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Applying Gus's Windows fix
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@ -45,6 +45,7 @@ bool RenderingManager::getPhysicsDebugRendering() const{
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void RenderingManager::update (float duration){
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}
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void RenderingManager::skyEnable ()
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{
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@ -30,7 +30,7 @@
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#include <components/files/linuxpath.hpp>
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namespace Files { typedef LinuxPath TargetPathType; }
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#elif defined(__WIN32) || defined(__WINDOWS__)
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#elif defined(__WIN32) || defined(__WINDOWS__) || defined (_WINDOWS)
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#include <components/files/windowspath.hpp>
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namespace Files { typedef WindowsPath TargetPathType; }
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