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Slightly better performance on animation2
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@ -466,11 +466,12 @@ namespace MWRender{
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}
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skel->_updateTransforms();
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base->getAllAnimationStates()->_notifyDirty();
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slot++;
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}
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skel->_updateTransforms();
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base->getAllAnimationStates()->_notifyDirty();
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}
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}
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