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Fix wind gravity affector
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57a33c957e
commit
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@ -724,7 +724,7 @@ class NIFObjectLoader
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{
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const Nif::NiMaterialColorController *matCtrl = dynamic_cast<const Nif::NiMaterialColorController*>(ctrls.getPtr());
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Ogre::ControllerValueRealPtr dstval(OGRE_NEW MaterialColorController::Value(movable, matCtrl->data.getPtr(), &scene->mMaterialControllerMgr));
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AlphaController::Function* function = OGRE_NEW AlphaController::Function(matCtrl, (animflags&Nif::NiNode::AnimFlag_AutoPlay));
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MaterialColorController::Function* function = OGRE_NEW MaterialColorController::Function(matCtrl, (animflags&Nif::NiNode::AnimFlag_AutoPlay));
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scene->mMaxControllerLength = std::max(function->mStopTime, scene->mMaxControllerLength);
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Ogre::ControllerFunctionRealPtr func(function);
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scene->mControllers.push_back(Ogre::Controller<Ogre::Real>(srcval, dstval, func));
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@ -763,7 +763,7 @@ public:
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protected:
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void applyWindForce(Ogre::ParticleSystem *psys, Ogre::Real timeElapsed)
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{
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const Ogre::Vector3 vec = mDirection * mForce * timeElapsed;
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const Ogre::Vector3 vec = mBone->_getDerivedOrientation() * mDirection * mForce * timeElapsed;
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Ogre::ParticleIterator pi = psys->_getIterator();
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while (!pi.end())
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{
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