mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-02-14 06:40:40 +00:00
Don't heal dead actors when resting
This commit is contained in:
parent
bcf61331ab
commit
0e267b79ec
@ -160,6 +160,8 @@ namespace MWMechanics
|
||||
|
||||
void Actors::calculateRestoration (const MWWorld::Ptr& ptr, float duration)
|
||||
{
|
||||
if (ptr.getClass().getCreatureStats(ptr).isDead())
|
||||
return;
|
||||
CreatureStats& stats = MWWorld::Class::get (ptr).getCreatureStats (ptr);
|
||||
const MWWorld::Store<ESM::GameSetting>& settings = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user