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some missing cleanup
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9a1b5dc1c6
commit
0c2843b0f7
@ -532,4 +532,9 @@ namespace MWMechanics
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{
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{
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return mActorId!=-1 && id==mActorId;
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return mActorId!=-1 && id==mActorId;
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}
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}
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void CreatureStats::cleanup()
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{
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sActorId = 0;
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}
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}
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}
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@ -248,6 +248,8 @@ namespace MWMechanics
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bool matchesActorId (int id) const;
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bool matchesActorId (int id) const;
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///< Check if \a id matches the actor ID of *this (if the actor does not have an ID
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///< Check if \a id matches the actor ID of *this (if the actor does not have an ID
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/// assigned this function will return false).
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/// assigned this function will return false).
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static void cleanup();
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};
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};
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}
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}
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@ -28,6 +28,7 @@
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#include "../mwworld/inventorystore.hpp"
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#include "../mwworld/inventorystore.hpp"
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#include "../mwmechanics/npcstats.hpp"
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#include "../mwmechanics/npcstats.hpp"
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#include "../mwmechanics/creaturestats.hpp"
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#include "../mwscript/globalscripts.hpp"
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#include "../mwscript/globalscripts.hpp"
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@ -46,6 +47,8 @@ void MWState::StateManager::cleanup (bool force)
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mState = State_NoGame;
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mState = State_NoGame;
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mCharacterManager.clearCurrentCharacter();
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mCharacterManager.clearCurrentCharacter();
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mTimePlayed = 0;
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mTimePlayed = 0;
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MWMechanics::CreatureStats::cleanup();
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}
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}
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}
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}
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