in range [-1, 1]
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void mousePressed(const SDL_MouseButtonEvent &evt, int deviceID);
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void mouseReleased(const SDL_MouseButtonEvent &arg, int deviceID);
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@ -8,6 +8,7 @@
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#include "../mwbase/environment.hpp"
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#include "../mwbase/inputmanager.hpp"
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#include "../mwbase/luamanager.hpp"
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#include "../mwbase/statemanager.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/world.hpp"
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@ -198,6 +199,9 @@ namespace MWInput
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if (!mJoystickEnabled || mBindingsManager->isDetectingBindingState())
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return;
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MWBase::Environment::get().getLuaManager()->inputEvent(
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{MWBase::LuaManager::InputEvent::ControllerPressed, arg.button});
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mJoystickLastUsed = true;
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if (MWBase::Environment::get().getWindowManager()->isGuiMode())
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{
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@ -240,6 +244,12 @@ namespace MWInput
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return;
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}
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if (mJoystickEnabled)
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{
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MWBase::Environment::get().getLuaManager()->inputEvent(
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{MWBase::LuaManager::InputEvent::ControllerReleased, arg.button});
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}
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if (!mJoystickEnabled || MWBase::Environment::get().getInputManager()->controlsDisabled())
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return;
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@ -150,21 +150,56 @@ namespace MWInput
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mActionManager->resetIdleTime();
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}
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std::string InputManager::getActionDescription(int action)
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bool InputManager::isIdle() const
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{
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return mActionManager->getIdleTime() > 0.5;
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}
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std::string InputManager::getActionDescription(int action) const
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{
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return mBindingsManager->getActionDescription(action);
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}
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std::string InputManager::getActionKeyBindingName(int action)
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std::string InputManager::getActionKeyBindingName(int action) const
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{
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return mBindingsManager->getActionKeyBindingName(action);
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}
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std::string InputManager::getActionControllerBindingName(int action)
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std::string InputManager::getActionControllerBindingName(int action) const
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{
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return mBindingsManager->getActionControllerBindingName(action);
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}
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bool InputManager::actionIsActive(int action) const
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{
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return mBindingsManager->actionIsActive(action);
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}
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float InputManager::getActionValue(int action) const
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{
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return mBindingsManager->getActionValue(action);
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}
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float InputManager::getControllerAxisValue(SDL_GameControllerAxis axis) const
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{
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return mBindingsManager->getControllerAxisValue(axis);
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}
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uint32_t InputManager::getMouseButtonsState() const
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{
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return mMouseManager->getButtonsState();
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}
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int InputManager::getMouseMoveX() const
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{
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return mMouseManager->getMouseMoveX();
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}
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int InputManager::getMouseMoveY() const
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{
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return mMouseManager->getMouseMoveY();
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}
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std::vector<int> InputManager::getActionKeySorting()
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{
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return mBindingsManager->getActionKeySorting();
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@ -73,9 +73,17 @@ namespace MWInput
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void toggleControlSwitch (const std::string& sw, bool value) override;
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bool getControlSwitch (const std::string& sw) override;
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std::string getActionDescription (int action) override;
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std::string getActionKeyBindingName (int action) override;
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std::string getActionControllerBindingName (int action) override;
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std::string getActionDescription (int action) const override;
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std::string getActionKeyBindingName (int action) const override;
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std::string getActionControllerBindingName (int action) const override;
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bool actionIsActive(int action) const override;
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float getActionValue(int action) const override;
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float getControllerAxisValue(SDL_GameControllerAxis axis) const override;
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uint32_t getMouseButtonsState() const override;
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int getMouseMoveX() const override;
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int getMouseMoveY() const override;
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int getNumActions() override { return A_Last; }
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std::vector<int> getActionKeySorting() override;
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std::vector<int> getActionControllerSorting() override;
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@ -91,6 +99,7 @@ namespace MWInput
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void readRecord(ESM::ESMReader& reader, uint32_t type) override;
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void resetIdleTime() override;
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bool isIdle() const override;
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void executeAction(int action) override;
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mBindingsManager->keyPressed(arg);
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if (!consumed)
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MWBase::Environment::get().getLuaManager()->keyPressed(arg);
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{
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MWBase::Environment::get().getLuaManager()->inputEvent(
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{MWBase::LuaManager::InputEvent::KeyPressed, arg.keysym});
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}
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input->setJoystickLastUsed(false);
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}
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@ -73,5 +76,6 @@ namespace MWInput
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if (!mBindingsManager->isDetectingBindingState())
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mBindingsManager->setPlayerControlsEnabled(!MyGUI::InputManager::getInstance().injectKeyRelease(kc));
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mBindingsManager->keyReleased(arg);
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MWBase::Environment::get().getLuaManager()->inputEvent({MWBase::LuaManager::InputEvent::KeyReleased, arg.keysym});
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}
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}
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, mMouseWheel(0)
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, mMouseLookEnabled(false)
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, mGuiCursorEnabled(true)
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, mButtonsState(0)
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, mMouseMoveX(0)
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, mMouseMoveY(0)
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{
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int w,h;
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SDL_GetWindowSize(window, &w, &h);
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@ -196,6 +199,8 @@ namespace MWInput
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void MouseManager::update(float dt)
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{
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mButtonsState = SDL_GetRelativeMouseState(&mMouseMoveX, &mMouseMoveY);
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if (!mMouseLookEnabled)
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return;
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void setMouseLookEnabled(bool enabled) { mMouseLookEnabled = enabled; }
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void setGuiCursorEnabled(bool enabled) { mGuiCursorEnabled = enabled; }
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uint32_t getButtonsState() const { return mButtonsState; }
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int getMouseMoveX() const { return mMouseMoveX; }
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int getMouseMoveY() const { return mMouseMoveY; }
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private:
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bool mInvertX;
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bool mInvertY;
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@ -53,6 +57,10 @@ namespace MWInput
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int mMouseWheel;
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bool mMouseLookEnabled;
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bool mGuiCursorEnabled;
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uint32_t mButtonsState;
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int mMouseMoveX;
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int mMouseMoveY;
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};
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}
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#endif
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150
apps/openmw/mwlua/inputbindings.cpp
Normal file
150
apps/openmw/mwlua/inputbindings.cpp
Normal file
@ -0,0 +1,150 @@
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#include "luabindings.hpp"
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#include <SDL_events.h>
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#include <SDL_gamecontroller.h>
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#include "../mwbase/inputmanager.hpp"
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#include "../mwinput/actions.hpp"
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namespace sol
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{
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template <>
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struct is_automagical<SDL_Keysym> : std::false_type {};
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}
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namespace MWLua
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{
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sol::table initInputPackage(const Context& context)
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{
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sol::usertype<SDL_Keysym> keyEvent = context.mLua->sol().new_usertype<SDL_Keysym>("KeyEvent");
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keyEvent["symbol"] = sol::readonly_property([](const SDL_Keysym& e) { return std::string(1, static_cast<char>(e.sym)); });
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keyEvent["code"] = sol::readonly_property([](const SDL_Keysym& e) -> int { return e.sym; });
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keyEvent["modifiers"] = sol::readonly_property([](const SDL_Keysym& e) -> int { return e.mod; });
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keyEvent["withShift"] = sol::readonly_property([](const SDL_Keysym& e) -> bool { return e.mod & KMOD_SHIFT; });
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keyEvent["withCtrl"] = sol::readonly_property([](const SDL_Keysym& e) -> bool { return e.mod & KMOD_CTRL; });
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keyEvent["withAlt"] = sol::readonly_property([](const SDL_Keysym& e) -> bool { return e.mod & KMOD_ALT; });
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keyEvent["withSuper"] = sol::readonly_property([](const SDL_Keysym& e) -> bool { return e.mod & KMOD_GUI; });
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MWBase::InputManager* input = MWBase::Environment::get().getInputManager();
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sol::table api(context.mLua->sol(), sol::create);
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api["isIdle"] = [input]() { return input->isIdle(); };
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api["isActionPressed"] = [input](int action) { return input->actionIsActive(action); };
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api["isMouseButtonPressed"] = [input](int button) -> bool
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{
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return input->getMouseButtonsState() & (1 << (button - 1));
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};
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api["getMouseMoveX"] = [input]() { return input->getMouseMoveX(); };
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api["getMouseMoveY"] = [input]() { return input->getMouseMoveY(); };
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api["getAxisValue"] = [input](int axis)
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{
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if (axis < SDL_CONTROLLER_AXIS_MAX)
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return input->getControllerAxisValue(static_cast<SDL_GameControllerAxis>(axis));
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else
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return input->getActionValue(axis - SDL_CONTROLLER_AXIS_MAX) * 2 - 1;
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};
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api["getControlSwitch"] = [input](const std::string& key) { return input->getControlSwitch(key); };
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api["setControlSwitch"] = [input](const std::string& key, bool v) { input->toggleControlSwitch(key, v); };
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api["ACTION"] = context.mLua->makeReadOnly(context.mLua->sol().create_table_with(
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"GameMenu", MWInput::A_GameMenu,
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"Screenshot", MWInput::A_Screenshot,
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"Inventory", MWInput::A_Inventory,
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"Console", MWInput::A_Console,
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"MoveLeft", MWInput::A_MoveLeft,
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"MoveRight", MWInput::A_MoveRight,
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"MoveForward", MWInput::A_MoveForward,
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"MoveBackward", MWInput::A_MoveBackward,
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"Activate", MWInput::A_Activate,
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"Use", MWInput::A_Use,
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"Jump", MWInput::A_Jump,
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"AutoMove", MWInput::A_AutoMove,
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"Rest", MWInput::A_Rest,
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"Journal", MWInput::A_Journal,
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"Weapon", MWInput::A_Weapon,
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"Spell", MWInput::A_Spell,
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"Run", MWInput::A_Run,
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"CycleSpellLeft", MWInput::A_CycleSpellLeft,
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"CycleSpellRight", MWInput::A_CycleSpellRight,
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"CycleWeaponLeft", MWInput::A_CycleWeaponLeft,
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"CycleWeaponRight", MWInput::A_CycleWeaponRight,
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"ToggleSneak", MWInput::A_ToggleSneak,
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"AlwaysRun", MWInput::A_AlwaysRun,
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"Sneak", MWInput::A_Sneak,
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"QuickSave", MWInput::A_QuickSave,
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"QuickLoad", MWInput::A_QuickLoad,
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"QuickMenu", MWInput::A_QuickMenu,
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"ToggleWeapon", MWInput::A_ToggleWeapon,
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"ToggleSpell", MWInput::A_ToggleSpell,
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"TogglePOV", MWInput::A_TogglePOV,
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"QuickKey1", MWInput::A_QuickKey1,
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"QuickKey2", MWInput::A_QuickKey2,
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"QuickKey3", MWInput::A_QuickKey3,
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"QuickKey4", MWInput::A_QuickKey4,
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"QuickKey5", MWInput::A_QuickKey5,
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"QuickKey6", MWInput::A_QuickKey6,
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"QuickKey7", MWInput::A_QuickKey7,
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"QuickKey8", MWInput::A_QuickKey8,
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"QuickKey9", MWInput::A_QuickKey9,
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"QuickKey10", MWInput::A_QuickKey10,
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"QuickKeysMenu", MWInput::A_QuickKeysMenu,
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"ToggleHUD", MWInput::A_ToggleHUD,
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"ToggleDebug", MWInput::A_ToggleDebug,
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"ZoomIn", MWInput::A_ZoomIn,
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"ZoomOut", MWInput::A_ZoomOut
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));
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api["CONTROL_SWITCH"] = context.mLua->makeReadOnly(context.mLua->sol().create_table_with(
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"Controls", "playercontrols",
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"Fighting", "playerfighting",
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"Jumping", "playerjumping",
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"Looking", "playerlooking",
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"Magic", "playermagic",
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"ViewMode", "playerviewswitch",
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"VanityMode", "vanitymode"
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));
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api["CONTROLLER_BUTTON"] = context.mLua->makeReadOnly(context.mLua->sol().create_table_with(
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"A", SDL_CONTROLLER_BUTTON_A,
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"B", SDL_CONTROLLER_BUTTON_B,
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"X", SDL_CONTROLLER_BUTTON_X,
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"Y", SDL_CONTROLLER_BUTTON_Y,
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"Back", SDL_CONTROLLER_BUTTON_BACK,
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"Guide", SDL_CONTROLLER_BUTTON_GUIDE,
|
||||
"Start", SDL_CONTROLLER_BUTTON_START,
|
||||
"LeftStick", SDL_CONTROLLER_BUTTON_LEFTSTICK,
|
||||
"RightStick", SDL_CONTROLLER_BUTTON_RIGHTSTICK,
|
||||
"LeftShoulder", SDL_CONTROLLER_BUTTON_LEFTSHOULDER,
|
||||
"RightShoulder", SDL_CONTROLLER_BUTTON_RIGHTSHOULDER,
|
||||
"DPadUp", SDL_CONTROLLER_BUTTON_DPAD_UP,
|
||||
"DPadDown", SDL_CONTROLLER_BUTTON_DPAD_DOWN,
|
||||
"DPadLeft", SDL_CONTROLLER_BUTTON_DPAD_LEFT,
|
||||
"DPadRight", SDL_CONTROLLER_BUTTON_DPAD_RIGHT
|
||||
));
|
||||
|
||||
api["CONTROLLER_AXIS"] = context.mLua->makeReadOnly(context.mLua->sol().create_table_with(
|
||||
"LeftX", SDL_CONTROLLER_AXIS_LEFTX,
|
||||
"LeftY", SDL_CONTROLLER_AXIS_LEFTY,
|
||||
"RightX", SDL_CONTROLLER_AXIS_RIGHTX,
|
||||
"RightY", SDL_CONTROLLER_AXIS_RIGHTY,
|
||||
"TriggerLeft", SDL_CONTROLLER_AXIS_TRIGGERLEFT,
|
||||
"TriggerRight", SDL_CONTROLLER_AXIS_TRIGGERRIGHT,
|
||||
|
||||
"LookUpDown", SDL_CONTROLLER_AXIS_MAX + MWInput::A_LookUpDown,
|
||||
"LookLeftRight", SDL_CONTROLLER_AXIS_MAX + MWInput::A_LookLeftRight,
|
||||
"MoveForwardBackward", SDL_CONTROLLER_AXIS_MAX + MWInput::A_MoveForwardBackward,
|
||||
"MoveLeftRight", SDL_CONTROLLER_AXIS_MAX + MWInput::A_MoveLeftRight
|
||||
));
|
||||
|
||||
return context.mLua->makeReadOnly(api);
|
||||
}
|
||||
|
||||
}
|
@ -1,7 +1,5 @@
|
||||
#include "luabindings.hpp"
|
||||
|
||||
#include <SDL_events.h>
|
||||
|
||||
#include <components/lua/luastate.hpp>
|
||||
#include <components/queries/luabindings.hpp>
|
||||
|
||||
@ -12,12 +10,6 @@
|
||||
#include "eventqueue.hpp"
|
||||
#include "worldview.hpp"
|
||||
|
||||
namespace sol
|
||||
{
|
||||
template <>
|
||||
struct is_automagical<SDL_Keysym> : std::false_type {};
|
||||
}
|
||||
|
||||
namespace MWLua
|
||||
{
|
||||
|
||||
@ -33,7 +25,7 @@ namespace MWLua
|
||||
{
|
||||
auto* lua = context.mLua;
|
||||
sol::table api(lua->sol(), sol::create);
|
||||
api["API_REVISION"] = 3;
|
||||
api["API_REVISION"] = 4;
|
||||
api["quit"] = [lua]()
|
||||
{
|
||||
std::string traceback = lua->sol()["debug"]["traceback"]().get<std::string>();
|
||||
@ -179,17 +171,5 @@ namespace MWLua
|
||||
return context.mLua->makeReadOnly(res);
|
||||
}
|
||||
|
||||
void initInputBindings(const Context& context)
|
||||
{
|
||||
sol::usertype<SDL_Keysym> keyEvent = context.mLua->sol().new_usertype<SDL_Keysym>("KeyEvent");
|
||||
keyEvent["symbol"] = sol::readonly_property([](const SDL_Keysym& e) { return std::string(1, static_cast<char>(e.sym)); });
|
||||
keyEvent["code"] = sol::readonly_property([](const SDL_Keysym& e) -> int { return e.sym; });
|
||||
keyEvent["modifiers"] = sol::readonly_property([](const SDL_Keysym& e) -> int { return e.mod; });
|
||||
keyEvent["withShift"] = sol::readonly_property([](const SDL_Keysym& e) -> bool { return e.mod & KMOD_SHIFT; });
|
||||
keyEvent["withCtrl"] = sol::readonly_property([](const SDL_Keysym& e) -> bool { return e.mod & KMOD_CTRL; });
|
||||
keyEvent["withAlt"] = sol::readonly_property([](const SDL_Keysym& e) -> bool { return e.mod & KMOD_ALT; });
|
||||
keyEvent["withSuper"] = sol::readonly_property([](const SDL_Keysym& e) -> bool { return e.mod & KMOD_GUI; });
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -26,8 +26,6 @@ namespace MWLua
|
||||
|
||||
sol::table initFieldGroup(const Context&, const QueryFieldGroup&);
|
||||
|
||||
void initInputBindings(const Context&);
|
||||
|
||||
// Implemented in objectbindings.cpp
|
||||
void initObjectBindingsForLocalScripts(const Context&);
|
||||
void initObjectBindingsForGlobalScripts(const Context&);
|
||||
@ -59,6 +57,9 @@ namespace MWLua
|
||||
// Implemented in uibindings.cpp
|
||||
sol::table initUserInterfacePackage(const Context&);
|
||||
|
||||
// Implemented in inputbindings.cpp
|
||||
sol::table initInputPackage(const Context&);
|
||||
|
||||
// Implemented in settingsbindings.cpp
|
||||
sol::table initGlobalSettingsPackage(const Context&);
|
||||
sol::table initLocalSettingsPackage(const Context&);
|
||||
|
@ -53,7 +53,6 @@ namespace MWLua
|
||||
initObjectBindingsForLocalScripts(localContext);
|
||||
initCellBindingsForLocalScripts(localContext);
|
||||
LocalScripts::initializeSelfPackage(localContext);
|
||||
initInputBindings(localContext);
|
||||
|
||||
mLua.addCommonPackage("openmw.async", getAsyncPackageInitializer(context));
|
||||
mLua.addCommonPackage("openmw.util", LuaUtil::initUtilPackage(mLua.sol()));
|
||||
@ -63,11 +62,12 @@ namespace MWLua
|
||||
mGlobalScripts.addPackage("openmw.settings", initGlobalSettingsPackage(context));
|
||||
mCameraPackage = initCameraPackage(localContext);
|
||||
mUserInterfacePackage = initUserInterfacePackage(localContext);
|
||||
mInputPackage = initInputPackage(localContext);
|
||||
mNearbyPackage = initNearbyPackage(localContext);
|
||||
mLocalSettingsPackage = initLocalSettingsPackage(localContext);
|
||||
mPlayerSettingsPackage = initPlayerSettingsPackage(localContext);
|
||||
|
||||
mKeyPressEvents.clear();
|
||||
mInputEvents.clear();
|
||||
for (const std::string& path : mGlobalScriptList)
|
||||
if (mGlobalScripts.addNewScript(path))
|
||||
Log(Debug::Info) << "Global script started: " << path;
|
||||
@ -93,7 +93,7 @@ namespace MWLua
|
||||
|
||||
if (paused)
|
||||
{
|
||||
mKeyPressEvents.clear();
|
||||
mInputEvents.clear();
|
||||
return;
|
||||
}
|
||||
|
||||
@ -130,10 +130,10 @@ namespace MWLua
|
||||
PlayerScripts* playerScripts = dynamic_cast<PlayerScripts*>(mPlayer.getRefData().getLuaScripts());
|
||||
if (playerScripts)
|
||||
{
|
||||
for (const SDL_Keysym& key : mKeyPressEvents)
|
||||
playerScripts->keyPress(key);
|
||||
for (const auto& event : mInputEvents)
|
||||
playerScripts->processInputEvent(event);
|
||||
}
|
||||
mKeyPressEvents.clear();
|
||||
mInputEvents.clear();
|
||||
|
||||
for (const LocalEngineEvent& e : mLocalEngineEvents)
|
||||
{
|
||||
@ -187,7 +187,7 @@ namespace MWLua
|
||||
mActiveLocalScripts.clear();
|
||||
mLocalEvents.clear();
|
||||
mGlobalEvents.clear();
|
||||
mKeyPressEvents.clear();
|
||||
mInputEvents.clear();
|
||||
mActorAddedEvents.clear();
|
||||
mLocalEngineEvents.clear();
|
||||
mPlayerChanged = false;
|
||||
@ -253,11 +253,6 @@ namespace MWLua
|
||||
mWorldView.getObjectRegistry()->deregisterPtr(ptr);
|
||||
}
|
||||
|
||||
void LuaManager::keyPressed(const SDL_KeyboardEvent& arg)
|
||||
{
|
||||
mKeyPressEvents.push_back(arg.keysym);
|
||||
}
|
||||
|
||||
void LuaManager::appliedToObject(const MWWorld::Ptr& toPtr, std::string_view recordId, const MWWorld::Ptr& fromPtr)
|
||||
{
|
||||
mLocalEngineEvents.push_back({getId(toPtr), LocalScripts::OnConsume{std::string(recordId)}});
|
||||
@ -294,6 +289,7 @@ namespace MWLua
|
||||
scripts = std::make_shared<PlayerScripts>(&mLua, LObject(getId(ptr), mWorldView.getObjectRegistry()));
|
||||
scripts->addPackage("openmw.ui", mUserInterfacePackage);
|
||||
scripts->addPackage("openmw.camera", mCameraPackage);
|
||||
scripts->addPackage("openmw.input", mInputPackage);
|
||||
scripts->addPackage("openmw.settings", mPlayerSettingsPackage);
|
||||
}
|
||||
else
|
||||
|
@ -41,7 +41,7 @@ namespace MWLua
|
||||
void objectRemovedFromScene(const MWWorld::Ptr& ptr) override;
|
||||
void registerObject(const MWWorld::Ptr& ptr) override;
|
||||
void deregisterObject(const MWWorld::Ptr& ptr) override;
|
||||
void keyPressed(const SDL_KeyboardEvent &arg) override;
|
||||
void inputEvent(const InputEvent& event) override { mInputEvents.push_back(event); }
|
||||
void appliedToObject(const MWWorld::Ptr& toPtr, std::string_view recordId, const MWWorld::Ptr& fromPtr) override;
|
||||
|
||||
MWBase::LuaManager::ActorControls* getActorControls(const MWWorld::Ptr&) const override;
|
||||
@ -75,6 +75,7 @@ namespace MWLua
|
||||
sol::table mNearbyPackage;
|
||||
sol::table mUserInterfacePackage;
|
||||
sol::table mCameraPackage;
|
||||
sol::table mInputPackage;
|
||||
sol::table mLocalSettingsPackage;
|
||||
sol::table mPlayerSettingsPackage;
|
||||
|
||||
@ -96,7 +97,7 @@ namespace MWLua
|
||||
std::unique_ptr<LuaUtil::UserdataSerializer> mGlobalLoader;
|
||||
std::unique_ptr<LuaUtil::UserdataSerializer> mLocalLoader;
|
||||
|
||||
std::vector<SDL_Keysym> mKeyPressEvents;
|
||||
std::vector<MWBase::LuaManager::InputEvent> mInputEvents;
|
||||
std::vector<ObjectId> mActorAddedEvents;
|
||||
|
||||
struct LocalEngineEvent
|
||||
|
@ -3,6 +3,8 @@
|
||||
|
||||
#include <SDL_events.h>
|
||||
|
||||
#include "../mwbase/luamanager.hpp"
|
||||
|
||||
#include "localscripts.hpp"
|
||||
|
||||
namespace MWLua
|
||||
@ -13,13 +15,40 @@ namespace MWLua
|
||||
public:
|
||||
PlayerScripts(LuaUtil::LuaState* lua, const LObject& obj) : LocalScripts(lua, obj)
|
||||
{
|
||||
registerEngineHandlers({&mKeyPressHandlers});
|
||||
registerEngineHandlers({&mKeyPressHandlers, &mKeyReleaseHandlers,
|
||||
&mControllerButtonPressHandlers, &mControllerButtonReleaseHandlers,
|
||||
&mActionHandlers});
|
||||
}
|
||||
|
||||
void keyPress(const SDL_Keysym& key) { callEngineHandlers(mKeyPressHandlers, key); }
|
||||
void processInputEvent(const MWBase::LuaManager::InputEvent& event)
|
||||
{
|
||||
using InputEvent = MWBase::LuaManager::InputEvent;
|
||||
switch (event.mType)
|
||||
{
|
||||
case InputEvent::KeyPressed:
|
||||
callEngineHandlers(mKeyPressHandlers, std::get<SDL_Keysym>(event.mValue));
|
||||
break;
|
||||
case InputEvent::KeyReleased:
|
||||
callEngineHandlers(mKeyReleaseHandlers, std::get<SDL_Keysym>(event.mValue));
|
||||
break;
|
||||
case InputEvent::ControllerPressed:
|
||||
callEngineHandlers(mControllerButtonPressHandlers, std::get<int>(event.mValue));
|
||||
break;
|
||||
case InputEvent::ControllerReleased:
|
||||
callEngineHandlers(mControllerButtonReleaseHandlers, std::get<int>(event.mValue));
|
||||
break;
|
||||
case InputEvent::Action:
|
||||
callEngineHandlers(mActionHandlers, std::get<int>(event.mValue));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
EngineHandlerList mKeyPressHandlers{"onKeyPress"};
|
||||
EngineHandlerList mKeyReleaseHandlers{"onKeyRelease"};
|
||||
EngineHandlerList mControllerButtonPressHandlers{"onControllerButtonPress"};
|
||||
EngineHandlerList mControllerButtonReleaseHandlers{"onControllerButtonRelease"};
|
||||
EngineHandlerList mActionHandlers{"onInputAction"};
|
||||
};
|
||||
|
||||
}
|
||||
|
@ -14,6 +14,7 @@ Lua API reference
|
||||
openmw_world
|
||||
openmw_self
|
||||
openmw_nearby
|
||||
openmw_input
|
||||
openmw_ui
|
||||
openmw_aux_util
|
||||
|
||||
@ -53,6 +54,8 @@ Player scripts are local scripts that are attached to a player.
|
||||
+---------------------------------------------------------+--------------------+---------------------------------------------------------------+
|
||||
|:ref:`openmw.nearby <Package openmw.nearby>` | by local scripts | | Read-only access to the nearest area of the game world. |
|
||||
+---------------------------------------------------------+--------------------+---------------------------------------------------------------+
|
||||
|:ref:`openmw.input <Package openmw.input>` | by player scripts | | User input |
|
||||
+---------------------------------------------------------+--------------------+---------------------------------------------------------------+
|
||||
|:ref:`openmw.ui <Package openmw.ui>` | by player scripts | | Controls user interface |
|
||||
+---------------------------------------------------------+--------------------+---------------------------------------------------------------+
|
||||
|openmw.camera | by player scripts | | Controls camera (not implemented) |
|
||||
|
@ -36,8 +36,21 @@ Engine handler is a function defined by a script, that can be called by the engi
|
||||
+----------------------------------+----------------------------------------------------------------------+
|
||||
| **Only for local scripts attached to a player** |
|
||||
+----------------------------------+----------------------------------------------------------------------+
|
||||
| onKeyPress(key) | | `Key <openmw_core.html##(KeyboardEvent)>`_ pressed. Usage example: |
|
||||
| | | ``if key.symbol == 'z' and key.withShift then ...`` |
|
||||
| onKeyPress(key) | | `Key <openmw_input.html##(KeyboardEvent)>`_ is pressed. |
|
||||
| | | Usage example: ``if key.symbol == 'z' and key.withShift then ...`` |
|
||||
+----------------------------------+----------------------------------------------------------------------+
|
||||
| onKeyRelease(key) | | `Key <openmw_input.html##(KeyboardEvent)>`_ is released. |
|
||||
| | | Usage example: ``if key.symbol == 'z' and key.withShift then ...`` |
|
||||
+----------------------------------+----------------------------------------------------------------------+
|
||||
| onControllerButtonPress(id) | | A `button <openmw_input.html##(CONTROLLER_BUTTON)>`_ on a game |
|
||||
| | controller is pressed. Usage example: |
|
||||
| | | ``if id == input.CONTROLLER_BUTTON.LeftStick then ...`` |
|
||||
+----------------------------------+----------------------------------------------------------------------+
|
||||
| onControllerButtonRelease(id) | | A `button <openmw_input.html##(CONTROLLER_BUTTON)>`_ on a game |
|
||||
| | controller is released. Usage example: |
|
||||
| | | ``if id == input.CONTROLLER_BUTTON.LeftStick then ...`` |
|
||||
+----------------------------------+----------------------------------------------------------------------+
|
||||
| onInputAction(id) | | `Game control <openmw_input.html##(ACTION)>`_ is pressed. |
|
||||
| | | Usage example: ``if id == input.ACTION.ToggleWeapon then ...`` |
|
||||
+----------------------------------+----------------------------------------------------------------------+
|
||||
|
||||
|
||||
|
6
docs/source/reference/lua-scripting/openmw_input.rst
Normal file
6
docs/source/reference/lua-scripting/openmw_input.rst
Normal file
@ -0,0 +1,6 @@
|
||||
Package openmw.input
|
||||
====================
|
||||
|
||||
.. raw:: html
|
||||
:file: generated_html/openmw_input.html
|
||||
|
@ -314,6 +314,8 @@ Player scripts are local scripts that are attached to a player.
|
||||
+---------------------------------------------------------+--------------------+---------------------------------------------------------------+
|
||||
|:ref:`openmw.nearby <Package openmw.nearby>` | by local scripts | | Read-only access to the nearest area of the game world. |
|
||||
+---------------------------------------------------------+--------------------+---------------------------------------------------------------+
|
||||
|:ref:`openmw.input <Package openmw.input>` | by player scripts | | User input |
|
||||
+---------------------------------------------------------+--------------------+---------------------------------------------------------------+
|
||||
|:ref:`openmw.ui <Package openmw.ui>` | by player scripts | | Controls user interface |
|
||||
+---------------------------------------------------------+--------------------+---------------------------------------------------------------+
|
||||
|openmw.camera | by player scripts | | Controls camera (not implemented) |
|
||||
|
@ -318,15 +318,5 @@
|
||||
-- @return #ObjectList
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
-- Argument of `onKeyPress` engine handler
|
||||
-- @type KeyboardEvent
|
||||
-- @field [parent=#KeyboardEvent] #string symbol The pressed symbol (1-symbol string).
|
||||
-- @field [parent=#KeyboardEvent] #string code Key code.
|
||||
-- @field [parent=#KeyboardEvent] #boolean withShift Is `Shift` key pressed.
|
||||
-- @field [parent=#KeyboardEvent] #boolean withCtrl Is `Control` key pressed.
|
||||
-- @field [parent=#KeyboardEvent] #boolean withAlt Is `Alt` key pressed.
|
||||
-- @field [parent=#KeyboardEvent] #boolean withSuper Is `Super`/`Win` key pressed.
|
||||
|
||||
return nil
|
||||
|
||||
|
170
files/lua_api/openmw/input.lua
Normal file
170
files/lua_api/openmw/input.lua
Normal file
@ -0,0 +1,170 @@
|
||||
-------------------------------------------------------------------------------
|
||||
-- `openmw.input` can be used only in scripts attached to a player.
|
||||
-- @module input
|
||||
-- @usage local input = require('openmw.input')
|
||||
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
-- Is player idle.
|
||||
-- @function [parent=#input] isIdle
|
||||
-- @return #boolean
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
-- Is a specific control currently pressed.
|
||||
-- Input bindings can be changed ingame using Options/Controls menu.
|
||||
-- @function [parent=#input] isActionPressed
|
||||
-- @param #number actionId One of @{openmw.input#ACTION}
|
||||
-- @return #boolean
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
-- Is a mouse button currently pressed.
|
||||
-- @function [parent=#input] isMouseButtonPressed
|
||||
-- @param #number buttonId Button index (1 - left, 2 - middle, 3 - right, 4 - X1, 5 - X2)
|
||||
-- @return #boolean
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
-- Horizontal mouse movement during the last frame.
|
||||
-- @function [parent=#input] getMouseMoveX
|
||||
-- @return #number
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
-- Vertical mouse movement during the last frame.
|
||||
-- @function [parent=#input] getMouseMoveY
|
||||
-- @return #number
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
-- Get value of an axis of a game controller.
|
||||
-- @function [parent=#input] getAxisValue
|
||||
-- @param #number axisId Index of a controller axis, one of @{openmw.input#CONTROLLER_AXIS}.
|
||||
-- @return #number Value in range [-1, 1].
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
-- Get state of a control switch. I.e. is player able to move/fight/jump/etc.
|
||||
-- @function [parent=#input] getControlSwitch
|
||||
-- @param #string key Control type (see @{openmw.input#CONTROL_SWITCH})
|
||||
-- @return #boolean
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
-- Set state of a control switch. I.e. forbid or allow player to move/fight/jump/etc.
|
||||
-- @function [parent=#input] setControlSwitch
|
||||
-- @param #string key Control type (see @{openmw.input#CONTROL_SWITCH})
|
||||
-- @param #boolean value
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
-- @type CONTROL_SWITCH
|
||||
-- @field [parent=#CONTROL_SWITCH] #string Controls Ability to move
|
||||
-- @field [parent=#CONTROL_SWITCH] #string Fighting Ability to attack
|
||||
-- @field [parent=#CONTROL_SWITCH] #string Jumping Ability to jump
|
||||
-- @field [parent=#CONTROL_SWITCH] #string Looking Ability to change view direction
|
||||
-- @field [parent=#CONTROL_SWITCH] #string Magic Ability to use magic
|
||||
-- @field [parent=#CONTROL_SWITCH] #string ViewMode Ability to toggle 1st/3rd person view
|
||||
-- @field [parent=#CONTROL_SWITCH] #string VanityMode Vanity view if player doesn't touch controls for a long time
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
-- Values that can be used with getControlSwitch/setControlSwitch.
|
||||
-- @field [parent=#input] #CONTROL_SWITCH CONTROL_SWITCH
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
-- @type ACTION
|
||||
-- @field [parent=#ACTION] #number GameMenu
|
||||
-- @field [parent=#ACTION] #number Screenshot
|
||||
-- @field [parent=#ACTION] #number Inventory
|
||||
-- @field [parent=#ACTION] #number Console
|
||||
-- @field [parent=#ACTION] #number MoveLeft
|
||||
-- @field [parent=#ACTION] #number MoveRight
|
||||
-- @field [parent=#ACTION] #number MoveForward
|
||||
-- @field [parent=#ACTION] #number MoveBackward
|
||||
-- @field [parent=#ACTION] #number Activate
|
||||
-- @field [parent=#ACTION] #number Use
|
||||
-- @field [parent=#ACTION] #number Jump
|
||||
-- @field [parent=#ACTION] #number AutoMove
|
||||
-- @field [parent=#ACTION] #number Journal
|
||||
-- @field [parent=#ACTION] #number Weapon
|
||||
-- @field [parent=#ACTION] #number Spell
|
||||
-- @field [parent=#ACTION] #number Run
|
||||
-- @field [parent=#ACTION] #number CycleSpellLeft
|
||||
-- @field [parent=#ACTION] #number CycleSpellRight
|
||||
-- @field [parent=#ACTION] #number CycleWeaponLeft
|
||||
-- @field [parent=#ACTION] #number CycleWeaponRight
|
||||
-- @field [parent=#ACTION] #number ToggleSneak
|
||||
-- @field [parent=#ACTION] #number AlwaysRun
|
||||
-- @field [parent=#ACTION] #number Sneak
|
||||
-- @field [parent=#ACTION] #number QuickSave
|
||||
-- @field [parent=#ACTION] #number QuickLoad
|
||||
-- @field [parent=#ACTION] #number QuickMenu
|
||||
-- @field [parent=#ACTION] #number ToggleWeapon
|
||||
-- @field [parent=#ACTION] #number ToggleSpell
|
||||
-- @field [parent=#ACTION] #number TogglePOV
|
||||
-- @field [parent=#ACTION] #number QuickKey1
|
||||
-- @field [parent=#ACTION] #number QuickKey2
|
||||
-- @field [parent=#ACTION] #number QuickKey3
|
||||
-- @field [parent=#ACTION] #number QuickKey4
|
||||
-- @field [parent=#ACTION] #number QuickKey5
|
||||
-- @field [parent=#ACTION] #number QuickKey6
|
||||
-- @field [parent=#ACTION] #number QuickKey7
|
||||
-- @field [parent=#ACTION] #number QuickKey8
|
||||
-- @field [parent=#ACTION] #number QuickKey9
|
||||
-- @field [parent=#ACTION] #number QuickKey10
|
||||
-- @field [parent=#ACTION] #number QuickKeysMenu
|
||||
-- @field [parent=#ACTION] #number ToggleHUD
|
||||
-- @field [parent=#ACTION] #number ToggleDebug
|
||||
-- @field [parent=#ACTION] #number ZoomIn
|
||||
-- @field [parent=#ACTION] #number ZoomOut
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
-- Values that can be used with isActionPressed.
|
||||
-- @field [parent=#input] #ACTION ACTION
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
-- @type CONTROLLER_BUTTON
|
||||
-- @field [parent=#CONTROLLER_BUTTON] #number A
|
||||
-- @field [parent=#CONTROLLER_BUTTON] #number B
|
||||
-- @field [parent=#CONTROLLER_BUTTON] #number X
|
||||
-- @field [parent=#CONTROLLER_BUTTON] #number Y
|
||||
-- @field [parent=#CONTROLLER_BUTTON] #number Back
|
||||
-- @field [parent=#CONTROLLER_BUTTON] #number Guide
|
||||
-- @field [parent=#CONTROLLER_BUTTON] #number Start
|
||||
-- @field [parent=#CONTROLLER_BUTTON] #number LeftStick
|
||||
-- @field [parent=#CONTROLLER_BUTTON] #number RightStick
|
||||
-- @field [parent=#CONTROLLER_BUTTON] #number LeftShoulder
|
||||
-- @field [parent=#CONTROLLER_BUTTON] #number RightShoulder
|
||||
-- @field [parent=#CONTROLLER_BUTTON] #number DPadUp
|
||||
-- @field [parent=#CONTROLLER_BUTTON] #number DPadDown
|
||||
-- @field [parent=#CONTROLLER_BUTTON] #number DPadLeft
|
||||
-- @field [parent=#CONTROLLER_BUTTON] #number DPadRight
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
-- Values that can be passed to onControllerButtonPress/onControllerButtonRelease engine handlers.
|
||||
-- @field [parent=#input] #CONTROLLER_BUTTON CONTROLLER_BUTTON
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
-- Ids of game controller axises. Used as an argument in getAxisValue.
|
||||
-- @type CONTROLLER_AXIS
|
||||
-- @field [parent=#CONTROLLER_AXIS] #number LeftX Left stick horizontal axis (from -1 to 1)
|
||||
-- @field [parent=#CONTROLLER_AXIS] #number LeftY Left stick vertical axis (from -1 to 1)
|
||||
-- @field [parent=#CONTROLLER_AXIS] #number RightX Right stick horizontal axis (from -1 to 1)
|
||||
-- @field [parent=#CONTROLLER_AXIS] #number RightY Right stick vertical axis (from -1 to 1)
|
||||
-- @field [parent=#CONTROLLER_AXIS] #number TriggerLeft Left trigger (from 0 to 1)
|
||||
-- @field [parent=#CONTROLLER_AXIS] #number TriggerRight Right trigger (from 0 to 1)
|
||||
-- @field [parent=#CONTROLLER_AXIS] #number LookUpDown View direction vertical axis (RightY by default, can be mapped to another axis in Options/Controls menu)
|
||||
-- @field [parent=#CONTROLLER_AXIS] #number LookLeftRight View direction horizontal axis (RightX by default, can be mapped to another axis in Options/Controls menu)
|
||||
-- @field [parent=#CONTROLLER_AXIS] #number MoveForwardBackward Movement forward/backward (LeftY by default, can be mapped to another axis in Options/Controls menu)
|
||||
-- @field [parent=#CONTROLLER_AXIS] #number MoveLeftRight Side movement (LeftX by default, can be mapped to another axis in Options/Controls menu)
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
-- Values that can be used with getAxisValue.
|
||||
-- @field [parent=#input] #CONTROLLER_AXIS CONTROLLER_AXIS
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
-- The argument of `onKeyPress`/`onKeyRelease` engine handlers.
|
||||
-- @type KeyboardEvent
|
||||
-- @field [parent=#KeyboardEvent] #string symbol The pressed symbol (1-symbol string).
|
||||
-- @field [parent=#KeyboardEvent] #string code Key code.
|
||||
-- @field [parent=#KeyboardEvent] #boolean withShift Is `Shift` key pressed.
|
||||
-- @field [parent=#KeyboardEvent] #boolean withCtrl Is `Control` key pressed.
|
||||
-- @field [parent=#KeyboardEvent] #boolean withAlt Is `Alt` key pressed.
|
||||
-- @field [parent=#KeyboardEvent] #boolean withSuper Is `Super`/`Win` key pressed.
|
||||
|
||||
return nil
|
||||
|
Loading…
x
Reference in New Issue
Block a user