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0ca7a52975
@ -15,7 +15,7 @@ include (OpenMWMacros)
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# Version
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# Version
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set (OPENMW_VERSION_MAJOR 0)
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set (OPENMW_VERSION_MAJOR 0)
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set (OPENMW_VERSION_MINOR 14)
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set (OPENMW_VERSION_MINOR 15)
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set (OPENMW_VERSION_RELEASE 0)
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set (OPENMW_VERSION_RELEASE 0)
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set (OPENMW_VERSION "${OPENMW_VERSION_MAJOR}.${OPENMW_VERSION_MINOR}.${OPENMW_VERSION_RELEASE}")
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set (OPENMW_VERSION "${OPENMW_VERSION_MAJOR}.${OPENMW_VERSION_MINOR}.${OPENMW_VERSION_RELEASE}")
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28
readme.txt
28
readme.txt
@ -3,7 +3,7 @@ OpenMW: A reimplementation of The Elder Scrolls III: Morrowind
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OpenMW is an attempt at recreating the engine for the popular role-playing game
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OpenMW is an attempt at recreating the engine for the popular role-playing game
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Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work.
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Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work.
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Version: 0.14.0
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Version: 0.15.0
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License: GPL (see GPL3.txt for more information)
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License: GPL (see GPL3.txt for more information)
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Website: http://www.openmw.org
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Website: http://www.openmw.org
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@ -132,6 +132,32 @@ Thanks to Kevin Ryan for kindly providing us with the icon used for the Data Fil
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CHANGELOG
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CHANGELOG
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0.15.0
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Bug #5: Physics reimplementation (fixes various issues)
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Bug #258: Resizing arrow's background is not transparent
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Bug #268: Widening the stats window in X direction causes layout problems
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Bug #269: Topic pane in dialgoue window is too small for some longer topics
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Bug #271: Dialog choices are sorted incorrectly
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Bug #281: The single quote character is not rendered on dialog windows
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Bug #285: Terrain not handled properly in cells that are not predefined
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Bug #289: Dialogue filter isn't doing case smashing/folding for item IDs
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Feature #15: Collision with Terrain
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Feature #17: Inventory-, Container- and Trade-Windows
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Feature #44: Floating Labels above Focussed Objects
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Feature #80: Tooltips
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Feature #83: Barter Dialogue
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Feature #90: Book and Scroll Windows
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Feature #156: Item Stacking in Containers
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Feature #213: Pulsating lights
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Feature #218: Feather & Burden
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Feature #256: Implement magic effect bookkeeping
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Feature #259: Add missing information to Stats window
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Feature #260: Correct case for dialogue topics
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Feature #280: GUI texture atlasing
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Feature #291: Ability to use GMST strings from GUI layout files
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Task #255: Make MWWorld::Environment into a singleton
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0.14.0
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0.14.0
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Bug #1: Meshes rendered with wrong orientation
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Bug #1: Meshes rendered with wrong orientation
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