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Don't trigger CellChanged events when crossing exterior cell borders (Fixes #1874)

This commit is contained in:
scrawl 2014-09-06 03:49:28 +02:00
parent b574131b06
commit 0c67ff9ed0

View File

@ -259,6 +259,10 @@ namespace MWWorld
void Scene::changeCell (int X, int Y, const ESM::Position& position, bool adjustPlayerPos)
{
// CellChanged events should not trigger when crossing exterior cell borders
// TODO: check worldspace
bool cellChanged = !mCurrentCell || !mCurrentCell->isExterior();
Loading::Listener* loadingListener = MWBase::Environment::get().getWindowManager()->getLoadingScreen();
Loading::ScopedLoad load(loadingListener);
@ -358,7 +362,7 @@ namespace MWWorld
// Sky system
MWBase::Environment::get().getWorld()->adjustSky();
mCellChanged = true;
mCellChanged = cellChanged;
}
//We need the ogre renderer and a scene node.