From 0d1da08493eb4d9cc2e6c9d5970b7ec1e66db4dc Mon Sep 17 00:00:00 2001 From: Alexei Kotov Date: Fri, 9 Feb 2024 20:47:08 +0300 Subject: [PATCH] Set node mask on DebugDrawer Fixes primitive drawing in exteriors/quasiexteriors --- apps/openmw/mwrender/renderingmanager.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/apps/openmw/mwrender/renderingmanager.cpp b/apps/openmw/mwrender/renderingmanager.cpp index 799e4af24d..62e910806f 100644 --- a/apps/openmw/mwrender/renderingmanager.cpp +++ b/apps/openmw/mwrender/renderingmanager.cpp @@ -433,6 +433,7 @@ namespace MWRender } mDebugDraw = new Debug::DebugDrawer(mResourceSystem->getSceneManager()->getShaderManager()); + mDebugDraw->setNodeMask(Mask_Debug); sceneRoot->addChild(mDebugDraw); mResourceSystem->getSceneManager()->setIncrementalCompileOperation(mViewer->getIncrementalCompileOperation());