diff --git a/apps/openmw/mwmechanics/aipackage.hpp b/apps/openmw/mwmechanics/aipackage.hpp index 5a468ae30c..7b33ea8712 100644 --- a/apps/openmw/mwmechanics/aipackage.hpp +++ b/apps/openmw/mwmechanics/aipackage.hpp @@ -121,7 +121,7 @@ namespace MWMechanics /// Check if the way to the destination is clear, taking into account actor speed bool checkWayIsClearForActor(const ESM::Pathgrid::Point& startPoint, const ESM::Pathgrid::Point& endPoint, const MWWorld::Ptr& actor); - virtual bool doesPathNeedRecalc(const ESM::Pathgrid::Point& newDest, const MWWorld::CellStore* currentCell); + bool doesPathNeedRecalc(const ESM::Pathgrid::Point& newDest, const MWWorld::CellStore* currentCell); void evadeObstacles(const MWWorld::Ptr& actor, float duration, const ESM::Position& pos); void openDoors(const MWWorld::Ptr& actor);